map->data = malloc(sizeof(byte) * (t+1)->size);
map->tiles = malloc(sizeof(tiles_t));
//map->tiles->data = malloc(sizeof(bitmap_t));
- printf("ed.pcx\n");
bp = bitmapLoadPcx("data/ed.pcx");
- printf("ed.pcx\n");
map->tiles->data = &bp;
//map->tiles->data->data = malloc((16/**2*/)*16);
//map->tiles->data->width = (16/**2*/);\r
}\r
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
//if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- modexDrawBmp(bg->page, 0, 0, map.tiles->data);
- modexDrawBmp(spri->page, 0, 0, map.tiles->data);
+// modexDrawBmp(bg->page, 0, 0, map.tiles->data);
+// modexDrawBmp(spri->page, 0, 0, map.tiles->data);
if(keyp(87))
{
modexLeave();\r