//----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
-#ifndef NOMAPLOAD\r
// fprintf(stderr, "testing map load~ ");\r
CA_loadmap("data/test.map", &map, &gvar);\r
+#ifndef NOMAPLOAD\r
chkmap(&map, 0);\r
// initMap(&map);\r
// printf("chkmap ok ");\r
// fprintf(stderr, "yay map loaded~~\n");\r
#else\r
- initMap(&map);\r
+ chkmap(&map, 1);\r
+ //initMap(&map);\r
#endif\r
// data\r
VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
modexPalBlack();\r
#endif\r
\r
- VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+ //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+ VL_Startup(&gvar);\r
\r
/* load color palette */\r
/*ptmp.offset=(paloffset/3);\r
//printf("1: %d\n", paloffset);\r
map.tiles->data->offset=(paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
//VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
\r
#ifdef FADE\r
}\r
//read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
}//JK\r
#ifdef FADE\r
if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r