*\r
*/\r
\r
-#include "src/lib/zcroll16.h"\r
+#include "src/lib/16_scr.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/16render.h"\r
#include "src/lib/16_dbg.h"\r
\r
#define MODEXZ\r
-boolean dbg_noplayerinpu=1;\r
\r
//TODO: known issues the array dependent mv stuff and player arrays\r
global_game_variables_t gvar;\r
static map_t map;\r
-player_t *player;\r
-map_view_t *mv;\r
+player_t player[MaxPlayers];\r
+map_view_t mv[4];\r
float t;\r
sword bakapee;\r
pan_t pan;\r
\r
pan.pn=0;\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
- //TODO: USE MM AND CA AND PM WWWWWWWW\r
- player = malloc(sizeof(player_t));\r
- player->ent = malloc(sizeof(entity_t));\r
- player->ent->spri = malloc(sizeof(struct sprite));\r
- player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
+ //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
+ player[0].ent = malloc(sizeof(entity_t));\r
+ player[0].ent->spri = malloc(sizeof(struct sprite));\r
+ player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
fprintf(stderr, "testing map load~ ");\r
fprintf(stderr, "yay map loaded~~\n");\r
\r
// data\r
- printf("loading sprite\n");\r
- read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); printf("sprite loaded\n");\r
+ read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);\r
\r
// input!\r
-if(!dbg_noplayerinpu)\r
-{\r
- IN_Default(0, player,ctrl_Joystick); printf("IN_defaulted\n");\r
-}\r
+ IN_Default(0, &player,ctrl_Keyboard1);\r
\r
// save the palette\r
#ifdef FADE\r
#endif\r
textInit();\r
VGAmodeX(bakapee, 1, &gvar);\r
+ //strcpy(global_temp_status_text, "press enter for video setup\nescape to quit");\r
+ //modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text);\r
+ //while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww\r
#ifdef MODEXZ\r
#ifdef FADE\r
modexPalBlack(); //reset the palette~\r
- printf("VGA\n");\r
CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
modexPalUpdate1(pal);\r
- printf("pallette\n");\r
gpal = modexNewPal();\r
modexPalSave(gpal);\r
modexSavePalFile("data/g.pal", gpal);\r
#endif\r
\r
// setup camera and screen~\r
-if(dbg_noplayerinpu)\r
-{\r
- //sprintf(&gvar.pee, "press a key for video setup");\r
- strcpy(global_temp_status_text, "press a key for video setup");\r
- modexprint(mv->page, 0, 64, 1, 7, 0, global_temp_status_text);\r
- getch();\r
-}\r
+ strcpy(global_temp_status_text, "press enter for page setup\nescape to quit");\r
+ modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text);\r
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww\r
modexHiganbanaPageSetup(&gvar.video);\r
- mv->page = &gvar.video.page[0];\r
- mv->map = ↦\r
- mv->video = &gvar.video;\r
- mv->pan = &pan;\r
- player->ent->spri->x = player->ent->spri->y = 20;\r
+ for(i=0;i<gvar.video.num_of_pages;i++)\r
+ {\r
+ mv[i].page = &gvar.video.page[i];\r
+ mv[i].map = ↦\r
+ mv[i].video = &gvar.video;\r
+ mv[i].pan = &pan;\r
+ }\r
+ player[0].ent->spri->x = player[0].ent->spri->y = 20;\r
\r
+ strcpy(global_temp_status_text, "press enter for mapGoTo setup\nescape to quit");\r
+ modexprint(mv[0].page/*&gvar.video.page[0]*/, 64, 64, 1, 7, 0, global_temp_status_text);\r
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww\r
// set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(mv, 0, 0);\r
+ strcpy(global_temp_status_text, "press enter for final initiation setup\nescape to quit");\r
+ modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text);\r
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww\r
#endif\r
\r
//TODO: put player in starting position of spot\r
//default player position on the viewable map\r
- player->tx = mv->tx + mv->page->tilemidposscreenx;\r
- player->ty = mv->ty + mv->page->tilemidposscreeny;\r
- IN_initplayer(player); printf("player inited\n");\r
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
+ IN_initplayer(&player, 0);\r
\r
- i = set_anim_by_id(player->ent->spri, 11);\r
- print_anim_ids(player->ent->spri);\r
+ i = set_anim_by_id(player[0].ent->spri, 11);\r
+ print_anim_ids(player[0].ent->spri);\r
if (i == -1)\r
{\r
#ifdef FADE\r
#endif\r
exit(-4);\r
}\r
- //animate_spri(&(player->ent->spri));\r
- printf("spri ok\n");\r
+ //animate_spri(&(player[0].ent->spri));\r
\r
- modexShowPage(mv->page);//!(gvar.video.p)\r
+ modexShowPage(mv[0].page);//!(gvar.video.p)\r
shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
- printf("LOOP\n");\r
- if(!dbg_noplayerinpu)\r
- while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
+ while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(player);\r
+ IN_ReadControl(0, &player);\r
if(!panswitch){\r
- walk(player->ent, mv);\r
+ ZC_walk(player[0].ent, mv);\r
+ //walk(mv, &player, 0);\r
}\r
\r
//the scripting stuff....\r
-/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
+/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
*/ //debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
- if(IN_KeyDown(25)){ modexpdump(mv->page);\r
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
IN_UserInput(1,1);\r
} //p\r
#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); }\r
if(IN_KeyDown(22)){\r
printf("2paloffset = %d\n", paloffset/3);\r
IN_UserInput(1,1);\r
}\r
if(IN_KeyDown(67)) //f9\r
{\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);\r
}\r
if(IN_KeyDown(66)) //f8\r
{\r
- // modexDrawSprite(mv->page, 16, 16, p);\r
- modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
+ // modexDrawSprite(mv[0].page, 16, 16, p);\r
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
}\r
//TODO fmemtest into page\r
/*if(IN_KeyDown(4+1)) //4\r
if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
//if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
#endif\r
- if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync!\r
- player->hp = 0;\r
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
+ player[0].hp = 0;\r
}\r
\r
- else\r
- while(!kbhit())\r
- {\r
- shinku(&gvar);\r
- }\r
-\r
/* fade back to text mode */\r
/* but 1st lets save the game palette~ */\r
+ quit:\r
#ifdef FADE\r
modexPalSave(gpal);\r
modexSavePalFile("data/g.pal", gpal);\r
Shutdown16(&gvar);\r
printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
- printf("tx: %d ", mv->tx);\r
- printf("ty: %d\n", mv->ty);\r
- printf("\n");\r
- printf("player vars:\n");\r
- printf(" x: %d", player->x); printf(" y: %d\n", player->y);\r
- //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
- //else printf("\nplayer->y: %d\n", player->y);\r
- printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty);\r
- printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery);\r
- printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d);\r
- printf(" pdir=%d\n", player->pdir);\r
- printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\r
- printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\r
- printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\r
- printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);\r
- printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
- modexprintmeminfo(&gvar.video);\r
- //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);\r
- printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\r
- printf("pageflipflop=%u\n", pageflipflop);\r
- //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
- //0000printf("gvar.video.clk=%f", gvar.video.clk);\r
- printf("\n");\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
-\r
- printf("\n");\r
+ SCROLLEXITMESG;\r
switch(detectcpu())\r
{\r
case 0: cpus = "8086/8088 or 186/88"; break;\r