+++ /dev/null
-#include "src/lib/16_sprite.h"
-
-char* get_curr_anim_name(struct sprite *spri)
-{
- // Retrive animation name list
- struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr;
- uint32_t huge *anim_names_offsets = (uint32_t huge *)
- ((byte huge *)vrs +
- vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_NAME_LIST]);
-
- return (char *)(vrs + anim_names_offsets[spri->curr_anim]);
-}
-
-void init_anim(struct sprite *spri, int anim_index)
-{
- struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr;
- uint32_t huge *anim_lists_offsets = (uint32_t huge *)
- ((byte huge *)vrs +
- vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_LIST]);
- struct vrs_animation_list_entry_t *anim_list = (struct vrs_animation_list_entry_t huge *)
- ((byte huge *)vrs +
- anim_lists_offsets[anim_index]);
-
- // Upon new animation, start from the first sprite in it
- spri->curr_anim = anim_index;
- spri->curr_anim_spri = 0;
- spri->curr_spri_id = anim_list[0].sprite_id;
- spri->delay = anim_list[0].delay;
-
- spri->curr_anim_list = anim_list;
-}
-
-
-int set_anim_by_id(struct sprite *spri, int anim_id)
-{
- int new_anim_index = 0;
- int iter_id;
- struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr;
- // Retruve animation ids list
- uint16_t huge *anim_ids = (uint16_t huge *)
- ((byte huge *)vrs +
- vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_ID_LIST]);
-
- // Loop through animation id untill match or end of list
- while(iter_id = anim_ids[new_anim_index])
- {
- // Return on successful match
- if (iter_id == anim_id)
- {
- init_anim(spri, new_anim_index);
- return 0;
- }
- new_anim_index++;
- }
- return -1;
-}
-
-void print_anim_ids(struct sprite *spri)
-{
- int new_anim_index = 0;
- int iter_id;
- struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr;
- // Retruve animation ids list
- uint16_t huge *anim_ids = (uint16_t huge *)
- ((byte huge *)vrs +
- vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_ID_LIST]);
-
- if(!anim_ids[new_anim_index])
- exit(3);
- // Loop through animation id untill match or end of list
- while(iter_id = anim_ids[new_anim_index])
- {
- // Return on successful match
- new_anim_index++;
- printf("%d, ", iter_id);
- }
-}
-
-
-void animate_spri(struct sprite *spri)
-{
- // Events go here
-
- // Draw sprite
- get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);
- draw_vrl1_vgax_modex( spri->x, spri->y,
- spri->sprite_vrl_cont->vrl_header, spri->sprite_vrl_cont->line_offsets,
- spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),
- spri->sprite_vrl_cont->data_size);
-
- // Depending on delay, update indices
- switch(spri->delay){
- // Delay = 0 means that sprite should loop. Nothing to change here
- case 0:
- break;
-
- // Delay = 1 means that on next time unit sprite should be changed
- case 1:
- spri->curr_anim_spri++;
-
- // If we hit the end of an animation sequence, restart it
- if(!(spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id)){
- spri->curr_anim_spri = 0;
- spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id;
- }
- spri->delay = spri->curr_anim_list[spri->curr_anim_spri].delay;
-
- // Delay > 1 means that we should not change sprite yet. Decrease delay
- default:
- spri->delay--;
- break;
- }
-}
+++ /dev/null
-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-#ifndef __16_SPRI__
-#define __16_SPRI__
-
-#include "src/lib/16_vrs.h"
-#include "src/lib/typdefst.h"
-
-struct sprite
-{
- // VRS container from which we will extract animation and image data
- struct vrs_container *spritesheet;
- // Container for a vrl sprite
- struct vrl_container *sprite_vrl_cont;
- // Current sprite id
- int curr_spri_id;
- // Index of a current sprite in an animation sequence
- int curr_anim_spri;
- // Current animation sequence
- struct vrs_animation_list_entry_t *curr_anim_list;
- // Index of current animation in relevant VRS offsets table
- int curr_anim;
- // Delay in time units untill we should change sprite
- int delay;
- // Position of sprite on screen
- int x, y;
-};
-
-/* Retrive current animation name of sprite
-* In:
-* + struct sprite *spri - sprite to retrive current animation sequence name from
-* Out:
-* + char* - animation sequence name
-*/
-char* get_curr_anim_name(struct sprite *spri);
-
-/* Change sprite's current animation to the one given by id
- * In:
- * struct sprite *spri - sprite to manipulate on
- * int id - id of a new animation sequence of th sprite
- * Out:
- * int - 0 on success, -1 on error
- */
-int set_anim_by_id(struct sprite *spri, int id);
-
-/* Animate sprite, triggering any events and changing indices if necessary
- * NB: if you want to change animation sequence after a specific sprite is shown, you should call animate_spri first
- * In:
- * + struct sprite *spri - sprite to animate
- */
-void animate_spri(struct sprite *spri);
-
-void print_anim_ids(struct sprite *spri);
-
-#endif