\r
#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/16_dbg.h"\r
+//#include "src/lib/16_dbg.h"\r
\r
-//#define FADE\r
-//#define NOMAPLOAD\r
+#ifdef __DEBUG__\r
+boolean\r
+ dbg_nointest=1;\r
+#endif\r
\r
-//#define VERBOSESCROLL\r
+#define FADE\r
+//#define NOMAPLOAD\r
\r
static map_t map;\r
float t;\r
Startup16(&gvar);\r
\r
ggvv=&gvar;\r
- // input!\r
- IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
\r
if (argc >= 2) {\r
if(argv[1]){ strcpy(bakapee, argv[1]);\r
//----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "testing map load~ ");\r
- #endif\r
+// fprintf(stderr, "testing map load~ ");\r
CA_loadmap("data/test.map", &map, &gvar);\r
#ifndef NOMAPLOAD\r
chkmap(&map, 0);\r
// initMap(&map);\r
+// printf("chkmap ok ");\r
+// fprintf(stderr, "yay map loaded~~\n");\r
#else\r
chkmap(&map, 1);\r
//initMap(&map);\r
#endif\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "chkmap ok ");\r
- fprintf(stderr, "yay map loaded~~\n");\r
- #endif\r
-\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "press a key wwww\n");\r
- IN_StartAck (&gvar); while (!IN_CheckAck (&gvar)){}\r
- #endif\r
-\r
// data\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "VRS_LoadVRS ");\r
- #endif\r
VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "ok~\n");\r
- #endif\r
\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "press a key wwww\n");\r
- IN_StartAck (&gvar); while (!IN_CheckAck (&gvar)){}\r
- #endif\r
+ // input!\r
+ IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
\r
// save the palette\r
#ifdef FADE\r
//printf("1: %d\n", paloffset);\r
map.tiles->data->offset=(paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "VL_LoadPalFile ");\r
- #endif\r
VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
//VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
\r
modexSavePalFile("data/g.pal", &gvar.video.palette);\r
modexPalBlack(); //so player will not see loadings~\r
#endif\r
- #ifdef VERBOSESCROLL\r
- fprintf(stderr, "ok\n");\r
- #endif\r
\r
// setup camera and screen~\r
modexHiganbanaPageSetup(&gvar);\r