[15:07] joncampbell123m the simplest way is to compute a rectangle that covers them all\r
[15:07] joncampbell123m then redraw that.\r
[15:08] joncampbell123m Then optimize the code from there how you handle it\r
+\r
+\r
+\r
+\r
+screen set up 2 rendering screens lock together\r
+1 scrolls the other one follow\r
+\r
+pointers from 2nd screen follows the 1st\r
+size and dimentions and stuff are the same but addresses are different\r
+data is different \r
+\r