#include "src/lib/16_dbg.h"\r
\r
#define FADE\r
+//#define NOMAPLOAD\r
\r
//map_view_t mv[4];\r
static map_t map;\r
// create the map\r
// fprintf(stderr, "testing map load~ ");\r
CA_loadmap("data/test.map", &map, &gvar);\r
+#ifndef NOMAPLOAD\r
chkmap(&map, 0);\r
// initMap(&map);\r
// printf("chkmap ok ");\r
// fprintf(stderr, "yay map loaded~~\n");\r
-\r
+#else\r
+ chkmap(&map, 1);\r
+ //initMap(&map);\r
+#endif\r
// data\r
VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
\r
{\r
gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
+ modexWaitBorder();\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r