//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(&mv, 0, 0);\r
\r
- ZC_playerXYpos(0, 0, &player, &mv, 0);\r
+ ZC_playerXYpos(0, 0, &player, &mv, 0, 1);\r
EN_initplayer(&player, 0, &gvar.video);\r
- player[0].enti.spri->x = player[0].enti.x-4;\r
- player[0].enti.spri->y = player[0].enti.y-16;\r
-\r
- player[0].enti.dire=31;\r
- gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire);\r
//print_anim_ids(player[0].enti.spri);\r
if (gvar.video.sprifilei == -1)\r
{\r
#ifdef FADE\r
modexFadeOff(4, gpal);\r
#endif\r
- Quit(&gvar, "Wrong");\r
+ Quit(&gvar, "Wrong ID for sprite");\r
#ifdef FADE\r
modexFadeOn(4, dpal);\r
#endif\r
}\r
\r
// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }\r
- VL_ShowPage(mv[0].page, 0, 0);\r
- animate_spri(&(player[0].enti), &gvar.video);\r
+ shinku(&gvar);\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
#endif\r
if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
\r
- if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r
modexSavePalFile("data/g.pal", gpal);\r
modexFadeOff(4, gpal);\r
#endif\r
- VGAmodeX(0, 1, &gvar);\r
Shutdown16(&gvar);\r
printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r