*\r
*/\r
\r
-#include "src/lib/zcroll16.h"\r
+#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/16render.h"\r
+#include "src/lib/16_dbg.h"\r
\r
-//TODO: known issues the array dependent mv stuff and player arrays\r
-\r
-global_game_variables_t gvar;\r
+//bitmap_t p;\r
static map_t map;\r
-player_t *player;\r
-map_view_t *mv;\r
+map_view_t mv[4];\r
float t;\r
sword bakapee;\r
-pan_t pan;\r
//debugswitches\r
boolean panswitch=0,baka=0;\r
//extern boolean pageflipflop=1;\r
unsigned int i;\r
-const char *cpus;\r
-//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
\r
-//map_view_db_t pgid[4];\r
-word pg;\r
#ifdef FADE\r
static word paloffset=0;\r
byte *dpal;\r
\r
void main(int argc, char *argv[])\r
{\r
+ static global_game_variables_t gvar;\r
+ static player_t player[MaxPlayers];\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
Startup16(&gvar);\r
\r
- pan.pn=0;\r
+ gvar.video.panp=0;\r
+\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
- //USE MM AND CA AND PM WWWWWWWW\r
- player = malloc(sizeof(player_t));\r
- player->ent = malloc(sizeof(entity_t));\r
- player->ent->spri = malloc(sizeof(struct sprite));\r
- player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
+ //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
+ player[0].ent = malloc(sizeof(entity_t));\r
+ player[0].ent->spri = malloc(sizeof(struct sprite));\r
+ player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
- fprintf(stderr, "testing map load~ ");\r
+// fprintf(stderr, "testing map load~ ");\r
loadmap("data/test.map", &map);\r
chkmap(&map, 0);\r
- printf("chkmap ok ");\r
- fprintf(stderr, "yay map loaded~~\n");\r
+// printf("chkmap ok ");\r
+// fprintf(stderr, "yay map loaded~~\n");\r
\r
// data\r
- printf("loading sprite\n");\r
- read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); printf("sprite loaded\n");\r
+ read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);\r
+ PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
\r
- // input!\r
- IN_Default(0, player,ctrl_Joystick); printf("IN_defaulted\n");\r
+ // input!\r
+ IN_Default(0, &player,ctrl_Keyboard1);\r
\r
// save the palette\r
#ifdef FADE\r
modexPalSave(dpal);\r
modexFadeOff(4, dpal);\r
#endif\r
- textInit();\r
+\r
VGAmodeX(bakapee, 1, &gvar);\r
- #ifdef MODEXZ\r
+\r
+ /* fix up the palette and everything */\r
#ifdef FADE\r
modexPalBlack(); //reset the palette~\r
- printf("VGA\n");\r
- CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
- modexPalUpdate1(pal);\r
- printf("pallette\n");\r
+#endif\r
+ modexPalUpdate1(&PCXBMP->palette);\r
+// CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
+// modexPalUpdate1(pal);\r
+#ifdef FADE\r
gpal = modexNewPal();\r
modexPalSave(gpal);\r
modexSavePalFile("data/g.pal", gpal);\r
\r
// setup camera and screen~\r
modexHiganbanaPageSetup(&gvar.video);\r
- mv->page = &gvar.video.page[0];\r
- mv->map = ↦\r
- mv->video = &gvar.video;\r
- mv->pan = &pan;\r
- player->ent->spri->x = player->ent->spri->y = 20;\r
- printf("pages ok\n");\r
+ ZC_MVSetup(&mv, &map, &gvar);\r
+ player[0].ent->spri->x = player[0].ent->spri->y = TILEWH;\r
\r
// set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(mv, 0, 0);\r
-#endif\r
+ mapGoTo(&mv, 0, 0);\r
\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player->tx = mv->tx + mv->page->tilemidposscreenx;\r
- player->ty = mv->ty + mv->page->tilemidposscreeny;\r
- IN_initplayer(player); printf("player inited\n");\r
+ playerXYpos(0, 0, &player, &mv, 0);\r
+ IN_initplayer(&player, 0);\r
\r
- i = set_anim_by_id(player->ent->spri, 11);\r
- print_anim_ids(player->ent->spri);\r
+ i = set_anim_by_id(player[0].ent->spri, 11);\r
+ print_anim_ids(player[0].ent->spri);\r
if (i == -1)\r
{\r
#ifdef FADE\r
modexFadeOff(4, gpal);\r
#endif\r
- VGAmodeX(0, 1, &gvar);\r
- Shutdown16(&gvar);\r
- printf("Wrong");\r
+ Quit(&gvar, "Wrong");\r
#ifdef FADE\r
modexFadeOn(4, dpal);\r
#endif\r
- exit(-4);\r
}\r
- //animate_spri(&(player->ent->spri));\r
- printf("spri ok\n");\r
+ animate_spri((player[0].ent->spri), &gvar);\r
\r
- modexShowPage(mv->page);//!(gvar.video.p)\r
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+ VL_ShowPage(mv[0].page, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p)\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
- printf("LOOP\n");\r
- while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
+ /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");\r
+ modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);\r
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww\r
+ while(!IN_KeyDown(sc_Escape))// && player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(player);\r
+ IN_ReadControl(0, &player);\r
if(!panswitch){\r
- walk(player->ent, mv);\r
+ //ZC_walk2(player[0].ent, mv);\r
+ ZC_walk(&mv, &player, 0);\r
}\r
\r
//the scripting stuff....\r
-/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
+/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
+ if(player[0].enti.q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].enti.hp--; }\r
*/ //debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
- if(IN_KeyDown(25)){ modexpdump(mv->page);\r
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); gvar.video.panp=0; }\r
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
IN_UserInput(1,1);\r
} //p\r
-#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
- if(IN_KeyDown(22)){\r
- printf("2paloffset = %d\n", paloffset/3);\r
- IN_UserInput(1,1);\r
- }\r
-#endif\r
+\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o\r
+ if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u\r
\r
//pan switch\r
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
+ //if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
if(IN_KeyDown(87)) //f11\r
{\r
pageflipflop=!pageflipflop;\r
}\r
if(IN_KeyDown(67)) //f9\r
{\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);\r
}\r
if(IN_KeyDown(66)) //f8\r
{\r
- // modexDrawSprite(mv->page, 16, 16, p);\r
- modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
+// modexDrawSprite(mv[0].page, 16, 16, &p);\r
+// modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));\r
+ switch(i)\r
+ {\r
+ case 11:\r
+ i=0;\r
+ player[0].ent->spri->x = TILEWH;\r
+ default:\r
+ i++;\r
+ player[0].ent->spri->delay = 1; animate_spri((player[0].ent->spri), &gvar);// player[0].ent->spri->x += 16;\r
+ break;\r
+ }\r
}\r
- //TODO fmemtest into page\r
- /*if(IN_KeyDown(4+1)) //4\r
- {\r
- pg=1;\r
- SELECT_ALL_PLANES();\r
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
- }*/\r
+ FUNCTIONKEYFUNCTIONS;\r
\r
//9\r
#ifdef FADE\r
if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
#endif\r
- if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync!\r
- player->hp = 0;\r
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+ if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ player[0].enti.hp = 0;\r
}\r
\r
/* fade back to text mode */\r
Shutdown16(&gvar);\r
printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
- printf("tx: %d ", mv->tx);\r
- printf("ty: %d\n", mv->ty);\r
- printf("\n");\r
- printf("player vars:\n");\r
- printf(" x: %d", player->x); printf(" y: %d\n", player->y);\r
- //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
- //else printf("\nplayer->y: %d\n", player->y);\r
- printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty);\r
- printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery);\r
- printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d);\r
- printf(" pdir=%d\n", player->pdir);\r
- printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\r
- printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\r
- printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\r
- printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);\r
- printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
- modexprintmeminfo(&gvar.video);\r
- //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);\r
- printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\r
- printf("pageflipflop=%u\n", pageflipflop);\r
- //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
- //0000printf("gvar.video.clk=%f", gvar.video.clk);\r
- printf("\n");\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
-\r
- printf("\n");\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
+ SCROLLEXITMESG;\r
+ WCPU_cpufpumesg();\r
#ifdef FADE\r
modexFadeOn(4, dpal);\r
#endif\r