\r
// create the map\r
// fprintf(stderr, "testing map load~ ");\r
- loadmap("data/test.map", &map);\r
+ CA_loadmap("data/test.map", &map, &gvar);\r
chkmap(&map, 0);\r
// initMap(&map);\r
// printf("chkmap ok ");\r
\r
VGAmodeX(1/*bakapee*/, 1, &gvar);\r
\r
- /* fix up the palette and everything */\r
-#ifdef FADE\r
- modexPalBlack(); //reset the palette~\r
-#endif\r
-\r
/* load color palette */\r
+ /*ptmp.offset=(paloffset/3);\r
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+ //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
+ //printf(" %d\n", sizeof(ptmp.data));\r
+ //printf("1: %d\n", paloffset);\r
+ map.tiles->data->offset=(paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
\r
#ifdef FADE\r
}\r
\r
// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }\r
+ gvar.video.page[0].tlx=mv[0].tx*TILEWH;\r
+ gvar.video.page[0].tly=mv[0].ty*TILEWH;\r
shinku(&gvar);\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)\r
{\r
+ gvar.video.page[0].tlx=mv[0].tx*TILEWH;\r
+ gvar.video.page[0].tly=mv[0].ty*TILEWH;\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r