*\r
*/\r
\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/16_sprit.h"\r
#include "src/lib/16_tail.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
void main() {\r
static global_game_variables_t gvar;\r
- __segment sega;\r
+ //__segment sega;\r
memptr bigbuffer;\r
int i;\r
word start;\r
float t1, t2;\r
- boolean baka;\r
- byte *pal;\r
- int size;\r
+ //boolean baka;\r
+ byte *pal=0;\r
+ int size=0;\r
struct sprite spri;\r
- vrl1_vgax_offset_t * off, *off1;\r
+ //vrl1_vgax_offset_t * off, *off1;\r
struct vrs_container vrs;\r
vrl1_vgax_offset_t **vrl_line_offsets;\r
uint32_t huge *vrl_headers_offsets;\r
struct vrl1_vgax_header huge *curr_vrl;\r
word w=0;\r
\r
- gvar.mm.mmstarted=0;\r
- dbg_debugpm=1;\r
-\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
-\r
- //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+ Startup16(&gvar);\r
\r
- MM_Startup(&gvar);\r
- PM_Startup(&gvar);\r
- PM_UnlockMainMem(&gvar);\r
- CA_Startup(&gvar);\r
// What should be done by read_vrs:\r
//sega = (mm.bufferseg);\r
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;\r
+ //if(\r
+ CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);//) baka=1; else baka=0;\r
\r
// Insert sanity cheks later\r
vrs.buffer = bigbuffer;\r
\r
t2 = (*clockw-start)/18.2;\r
\r
+ /*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
+ modexPalUpdate1(pal);*/\r
for (i = 0; i < 5; i++){\r
spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ }\r
\r
- while(!kbhit())\r
+ while(!IN_KeyDown(sc_Escape))\r
{\r
switch(w)\r
{\r
MM_ShowMemory(&gvar);\r
MM_DumpData(&gvar);\r
MM_Report_(&gvar);\r
+ Shutdown16(&gvar);\r
free(spri.sprite_vrl_cont);\r
+ free(vrl_line_offsets);\r
MM_FreePtr(&bigbuffer, &gvar);\r
//MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
- PM_Shutdown(&gvar);\r
- CA_Shutdown(&gvar);\r
- MM_Shutdown(&gvar);\r
//printf("CPU to VGA: %f\n", t1);\r
//printf("VGA to VGA: %f\n", t2);\r
heapdump(&gvar);\r
//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
printf("Num %d", num_of_vrl);\r
- if(baka) printf("\nyay!\n");\r
- else printf("\npoo!\n");\r
+// if(baka) printf("\nyay!\n");\r
+// else printf("\npoo!\n");\r
}\r