\r
if (argc < 2) {\r
//fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
- bakapee1 = FILENAME_2;\r
- bakapee1p = FILENAME_2P;\r
+ bakapee1 = FILENAME_1;\r
+ bakapee1p = FILENAME_1P;\r
\r
}else{\r
if(argv[1]) bakapee1 = argv[1];\r
// fprintf(stderr, "yay map loaded~~\n");\r
\r
// data\r
- read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+ //read_vrs(&gvar, , .spri->spritesheet);\r
+ VRS_LoadVRS(bakapee1, &player[0].enti, &gvar);\r
\r
// input!\r
IN_Default(0, &player,ctrl_Keyboard1);\r
bakapee1=FILENAME_2;\r
bakapee1p=FILENAME_2P;\r
}\r
- read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+ //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+ VRS_ReadVRS(bakapee1, &player[0].enti, &gvar);\r
VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
}//JK\r
#ifdef FADE\r