\r
#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/16render.h"\r
#include "src/lib/16_dbg.h"\r
\r
#define FADE\r
{\r
static global_game_variables_t gvar;\r
struct glob_game_vars *ggvv;\r
-// sword bakapee;\r
-// if(argv[1]) bakapee = atoi(argv[1]);\r
-// else bakapee = 1;\r
- //char *bakapee1,*bakapee1p;\r
char bakapee1[64] = FILENAME_1;\r
char bakapee1p[64] = FILENAME_1P;\r
\r
Startup16(&gvar);\r
\r
-// bakapee1=mALLoc(64);\r
-// bakapee1p=mALLoc(64);\r
ggvv=&gvar;\r
\r
if (argc >= 2) {\r
-/* if (argc < 2) {\r
- //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
- bakapee1 = FILENAME_1;\r
- bakapee1p = FILENAME_1P;\r
-\r
- }else{\r
- if(argv[1]) bakapee1 = argv[1];\r
- if(argv[2]) bakapee1p = argv[2];*/\r
if(argv[1]){ strcpy(bakapee1, argv[1]);\r
if(argv[2]) strcpy(bakapee1p, argv[2]); }\r
}\r
modexFadeOn(4, &gvar.video.palette);\r
#endif\r
\r
- IN_StartAck (&gvar);\r
- MM_ShowMemory(&gvar);\r
- while (!IN_CheckAck (&gvar)){}\r
+ IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){}\r
#ifdef FADE\r
modexPalBlack(); //so player will not see loadings~\r
#endif\r