#include "src/lib/16_timer.h"\r
//#include "src/lib/16_dbg.h"\r
\r
-#define FADE\r
+//#define FADE\r
+\r
//#define NOMAPLOAD\r
//#define OLDPLAYERSPRITESTUFF\r
+#define XC_CTRLTYPE ctrl_Keyboard\r
+//Mouse\r
#ifdef __DEBUG__\r
-//#define SCROLLEXEDEBUG\r
+#define SCROLLEXEDEBUG\r
boolean\r
- dbg_nointest=1;\r
+ dbg_nointest=0,\r
+ dbg_joymousedelta=0;\r
#endif\r
\r
//static map_t map;\r
\r
// create the map\r
#ifdef SCROLLEXEDEBUG\r
- strcpy(gvar.handle.datadumpfilename, "xcroll1.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.datadumpfilename, "mmdump1.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.heapdumpfilename, "heap1.16w"); HC_heapdump(&gvar);\r
//fprintf(stderr, "testing map load~ ");\r
#endif\r
- CA_loadmap("data/test.map", &gvar.map, &gvar);\r
#ifndef NOMAPLOAD\r
+ CA_loadmap("data/test.map", &gvar.map, &gvar);\r
chkmap(&gvar.map, 0);\r
#else\r
chkmap(&gvar.map, 1);\r
#ifdef SCROLLEXEDEBUG\r
printf("chkmap ok\n");\r
// fprintf(stderr, "yay map loaded~~\n");\r
- strcpy(gvar.handle.datadumpfilename, "xcroll2.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.datadumpfilename, "mmdump2.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.heapdumpfilename, "heap2.16w"); HC_heapdump(&gvar);\r
#endif\r
\r
// data\r
#else\r
#ifdef SCROLLEXEDEBUG\r
fprintf(stderr, "VRS_LoadVRS~ ");\r
- strcpy(gvar.handle.datadumpfilename, "xcroll3.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.datadumpfilename, "mmdump3.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.heapdumpfilename, "heap3.16w"); HC_heapdump(&gvar);\r
#endif\r
VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
#ifdef SCROLLEXEDEBUG\r
printf("VRS load OK~\n");\r
- strcpy(gvar.handle.datadumpfilename, "xcroll4.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.datadumpfilename, "mmdump4.16w"); MM_DumpData (&gvar);\r
+ //strcpy(gvar.handle.heapdumpfilename, "heap4.16w"); HC_heapdump(&gvar);\r
#endif\r
- strcpy(gvar.handle.datadumpfilename, "xcroll.16w");\r
#endif\r
\r
// input!\r
- IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
+ IN_Default(0, &gvar.player[0],XC_CTRLTYPE, &gvar);\r
+ IN_SetControlType(&gvar.player[0],XC_CTRLTYPE);\r
\r
// save the palette\r
#ifdef FADE\r
#endif\r
}\r
\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
#ifdef OLDPLAYERSPRITESTUFF\r
void\r
modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r