void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- struct glob_game_vars *ggvv;\r
+ struct glob_game_vars *ggvv;\r
// sword bakapee;\r
// if(argv[1]) bakapee = atoi(argv[1]);\r
// else bakapee = 1;\r
//----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
-#ifndef NOMAPLOAD\r
// fprintf(stderr, "testing map load~ ");\r
CA_loadmap("data/test.map", &map, &gvar);\r
+#ifndef NOMAPLOAD\r
chkmap(&map, 0);\r
// initMap(&map);\r
// printf("chkmap ok ");\r
// fprintf(stderr, "yay map loaded~~\n");\r
#else\r
- initMap(&map);\r
+ chkmap(&map, 1);\r
+ //initMap(&map);\r
#endif\r
// data\r
VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
modexPalBlack();\r
#endif\r
\r
- VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+ //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+ VL_Startup(&gvar);\r
\r
/* load color palette */\r
/*ptmp.offset=(paloffset/3);\r
//printf("1: %d\n", paloffset);\r
map.tiles->data->offset=(paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
//VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
\r
#ifdef FADE\r
modexPalSave(&gvar.video.palette);\r
modexSavePalFile("data/g.pal", &gvar.video.palette);\r
- modexPalBlack(); //so gvar.player will not see loadings~\r
+ modexPalBlack(); //so player will not see loadings~\r
#endif\r
\r
// setup camera and screen~\r
- modexHiganbanaPageSetup(&gvar.video);\r
+ modexHiganbanaPageSetup(&gvar);\r
ZC_MVSetup(&gvar.mv, &map, &gvar);\r
\r
+#ifdef FADE\r
+ modexFadeOn(4, &gvar.video.palette);\r
+#endif\r
+\r
+ IN_StartAck (&gvar);\r
+ MM_ShowMemory(&gvar);\r
+ while (!IN_CheckAck (&gvar)){}\r
+#ifdef FADE\r
+ modexPalBlack(); //so player will not see loadings~\r
+#endif\r
+\r
// set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(&gvar.mv, 0, 0);\r
// while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }\r
gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
+\r
shinku(&gvar);\r
//modexpdump(gvar.mv[0].page);\r
#ifdef FADE\r
}\r
//read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
}//JK\r
#ifdef FADE\r
if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r