#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
+#include "src/lib/16render.h"\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
//bitmap_t *p;\r
sword bakapee;\r
pan_t pan;\r
//debugswitches\r
-boolean panswitch=0;\r
+boolean panswitch=0,baka=0;\r
//extern boolean pageflipflop=1;\r
unsigned int i;\r
const char *cpus;\r
\r
void main(int argc, char *argv[])\r
{\r
- byte *mesg=malloc(sizeof(dword));\r
-\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
//mappalptr = map.tiles->btdata->palette;\r
\r
/* data */\r
- player[0].data = malloc(48*128); //TODO use exmm\r
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
+ if(CA_LoadFile("data/spri/chikyuu.vrs", &(player[0].gr), &gvar)) baka=1; else baka=0;\r
\r
/* create the planar buffer */\r
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r