#include "src/lib/16render.h"\r
#include "src/lib/16_dbg.h"\r
\r
-#define MODEXZ\r
-\r
//bitmap_t p;\r
static map_t map;\r
map_view_t mv[4];\r
float t;\r
sword bakapee;\r
-pan_t pan;\r
//debugswitches\r
boolean panswitch=0,baka=0;\r
//extern boolean pageflipflop=1;\r
unsigned int i;\r
-//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
\r
-//map_view_db_t pgid[4];\r
-word pg;\r
#ifdef FADE\r
static word paloffset=0;\r
byte *dpal;\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
- player[0].data = _fmalloc(72*128); //TODO use exmm\r
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
-\r
Startup16(&gvar);\r
\r
- pan.pn=0;\r
+ gvar.video.panp=0;\r
\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
//IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
- fprintf(stderr, "testing map load~ ");\r
+// fprintf(stderr, "testing map load~ ");\r
loadmap("data/test.map", &map);\r
chkmap(&map, 0);\r
- printf("chkmap ok ");\r
- fprintf(stderr, "yay map loaded~~\n");\r
+// printf("chkmap ok ");\r
+// fprintf(stderr, "yay map loaded~~\n");\r
\r
// data\r
read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);\r
-// player[0].data = malloc(72*128); //TODO use exmm\r
-// *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
+ PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
\r
- // input!\r
+ // input!\r
IN_Default(0, &player,ctrl_Keyboard1);\r
\r
// save the palette\r
modexPalSave(dpal);\r
modexFadeOff(4, dpal);\r
#endif\r
- textInit();\r
+\r
VGAmodeX(bakapee, 1, &gvar);\r
-#ifdef MODEXZ\r
+\r
+ /* fix up the palette and everything */\r
#ifdef FADE\r
modexPalBlack(); //reset the palette~\r
#endif\r
- CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
- modexPalUpdate1(pal);\r
+ modexPalUpdate1(&PCXBMP->palette);\r
+// CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
+// modexPalUpdate1(pal);\r
#ifdef FADE\r
gpal = modexNewPal();\r
modexPalSave(gpal);\r
\r
// setup camera and screen~\r
modexHiganbanaPageSetup(&gvar.video);\r
- for(i=0;i<gvar.video.num_of_pages;i++)\r
- {\r
- mv[i].page = &gvar.video.page[i];\r
- mv[i].map = ↦\r
- mv[i].video = &gvar.video;\r
- mv[i].pan = &pan;\r
- }\r
- player[0].ent->spri->x = player[0].ent->spri->y = 20;\r
+ ZC_MVSetup(&mv, &map, &gvar);\r
+\r
+ //renderswitch\r
+ gvar.video.rs=0;\r
+ //player[0].ent->spri->x = player[0].ent->spri->y = TILEWH;\r
\r
// set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(mv, 0, 0);\r
-#endif\r
+ mapGoTo(&mv, 0, 0);\r
\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
+ playerXYpos(0, 0, &player, &mv, 0);\r
IN_initplayer(&player, 0);\r
-\r
- i = set_anim_by_id(player[0].ent->spri, 11);\r
- print_anim_ids(player[0].ent->spri);\r
- if (i == -1)\r
+ player[0].ent->spri->x = player[0].enti.x-4;\r
+ player[0].ent->spri->y = player[0].enti.y-16;\r
+ player[0].ent->spri->delay = 0;\r
+\r
+ player[0].enti.dire=31;\r
+ gvar.video.sprifilei = set_anim_by_id(player[0].ent->spri, player[0].enti.dire);\r
+ //print_anim_ids(player[0].ent->spri);\r
+ if (gvar.video.sprifilei == -1)\r
{\r
#ifdef FADE\r
modexFadeOff(4, gpal);\r
#ifdef FADE\r
modexFadeOn(4, dpal);\r
#endif\r
- exit(-4);\r
}\r
- //++++animate_spri(&(player[0].ent->spri));\r
+ animate_spri((player[0].ent->spri), &gvar.video);\r
\r
- modexShowPage(mv[0].page);//!(gvar.video.p)\r
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+ VL_ShowPage(mv[0].page, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p)\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
- modexDrawSprite(mv[0].page, 16, 16, (player[0].data));\r
/*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");\r
modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);\r
while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww\r
- while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)\r
+ while(!IN_KeyDown(sc_Escape))// && player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//player movement\r
IN_ReadControl(0, &player);\r
if(!panswitch){\r
- //ZC_walk(player[0].ent, mv);\r
- walk(mv, &player, 0);\r
+ //ZC_walk2(player[0].ent, mv);\r
+ ZC_walk(&mv, &player, 0);\r
}\r
\r
//the scripting stuff....\r
}\r
nosound();\r
}\r
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
+ if(player[0].enti.q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].enti.hp--; }\r
*/ //debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); gvar.video.panp=0; }\r
if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
IN_UserInput(1,1);\r
} //p\r
-#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } //p\r
- if(IN_KeyDown(22)){\r
- printf("2paloffset = %d\n", paloffset/3);\r
- IN_UserInput(1,1);\r
- }\r
-#endif\r
+\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o\r
+ if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u\r
\r
//pan switch\r
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
+ //if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
if(IN_KeyDown(87)) //f11\r
{\r
pageflipflop=!pageflipflop;\r
if(IN_KeyDown(66)) //f8\r
{\r
// modexDrawSprite(mv[0].page, 16, 16, &p);\r
- modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));\r
+// modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));\r
+ switch(i)\r
+ {\r
+ case 11:\r
+ i=0;\r
+ player[0].ent->spri->x = TILEWH;\r
+ default:\r
+ i++;\r
+ player[0].ent->spri->delay = 0; animate_spri((player[0].ent->spri), &gvar.video);// player[0].ent->spri->x += 16;\r
+ break;\r
+ }\r
}\r
- //TODO fmemtest into page\r
- /*if(IN_KeyDown(4+1)) //4\r
- {\r
- pg=1;\r
- SELECT_ALL_PLANES();\r
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
- }*/\r
+ FUNCTIONKEYFUNCTIONS;\r
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
\r
//9\r
#ifdef FADE\r
if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
#endif\r
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
- player[0].hp = 0;\r
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+ if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ player[0].enti.hp = 0;\r
}\r
\r
/* fade back to text mode */\r