player[0].speed=4;
//player[0].data = &pp;
- printf("starting timer\n");
+ printf("starting timer ");
start_timer(&gvar);
printf("ok\n");
//extern struct inconfig inpu;
// atexit(qclean());
/* create the map */
- fprintf(stderr, "testing map load~\n");
+ fprintf(stderr, "testing map load~ ");
loadmap("data/test.map", &map);
chkmap(&map, 0);
- printf("chkmap ok\n");
+ printf("chkmap ok ");
fprintf(stderr, "yay map loaded~~\n");
mv[0].map = ↦
mv[1].map = ↦
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
- printf("load pee!!\n");
+ printf("load pee!! ");
pp = planar_buf_from_bitmap(&p);
printf("done!\n");