]> 4ch.mooo.com Git - 16.git/commitdiff
added multi tile collision detection it must be polished though~
authorsparky4 <sparky4@cock.li>
Sun, 19 Apr 2015 22:06:49 +0000 (17:06 -0500)
committersparky4 <sparky4@cock.li>
Sun, 19 Apr 2015 22:06:49 +0000 (17:06 -0500)
modified:   scroll.exe
modified:   src/scroll.c

scroll.exe
src/scroll.c

index 744d667bdc760a2cd33b02336582806dd00c37dd..793263620f946ad162d99e18536c9c3b8f82b2b4 100644 (file)
Binary files a/scroll.exe and b/scroll.exe differ
index 8c19de2faea74f66c8ab966802cdbf103bd12852..367b7f2596be28368419235626762a9aed08f7b3 100644 (file)
@@ -371,7 +371,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 2; }\r
                if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
-               !(player.tx+1 == TRIGGX && player.ty == TRIGGY))        //collision detection!\r
+               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))   //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -385,7 +385,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx++; }\r
                }\r
-               else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx < map.width && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -413,7 +413,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 4; }\r
                if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
-               !(player.tx-1 == TRIGGX && player.ty == TRIGGY))        //collision detection!\r
+               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))   //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -427,7 +427,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx--; }\r
                }\r
-               else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -455,7 +455,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 3; }\r
                if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
-               !(player.tx == TRIGGX && player.ty+1 == TRIGGY))        //collision detection!\r
+               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))   //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -469,7 +469,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty++; }\r
                }\r
-               else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               else if(player.ty < map.height && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -497,7 +497,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 1; }\r
                if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
-               !(player.tx == TRIGGX && player.ty-1 == TRIGGY))        //collision detection!\r
+               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))   //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -511,7 +511,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty--; }\r
                }\r
-               else if(player.ty > 1 && !(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
+               else if(player.ty > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -639,7 +639,7 @@ void main() {
        printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
        printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
        printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
-       printf("tile data value at player pos: %d\n", bg->map->data[(player.tx-1)+(map.width*(player.ty-1))]);\r
+       printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
        printf("palette offset: %d\n", paloffset/3);\r
        printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
        printf("Total free: %zu\n", GetFreeSize());\r