modexPalBlack();\r
#endif\r
\r
- VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+ //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+ VL_Startup(&gvar);\r
\r
/* load color palette */\r
/*ptmp.offset=(paloffset/3);\r
//printf("1: %d\n", paloffset);\r
map.tiles->data->offset=(paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
//VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
\r
#ifdef FADE\r
{\r
gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
- modexWaitBorder();\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
}\r
//read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
}//JK\r
#ifdef FADE\r
if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r