- sword tilemidposscreenx; /* middle tile position */\r
- sword tilemidposscreeny; /* middle tile position */\r
- sword tileplayerposscreenx; /* player position on screen */\r
- sword tileplayerposscreeny; /* player position on screen */\r
- word stridew; /*width/4*/\r
+ sword tilemidposscreenx; /* middle tile x position */ /* needed for scroll system to work accordingly */\r
+ sword tilemidposscreeny; /* middle tile y position */ /* needed for scroll system to work accordingly */\r
+ sword tileplayerposscreenx; /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
+ sword tileplayerposscreeny; /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
+ word stridew; /* width/4 */ /* VGA */\r