byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */
/*word text_mask[16] = {
- 0x0002, 0x0102, 0x0202, 0x0302,\r
- 0x0402, 0x0502, 0x0602, 0x0702,\r
- 0x0802, 0x0902, 0x0A02, 0x0B02,\r
+ 0x0002, 0x0102, 0x0202, 0x0302,
+ 0x0402, 0x0502, 0x0602, 0x0702,
+ 0x0802, 0x0902, 0x0A02, 0x0B02,
0x0C02, 0x0D02, 0x0E02, 0x0F02
};*/
page.dy = 0;
page.width = SCREEN_WIDTH;
page.height = SCREEN_HEIGHT;
+ page.id = 0;
return page;
}
result.dy = 0;
result.width = p->width;
result.height = p->height;
+ result.id = p->id+1;
return result;
}
result.dy = 0;
result.width = x;
result.height = y;
+ result.id = p->id+1;
return result;
}
}
-void\r
+void
oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)
-{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
- }\r
- }\r
+{
+ byte plane;
+ word px, py;
+ word offset;
+
+ /* TODO Make this fast. It's SLOOOOOOW */
+ for(plane=0; plane < 4; plane++) {
+ modexSelectPlane(PLANE(plane+x));
+ for(px = plane; px < bmp->width; px+=4) {
+ offset=px;
+ for(py=0; py<bmp->height; py++) {
+ if(!sprite || bmp->data[offset])
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];
+ offset+=bmp->width;
+ }
+ }
+ }
}
}
}
-/*****************************************************************************\r
-find 8x8 font in VGA BIOS ROM\r
-*****************************************************************************/\r
-byte far *bios_8x8_font(void)\r
-{\r
+/*****************************************************************************
+find 8x8 font in VGA BIOS ROM
+*****************************************************************************/
+byte far *bios_8x8_font(void)
+{
byte far *font;
regs_t regs;
-\r
-/* use BIOS INT 10h AX=1130h to find font #3 (8x8) in ROM */\r
- memset(®s, 0, sizeof(regs)); /* for Watcom C */\r
- regs.w.ax = 0x1130;\r
- regs.w.bx = 0x0300;\r
- intr(0x10, ®s);\r
- font = (byte far *)MK_FP(regs.w.es, regs.w.bp);\r
- return font;\r
-}
-
-/*****************************************************************************\r
-*****************************************************************************/\r
-void bputs(page_t *pee, int x, int y, const byte far *s)\r
+
+/* use BIOS INT 10h AX=1130h to find font #3 (8x8) in ROM */
+ memset(®s, 0, sizeof(regs)); /* for Watcom C */
+ regs.w.ax = 0x1130;
+ regs.w.bx = 0x0300;
+ intr(0x10, ®s);
+ font = (byte far *)MK_FP(regs.w.es, regs.w.bp);
+ return font;
+}
+
+/*****************************************************************************
+*****************************************************************************/
+void bputs(page_t *pee, int x, int y, const byte far *s)
{
- //int i, skip;\r
+ //int i, skip;
byte far *font;
byte far *font_pntr;
//byte c, temp;
-\r
+
font = bios_8x8_font();
//skip = 2 - ((pee->width/4) << 3);
- //printf("font=%Fp\n", font);\r
- for(; *s != '\0'; s++)\r
- {\r
+ //printf("font=%Fp\n", font);
+ for(; *s != '\0'; s++)
+ {
//src.raster = font + 8 * (*s);
//BLOODY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111!!!11!!11!111!11!!1111!!111!11!!1!!!11!11!!1!!111!11!!
// (*(bmp->data)) = (*(font + 8 * (*s)));
font_pntr = font + 8 * (*s);
// font_pntr = font + (c << 3);
-// i=8;\r
-// while (i--) {\r
-// temp = *font_pntr++;\r
-// outpw(SC_INDEX, text_mask[temp & 0x0F]);\r
- //*vga_ptr++ = color;\r
-\r
-// outpw(SC_INDEX, text_mask[temp >> 4]);\r
- //*vga_ptr-- = color;\r
- //vga_ptr += widthBytes;\r
+// i=8;
+// while (i--) {
+// temp = *font_pntr++;
+// outpw(SC_INDEX, text_mask[temp & 0x0F]);
+ //*vga_ptr++ = color;
+
+// outpw(SC_INDEX, text_mask[temp >> 4]);
+ //*vga_ptr-- = color;
+ //vga_ptr += widthBytes;
// }
//printf("fontoffset=%Fp\n", font + 8 * (*s));
//draw text?!?! wwww
modexClearRegion(pee, x, y, 8, 8, 4);
-// x += 8;\r
+// x += 8;
}
-// printf("\n");\r
+// printf("\n");
}