//TODO USE CA AND THIS FILE FORMAT\r
\r
#include "src/lib/16_map.h"\r
+#define JSMN_STATIC\r
+#include "src/lib/jsmn/jsmn.h"\r
#include <malloc.h>\r
\r
// Ideally, preprocess json during compilation and read serialized data\r
#ifndef _16_MAP__H_\r
#define _16_MAP__H_\r
\r
-#define JSMN_STATIC\r
-\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
#include "src/lib/16_tdef.h"\r
-#include "src/lib/jsmn/jsmn.h"\r
//#include "stdio.h" included in 16_head.h\r
//#include "stdlib.h" included in 16_head.h\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
#include "src/lib/16_pm.h"\r
+/*#define JSMN_STATIC\r
+#include "src/lib/jsmn/jsmn.h"\r
+*/\r
\r
\r
//#define DEBUG_MAPDATA\r
\r
//typedefs moved to 16_tdef.h\r
\r
-int jsoneq(const char *json, jsmntok_t *tok, const char *s);\r
//word dump(const char *js, jsmntok_t *t, size_t count, word indent, char *js_sv, map_t *map, dword q);\r
//int loadmap(char *mn, map_t *map, global_game_variables_t *gvar);\r
int newloadmap(char *mn, map_t *map);\r