]> 4ch.mooo.com Git - 16.git/blobdiff - src/zcroll.c
proper sprite loading added wwwwwww
[16.git] / src / zcroll.c
index 10e098dff48f8cea59de1de831d4803402ec22b8..1667459fa1501d29127589726bd653b740ada43a 100755 (executable)
@@ -90,7 +90,8 @@ void main(int argc, char *argv[])
 //     fprintf(stderr, "yay map loaded~~\n");\r
 \r
        // data\r
-       read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+       //read_vrs(&gvar, , .spri->spritesheet);\r
+       VRS_LoadVRS(bakapee1, &player[0].enti, &gvar);\r
 \r
        // input!\r
        IN_Default(0, &player,ctrl_Keyboard1);\r
@@ -223,7 +224,8 @@ void main(int argc, char *argv[])
                                bakapee1=FILENAME_2;\r
                                bakapee1p=FILENAME_2P;\r
                        }\r
-                       read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+                       //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+                       VRS_ReadVRS(bakapee1, &player[0].enti, &gvar);\r
                        VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
                }//JK\r
 #ifdef FADE\r