/*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");\r
modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);\r
while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww\r
- while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)\r
+ while(!IN_KeyDown(sc_Escape))// && player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
}\r
nosound();\r
}\r
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
+ if(player[0].enti.q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].enti.hp--; }\r
*/ //debugging binds!\r
if(IN_KeyDown(2)){ modexShowPage(mv[0].page); gvar.video.panp=0; }\r
if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
#endif\r
if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
\r
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
- player[0].hp = 0;\r
+ if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ player[0].enti.hp = 0;\r
}\r
\r
/* fade back to text mode */\r