byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */
-word text_mask[16] = {
+/*word text_mask[16] = {
0x0002, 0x0102, 0x0202, 0x0302,\r
0x0402, 0x0502, 0x0602, 0x0702,\r
0x0802, 0x0902, 0x0A02, 0x0B02,\r
0x0C02, 0x0D02, 0x0E02, 0x0F02
-};
+};*/
static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);
static byte tmppal[PAL_SIZE];
/*****************************************************************************\r
*****************************************************************************/\r
-void bputs(page_t *pee, int x, int y, const char *s)\r
+void bputs(page_t *pee, int x, int y, const byte far *s)\r
{
//int i, skip;\r
byte far *font;
//src.raster = font + 8 * (*s);
//BLOODY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111!!!11!!11!111!11!!1111!!111!11!!1!!!11!11!!1!!111!11!!
// (*(bmp->data)) = (*(font + 8 * (*s)));
- font_pntr = (*(font + 8 * (*s)));
+ font_pntr = font + 8 * (*s);
// font_pntr = font + (c << 3);
// i=8;\r
// while (i--) {\r
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/);
void modexWaitBorder();
byte far *bios_8x8_font(void);
-void bputs(page_t *pee, int x, int y, const char *s);
+void bputs(page_t *pee, int x, int y, const byte far *s);
/* -======================= Constants & Vars ==========================- */
extern byte far* VGA; /* The VGA Memory */
-extern word text_mask[16];
+//extern word text_mask[16];
#define SCREEN_SEG 0xa000
#define VIDEO_INT 0x10
#define SET_MODE 0x00