//cannot print number value du to it being slow as bakapee
#else
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
- //draw_vrl1_vgax_modex(x,y,struct vrl1_vgax_header *hdr,vrl1_vgax_offset_t *lineoffs,unsigned char *data,unsigned int datasz);
+ /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+ //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
#endif
break;