-FLAGS=-0 -d2 \r
-all: test.exe pcxtest.exe\r
+FLAGS=-0 -d3\r
+all: test.exe pcxtest.exe test2.exe\r
\r
test.exe: test.obj modex16.obj\r
wcl $(FLAGS) test.obj modex16.obj\r
\r
+test2.exe: test2.obj modex16.obj\r
+ wcl $(FLAGS) test2.obj modex16.obj\r
+ \r
pcxtest.exe: pcxtest.obj modex16.obj\r
wcl $(FLAGS) pcxtest.obj modex16.obj\r
\r
test.obj: test.c modex16.h\r
wcl $(FLAGS) -c test.c\r
\r
+test2.obj: test2.c modex16.h\r
+ wcl $(FLAGS) -c test2.c\r
+ \r
pcxtest.obj: pcxtest.c modex16.h\r
wcl $(FLAGS) -c pcxtest.c\r
\r
modex16.obj: modex16.h modex16.c\r
wcl $(FLAGS) -c modex16.c\r
+ \r
+clean: \r
+ del *.obj\r
+ del *.exe\r
}\r
\r
\r
+page_t\r
+modexDefaultPage() {\r
+ page_t page;\r
+\r
+ /* default page values */\r
+ page.data = VGA;\r
+ page.dx = 0;\r
+ page.dy = 0;\r
+ page.width = SCREEN_WIDTH;\r
+ page.height = SCREEN_HEIGHT;\r
+\r
+ return page;\r
+}\r
+\r
+/* returns the next page in contiguous memory\r
+ * the next page will be the same size as p, by default\r
+ */\r
+page_t\r
+modexNextPage(page_t *p) {\r
+ page_t result;\r
+\r
+ result.data = p->data + (p->width/4)*p->height; /* compute the offset */\r
+ result.dx = 0;\r
+ result.dy = 0;\r
+ result.width = p->width;\r
+ result.height = p->height;\r
+\r
+ return result;\r
+}\r
+\r
+\r
void\r
-modexShowPage(page_t page) {\r
+modexShowPage(page_t *page) {\r
word high_address;\r
word low_address;\r
+ word offset;\r
+ byte crtcOffset;\r
\r
- high_address = HIGH_ADDRESS | ((word)(page) & 0xff00);\r
- low_address = LOW_ADDRESS | ((word)(page) << 8);\r
+ /* calculate offset */\r
+ offset = (word) page->data;\r
+ offset += page->dy * (page->width >> 2 );\r
+ offset += page->dx >> 2;\r
\r
- /* wait for appropriate timing */\r
+ /* calculate crtcOffset according to virtual width */\r
+ crtcOffset = page->width >> 3;\r
+\r
+ high_address = HIGH_ADDRESS | (offset & 0xff00);\r
+ low_address = LOW_ADDRESS | (offset << 8);\r
+\r
+ /* wait for appropriate timing and then program CRTC */\r
while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
outpw(CRTC_INDEX, high_address);\r
outpw(CRTC_INDEX, low_address);\r
+ outp(CRTC_INDEX, 0x13);\r
+ outp(CRTC_DATA, crtcOffset);\r
\r
/* wait for one retrace */\r
while (!(inp(INPUT_STATUS_1) & VRETRACE)); \r
+\r
+ /* do PEL panning here */\r
+ outp(AC_INDEX, 0x33);\r
+ outp(AC_INDEX, (page->dx & 0x03) << 1);\r
}\r
\r
\r
void\r
modexPanPage(page_t *page, int dx, int dy) {\r
- /* TODO figure out how the $@#! you do horizontal panning */\r
- *page += dy * SCREEN_WIDTH;\r
+ page->dx = dx;\r
+ page->dy = dy;\r
}\r
\r
\r
\r
\r
void\r
-modexClearRegion(page_t page, int x, int y, int w, int h, byte color) {\r
- byte plane;\r
- word endx = x + w;\r
- word endy = y + h;\r
- word dx, dy;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(dx = x; dx < endx; dx+=4) {\r
- for(dy=y; dy<endy; dy++) {\r
- page[PAGE_OFFSET(dx, dy)] = color;\r
- }\r
- }\r
+modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) {\r
+ word pageOff = (word) page->data;\r
+ word xoff=x/4; /* xoffset that begins each row */\r
+ word scanCount=w/4; /* number of iterations per row (excluding right clip)*/\r
+ word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */\r
+ word nextRow = page->width/4-scanCount-1; /* loc of next row */\r
+ byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */\r
+ byte rclip[] = {0x00, 0x01, 0x03, 0x07};\r
+ byte left = lclip[x&0x03];\r
+ byte right = rclip[(x+w)&0x03];\r
+\r
+ /* handle the case which requires an extra group */\r
+ if((x & 0x03) && !((x+w) & 0x03)) {\r
+ right=0x0f;\r
+ }\r
+\r
+ __asm {\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV DX, SC_INDEX ; point to the map mask\r
+ MOV AL, MAP_MASK\r
+ OUT DX, AL\r
+ INC DX\r
+ MOV AL, color ; get ready to write colors\r
+ SCAN_START:\r
+ MOV CX, scanCount ; count the line\r
+ MOV BL, AL ; remember color\r
+ MOV AL, left ; do the left clip\r
+ OUT DX, AL ; set the left clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write the color\r
+ DEC CX\r
+ JZ SCAN_DONE ; handle 1 group stuff\r
+\r
+ ;-- write the main body of the scanline\r
+ MOV BL, AL ; remember color\r
+ MOV AL, 0x0f ; write to all pixels\r
+ OUT DX, AL\r
+ MOV AL, BL ; restore color\r
+ REP STOSB ; write the color\r
+ SCAN_DONE:\r
+ MOV BL, AL ; remeber color\r
+ MOV AL, right\r
+ OUT DX, AL ; do the right clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write pixel\r
+ ADD DI, nextRow ; go to the next row\r
+ DEC h\r
+ JNZ SCAN_START\r
}\r
}\r
\r
\r
void\r
-modexDrawBmp(page_t page, int x, int y, bitmap_t *bmp, byte sprite) {\r
- byte plane;\r
- word px, py;\r
- word offset;\r
+modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
+ /* draw the region (the entire freakin bitmap) */\r
+ modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
+}\r
\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
- }\r
+\r
+void\r
+modexDrawBmpRegion(page_t *page, int x, int y,\r
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+ word poffset = (word) page->data + y*(page->width/4) + x/4;\r
+ byte *data = bmp->data;\r
+ word bmpOffset = (word) data + ry * bmp->width + rx;\r
+ word width = rw;\r
+ word height = rh;\r
+ byte plane = 1 << ((byte) x & 0x03);\r
+ word scanCount = width/4 + (width%4 ? 1 :0);\r
+ word nextPageRow = page->width/4 - scanCount;\r
+ word nextBmpRow = (word) bmp->width - width;\r
+ word rowCounter;\r
+ byte planeCounter = 4;\r
+\r
+ __asm {\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+\r
+ MOV DX, SC_INDEX ; point at the map mask register\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+\r
+ PLANE_LOOP:\r
+ MOV DX, SC_DATA ; select the current plane\r
+ MOV AL, plane ;\r
+ OUT DX, AL ;\r
+\r
+ ;-- begin plane painting\r
+ MOV AX, height ; start the row counter\r
+ MOV rowCounter, AX ; \r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
+ ROW_LOOP:\r
+ MOV CX, width ; count the columns\r
+ SCAN_LOOP:\r
+ MOVSB ; copy the pixel\r
+ SUB CX, 3 ; we skip the next 3\r
+ ADD SI, 3 ; skip the bmp pixels\r
+ LOOP SCAN_LOOP ; finish the scan\r
+\r
+ MOV AX, nextPageRow\r
+ ADD DI, AX ; go to the next row on screen\r
+ MOV AX, nextBmpRow\r
+ ADD SI, AX ; go to the next row on bmp\r
+\r
+ DEC rowCounter\r
+ JNZ ROW_LOOP ; do all the rows\r
+ ;-- end plane painting\r
+\r
+ MOV AL, plane ; advance to the next plane\r
+ SHL AL, 1 ;\r
+ AND AL, 0x0f ; mask the plane properly\r
+ MOV plane, AL ; store the plane\r
+\r
+ INC bmpOffset ; start bmp at the right spot\r
+\r
+ DEC planeCounter\r
+ JNZ PLANE_LOOP ; do all 4 planes\r
}\r
}\r
\r
\r
+void\r
+modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
+ /* draw the whole sprite */\r
+ modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
+}\r
+\r
+void\r
+modexDrawSpriteRegion(page_t *page, int x, int y,\r
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+ word poffset = (word)page->data + y*(page->width/4) + x/4;\r
+ byte *data = bmp->data;\r
+ word bmpOffset = (word) data + ry * bmp->width + rx;\r
+ word width = rw;\r
+ word height = rh;\r
+ byte plane = 1 << ((byte) x & 0x03);\r
+ word scanCount = width/4 + (width%4 ? 1 :0);\r
+ word nextPageRow = page->width/4 - scanCount;\r
+ word nextBmpRow = (word) bmp->width - width;\r
+ word rowCounter;\r
+ byte planeCounter = 4;\r
+\r
+ __asm {\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+\r
+ MOV DX, SC_INDEX ; point at the map mask register\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+\r
+ PLANE_LOOP:\r
+ MOV DX, SC_DATA ; select the current plane\r
+ MOV AL, plane ;\r
+ OUT DX, AL ;\r
+\r
+ ;-- begin plane painting\r
+ MOV AX, height ; start the row counter\r
+ MOV rowCounter, AX ; \r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
+ ROW_LOOP:\r
+ MOV CX, width ; count the columns\r
+ SCAN_LOOP:\r
+ LODSB\r
+ DEC SI\r
+ CMP AL, 0\r
+ JNE DRAW_PIXEL ; draw non-zero pixels\r
+\r
+ INC DI ; skip the transparent pixel\r
+ ADD SI, 1\r
+ JMP NEXT_PIXEL\r
+ DRAW_PIXEL:\r
+ MOVSB ; copy the pixel\r
+ NEXT_PIXEL:\r
+ SUB CX, 3 ; we skip the next 3\r
+ ADD SI, 3 ; skip the bmp pixels\r
+ LOOP SCAN_LOOP ; finish the scan\r
+\r
+ MOV AX, nextPageRow\r
+ ADD DI, AX ; go to the next row on screen\r
+ MOV AX, nextBmpRow\r
+ ADD SI, AX ; go to the next row on bmp\r
+\r
+ DEC rowCounter\r
+ JNZ ROW_LOOP ; do all the rows\r
+ ;-- end plane painting\r
+\r
+ MOV AL, plane ; advance to the next plane\r
+ SHL AL, 1 ;\r
+ AND AL, 0x0f ; mask the plane properly\r
+ MOV plane, AL ; store the plane\r
+\r
+ INC bmpOffset ; start bmp at the right spot\r
+\r
+ DEC planeCounter\r
+ JNZ PLANE_LOOP ; do all 4 planes\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexCopyPageRegion(page_t *dest, page_t src,\r
+ word sx, word sy,\r
+ word dx, word dy,\r
+ word width, word height)\r
+{\r
+ /* todo */\r
+}\r
+\r
+\r
/* fade and flash */\r
void\r
modexFadeOn(word fade, byte *palette) {\r
/* -========================== Types & Macros ==========================- */\r
#define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))\r
#define PLANE(x) (1<< (x&3))\r
-typedef byte far* page_t;\r
#define SELECT_ALL_PLANES() outpw(0x03c4, 0xff02)\r
typedef struct {\r
byte *data;\r
byte *palette;\r
} bitmap_t;\r
\r
+typedef struct {\r
+ byte far* data; /* the data for the page */\r
+ word dx; /* col we are viewing on the virtual screen */\r
+ word dy; /* row we are viewing on the virtual screen */\r
+ word width; /* virtual width of the page */\r
+ word height; /* virtual height of the page */\r
+} page_t;\r
+\r
/* -============================ Functions =============================- */\r
/* mode switching, page, and plane functions */\r
void modexEnter();\r
void modexLeave();\r
-void modexShowPage(page_t page);\r
+page_t modexDefaultPage();\r
+page_t modexNextPage(page_t *p);\r
+void modexShowPage(page_t *page);\r
void modexPanPage(page_t *page, int dx, int dy);\r
void modexSelectPlane(byte plane);\r
-void modexClearRegion(page_t page, int x, int y, int w, int h, byte color);\r
-void modexDrawBmp(page_t page, int x, int y, bitmap_t *bmp, byte sprite);\r
+void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color);\r
+void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);\r
+void modexDrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
+void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
\r
/* Palette fade and flash effects */\r
void modexFadeOn(word fade, byte *palette);\r
\r
/* -======================= Constants & Vars ==========================- */\r
extern byte far* VGA; /* The VGA Memory */\r
+#define SCREEN_SEG 0xa000\r
#define VIDEO_INT 0x10\r
#define SET_MODE 0x00\r
#define VGA_256_COLOR_MODE 0x13\r
#define SCREEN_HEIGHT 240\r
#define PAGE_SIZE (word)(SCREEN_WIDTH/4 * SCREEN_HEIGHT)\r
\r
+#define AC_INDEX 0x03c0\r
#define SC_INDEX 0x03c4\r
#define SC_DATA 0x03c5\r
#define CRTC_INDEX 0x03d4\r
#include <stdio.h>\r
#include "modex16.h"\r
\r
+word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+void\r
+oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) {\r
+ byte plane;\r
+ word px, py;\r
+ word offset;\r
+\r
+ /* TODO Make this fast. It's SLOOOOOOW */\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(px = plane; px < bmp->width; px+=4) {\r
+ offset=px;\r
+ for(py=0; py<bmp->height; py++) {\r
+ if(!sprite || bmp->data[offset])\r
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+ offset+=bmp->width;\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
void main() {\r
bitmap_t bmp;\r
- //bitmap_t bmp2;\r
- //bitmap_t bmp3;\r
- //bitmap_t bmp4;\r
-// int index;\r
- //int ch=0x0;\r
-\r
- //bmp = modexLoadPcx("ed.pcx");\r
- //bmp = modexLoadPcx("w.pcx");\r
- //bmp2 = modexLoadPcx("q.pcx");
- printf("=\n");\r
- bmp = modexLoadPcx("chikyuu.pcx");
- printf("==\n");\r
- /*bmp2 = modexLoadPcx("ed2.pcx");\r
- bmp3 = modexLoadPcx("flower.pcx");\r
- bmp4 = modexLoadPcx("koishi^^.pcx");*/
- printf("===\n");\r
- modexEnter();\r
- printf("====\n");
-\r
- /* fix up the palette and everything */
- printf("=====\n");\r
- modexPalUpdate(bmp.palette);\r
- printf("======\n");
-\r
- /* don't show the drawing page */
-// printf("=======\n");\r
- //modexShowPage(VGA + PAGE_SIZE);\r
-// printf("========\n");
-\r
- /* clear and draw one sprite and one bitmap */
-// printf("=========\n");\r
- //modexClearRegion(VGA, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
-// printf("==========\n");\r
- /*modexDrawBmp(VGA, 20, 20, &bmp2, 0);\r
- modexDrawBmp(VGA, 180, 20, &bmp, 1);\r
- modexDrawBmp(VGA, 180, 0, &bmp3, 1);\r
- modexDrawBmp(VGA, 170, 100, &bmp4, 1);*/\r
- modexDrawBmp(VGA, 0, 0, &bmp, 0);\r
- //modexDrawBmp(VGA, 100, 40, &bmp2, 1);\r
- //modexDrawBmp(VGA, 0, 20, &bmp3, 0);\r
- //modexDrawBmp(VGA, 120, 60, &bmp3, 1);\r
- //modexShowPage(VGA);\r
-// for(index = 0; index<500; index++) {\r
- //while(1/*!kbhit()*/){ // conditions of screen saver\r
- while (!kbhit()){ /* Wait for a keystroke */\r
- modexWaitBorder();\r
- //ch=getch();\r
- //if(ch==0x71)break; // 'q'\r
- //if(ch==0x1b)break; // 'ESC'\r
- }\r
- (void) getch(); /* Clear the keyboard buffer */\r
- modexLeave();\r
+ int i;\r
+ float t1, t2, t3, t4;\r
+ word start;\r
+ page_t page;\r
+\r
+ page=modexDefaultPage();\r
+\r
+ bmp = modexLoadPcx("ed.pcx");\r
+ modexEnter();\r
+\r
+ /* fix up the palette and everything */\r
+ modexPalUpdate(bmp.palette);\r
+\r
+ /* clear and draw one sprite and one bitmap */\r
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+\r
+ /* non sprite comparison */\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
+ }\r
+ t1 = (*clock-start) / 18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ modexDrawBmp(&page, 20, 20, &bmp);\r
+ }\r
+ t2 = (*clock-start) / 18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
+ }\r
+ t3 = (*clock-start) / 18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ modexDrawSprite(&page, 20, 20, &bmp);\r
+ }\r
+ t4 = (*clock-start) / 18.2;\r
+ modexLeave();\r
+\r
+ printf("Old non-sprite: %f\n", t1);\r
+ printf("New non-sprite: %f\n", t2);\r
+ printf("Old Sprite: %f\n", t3);\r
+ printf("New Sprite: %f\n", t4);\r
\r
return;\r
}\r
word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
\r
void main() {\r
- int plane;\r
- int x, y, i;\r
+ int i, j;\r
word start, end;\r
page_t page, page2;\r
- word far* ptr;\r
float elapsed;\r
byte *pal, *pal2=NULL;\r
\r
pal = modexNewPal();\r
modexPalSave(pal);\r
modexFadeOff(1, pal);\r
- modexPalBlack();;\r
+ modexPalBlack();\r
\r
modexEnter();\r
modexPalBlack();\r
\r
- page= VGA;\r
- page2=VGA+PAGE_SIZE;\r
+ /* set up the page, but with 16 pixels on all borders in offscreen mem */\r
+ page=modexDefaultPage();\r
+ page2 = modexNextPage(&page);\r
+ page.width += 32;\r
+ page.height += 32;\r
+\r
\r
- /* fill the page with one color */\r
- modexShowPage(page2);\r
- modexClearRegion(page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 42);\r
- modexClearRegion(page, 17, 12, 30, 30, 19);\r
- modexShowPage(page);\r
+ /* fill the page with one color, but with a black border */\r
+ modexShowPage(&page2);\r
+ modexClearRegion(&page, 16, 16, SCREEN_WIDTH, SCREEN_HEIGHT, 128);\r
+ modexClearRegion(&page, 32, 32, SCREEN_WIDTH-32, SCREEN_HEIGHT-32, 42);\r
+ modexClearRegion(&page, 48, 48, SCREEN_WIDTH-64, SCREEN_HEIGHT-64, 128);\r
+ modexShowPage(&page);\r
\r
/* fade in */\r
modexFadeOn(1, pal2);\r
\r
- /* fill page2 up */\r
- modexClearRegion(page2, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 128);\r
-\r
\r
start = *clock;\r
- for(i=0; i<500; i++) {\r
- modexShowPage(page);\r
- page+=SCREEN_WIDTH/4;\r
+ for(i=0; i<5; i++) {\r
+ /* go right */\r
+ for(j=0; j<32; j++) {\r
+ page.dx++;\r
+ modexShowPage(&page);\r
+ }\r
+ /* go left */\r
+ for(j=0; j<32; j++) {\r
+ page.dx--;\r
+ modexShowPage(&page);\r
+ }\r
+ /* go up */\r
+ for(j=0; j<32; j++) {\r
+ page.dy++;\r
+ modexShowPage(&page);\r
+ }\r
+\r
+ /* go down */\r
+ for(j=0; j<32; j++) {\r
+ page.dy--;\r
+ modexShowPage(&page);\r
+ }\r
}\r
+\r
end = *clock;\r
\r
/* fade back to text mode */\r
modexLeave();\r
modexPalBlack();\r
modexFadeOn(1, pal);\r
- elapsed = (end-start)/18.2;\r
- printf("500 frames in %f seconds for %f fps\n", elapsed, 500.0/elapsed);\r
}\r
--- /dev/null
+FLAGS=-0 -d3\r
+all: test.exe pcxtest.exe test2.exe\r
+\r
+test.exe: test.obj modex16.obj\r
+ wcl $(FLAGS) test.obj modex16.obj\r
+ \r
+test2.exe: test2.obj modex16.obj\r
+ wcl $(FLAGS) test2.obj modex16.obj\r
+ \r
+pcxtest.exe: pcxtest.obj modex16.obj\r
+ wcl $(FLAGS) pcxtest.obj modex16.obj\r
+\r
+test.obj: test.c modex16.h\r
+ wcl $(FLAGS) -c test.c\r
+ \r
+test2.obj: test2.c modex16.h\r
+ wcl $(FLAGS) -c test2.c\r
+ \r
+pcxtest.obj: pcxtest.c modex16.h\r
+ wcl $(FLAGS) -c pcxtest.c\r
+\r
+modex16.obj: modex16.h modex16.c\r
+ wcl $(FLAGS) -c modex16.c\r
+ \r
+clean: \r
+ del *.obj\r
+ del *.exe\r
--- /dev/null
+#include <dos.h>\r
+#include <string.h>\r
+#include <mem.h>\r
+#include <conio.h>\r
+#include <stdio.h>\r
+#include <stdlib.h>\r
+#include "modex16.h"\r
+\r
+\r
+byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */\r
+\r
+static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
+static byte tmppal[PAL_SIZE];\r
+static struct pcxHeader {\r
+ byte id;\r
+ byte version;\r
+ byte encoding;\r
+ byte bpp;\r
+ word xmin;\r
+ word ymin;\r
+ word xmax;\r
+ word ymax;\r
+ word hres;\r
+ word vres;\r
+ byte pal16[48];\r
+ byte res1;\r
+ word bpplane;\r
+ word palType;\r
+ word hScreenSize;\r
+ word vScreenSize;\r
+ byte padding[54];\r
+};\r
+\r
+\r
+static void\r
+vgaSetMode(byte mode)\r
+{\r
+ union REGS regs;\r
+\r
+ regs.h.ah = SET_MODE;\r
+ regs.h.al = mode;\r
+ int86(VIDEO_INT, ®s, ®s);\r
+}\r
+\r
+\r
+/* -========================= Entry Points ==========================- */\r
+void\r
+modexEnter() {\r
+ word i;\r
+ dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
+ word CRTParms[] = {\r
+ 0x0d06, /* vertical total */\r
+ 0x3e07, /* overflow (bit 8 of vertical counts) */\r
+ 0x4109, /* cell height (2 to double-scan */\r
+ 0xea10, /* v sync start */\r
+ 0xac11, /* v sync end and protect cr0-cr7 */\r
+ 0xdf12, /* vertical displayed */\r
+ 0x0014, /* turn off dword mode */\r
+ 0xe715, /* v blank start */\r
+ 0x0616, /* v blank end */\r
+ 0xe317 /* turn on byte mode */\r
+ };\r
+ int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);\r
+\r
+ /* TODO save current video mode and palette */\r
+ vgaSetMode(VGA_256_COLOR_MODE);\r
+\r
+ /* disable chain4 mode */\r
+ outpw(SC_INDEX, 0x0604);\r
+\r
+ /* synchronous reset while setting Misc Output */\r
+ outpw(SC_INDEX, 0x0100);\r
+\r
+ /* select 25 MHz dot clock & 60 Hz scanning rate */\r
+ outp(MISC_OUTPUT, 0xe3);\r
+\r
+ /* undo reset (restart sequencer) */\r
+ outpw(SC_INDEX, 0x0300);\r
+\r
+ /* reprogram the CRT controller */\r
+ outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
+ outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, CRTParms[i]);\r
+ }\r
+\r
+ /* clear video memory */\r
+ outpw(SC_INDEX, 0x0f02);\r
+ for(i=0; i<0x8000; i++) {\r
+ ptr[i] = 0x0000;\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexLeave() {\r
+ /* TODO restore original mode and palette */\r
+ vgaSetMode(TEXT_MODE);\r
+}\r
+\r
+\r
+page_t\r
+modexDefaultPage() {\r
+ page_t page;\r
+\r
+ /* default page values */\r
+ page.data = VGA;\r
+ page.dx = 0;\r
+ page.dy = 0;\r
+ page.width = SCREEN_WIDTH;\r
+ page.height = SCREEN_HEIGHT;\r
+\r
+ return page;\r
+}\r
+\r
+/* returns the next page in contiguous memory\r
+ * the next page will be the same size as p, by default\r
+ */\r
+page_t\r
+modexNextPage(page_t *p) {\r
+ page_t result;\r
+\r
+ result.data = p->data + (p->width/4)*p->height; /* compute the offset */\r
+ result.dx = 0;\r
+ result.dy = 0;\r
+ result.width = p->width;\r
+ result.height = p->height;\r
+\r
+ return result;\r
+}\r
+\r
+\r
+void\r
+modexShowPage(page_t *page) {\r
+ word high_address;\r
+ word low_address;\r
+ word offset;\r
+ byte crtcOffset;\r
+\r
+ /* calculate offset */\r
+ offset = (word) page->data;\r
+ offset += page->dy * (page->width >> 2 );\r
+ offset += page->dx >> 2;\r
+\r
+ /* calculate crtcOffset according to virtual width */\r
+ crtcOffset = page->width >> 3;\r
+\r
+ high_address = HIGH_ADDRESS | (offset & 0xff00);\r
+ low_address = LOW_ADDRESS | (offset << 8);\r
+\r
+ /* wait for appropriate timing and then program CRTC */\r
+ while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+ outpw(CRTC_INDEX, high_address);\r
+ outpw(CRTC_INDEX, low_address);\r
+ outp(CRTC_INDEX, 0x13);\r
+ outp(CRTC_DATA, crtcOffset);\r
+\r
+ /* wait for one retrace */\r
+ while (!(inp(INPUT_STATUS_1) & VRETRACE)); \r
+\r
+ /* do PEL panning here */\r
+ outp(AC_INDEX, 0x33);\r
+ outp(AC_INDEX, (page->dx & 0x03) << 1);\r
+}\r
+\r
+\r
+void\r
+modexPanPage(page_t *page, int dx, int dy) {\r
+ page->dx = dx;\r
+ page->dy = dy;\r
+}\r
+\r
+\r
+void\r
+modexSelectPlane(byte plane) {\r
+ outp(SC_INDEX, MAP_MASK); /* select plane */\r
+ outp(SC_DATA, plane);\r
+}\r
+\r
+\r
+void\r
+modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) {\r
+ word pageOff = (word) page->data;\r
+ word xoff=x/4; /* xoffset that begins each row */\r
+ word scanCount=w/4; /* number of iterations per row (excluding right clip)*/\r
+ word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */\r
+ word nextRow = page->width/4-scanCount-1; /* loc of next row */\r
+ byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */\r
+ byte rclip[] = {0x00, 0x01, 0x03, 0x07};\r
+ byte left = lclip[x&0x03];\r
+ byte right = rclip[(x+w)&0x03];\r
+\r
+ /* handle the case which requires an extra group */\r
+ if((x & 0x03) && !((x+w) & 0x03)) {\r
+ right=0x0f;\r
+ }\r
+\r
+ __asm {\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV DX, SC_INDEX ; point to the map mask\r
+ MOV AL, MAP_MASK\r
+ OUT DX, AL\r
+ INC DX\r
+ MOV AL, color ; get ready to write colors\r
+ SCAN_START:\r
+ MOV CX, scanCount ; count the line\r
+ MOV BL, AL ; remember color\r
+ MOV AL, left ; do the left clip\r
+ OUT DX, AL ; set the left clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write the color\r
+ DEC CX\r
+ JZ SCAN_DONE ; handle 1 group stuff\r
+\r
+ ;-- write the main body of the scanline\r
+ MOV BL, AL ; remember color\r
+ MOV AL, 0x0f ; write to all pixels\r
+ OUT DX, AL\r
+ MOV AL, BL ; restore color\r
+ REP STOSB ; write the color\r
+ SCAN_DONE:\r
+ MOV BL, AL ; remeber color\r
+ MOV AL, right\r
+ OUT DX, AL ; do the right clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write pixel\r
+ ADD DI, nextRow ; go to the next row\r
+ DEC h\r
+ JNZ SCAN_START\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
+ /* draw the region (the entire freakin bitmap) */\r
+ modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
+}\r
+\r
+\r
+void\r
+modexDrawBmpRegion(page_t *page, int x, int y,\r
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+ word poffset = (word) page->data + y*(page->width/4) + x/4;\r
+ byte *data = bmp->data;\r
+ word bmpOffset = (word) data + ry * bmp->width + rx;\r
+ word width = rw;\r
+ word height = rh;\r
+ byte plane = 1 << ((byte) x & 0x03);\r
+ word scanCount = width/4 + (width%4 ? 1 :0);\r
+ word nextPageRow = page->width/4 - scanCount;\r
+ word nextBmpRow = (word) bmp->width - width;\r
+ word rowCounter;\r
+ byte planeCounter = 4;\r
+\r
+ __asm {\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+\r
+ MOV DX, SC_INDEX ; point at the map mask register\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+\r
+ PLANE_LOOP:\r
+ MOV DX, SC_DATA ; select the current plane\r
+ MOV AL, plane ;\r
+ OUT DX, AL ;\r
+\r
+ ;-- begin plane painting\r
+ MOV AX, height ; start the row counter\r
+ MOV rowCounter, AX ; \r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
+ ROW_LOOP:\r
+ MOV CX, width ; count the columns\r
+ SCAN_LOOP:\r
+ MOVSB ; copy the pixel\r
+ SUB CX, 3 ; we skip the next 3\r
+ ADD SI, 3 ; skip the bmp pixels\r
+ LOOP SCAN_LOOP ; finish the scan\r
+\r
+ MOV AX, nextPageRow\r
+ ADD DI, AX ; go to the next row on screen\r
+ MOV AX, nextBmpRow\r
+ ADD SI, AX ; go to the next row on bmp\r
+\r
+ DEC rowCounter\r
+ JNZ ROW_LOOP ; do all the rows\r
+ ;-- end plane painting\r
+\r
+ MOV AL, plane ; advance to the next plane\r
+ SHL AL, 1 ;\r
+ AND AL, 0x0f ; mask the plane properly\r
+ MOV plane, AL ; store the plane\r
+\r
+ INC bmpOffset ; start bmp at the right spot\r
+\r
+ DEC planeCounter\r
+ JNZ PLANE_LOOP ; do all 4 planes\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
+ /* draw the whole sprite */\r
+ modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
+}\r
+\r
+void\r
+modexDrawSpriteRegion(page_t *page, int x, int y,\r
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+ word poffset = (word)page->data + y*(page->width/4) + x/4;\r
+ byte *data = bmp->data;\r
+ word bmpOffset = (word) data + ry * bmp->width + rx;\r
+ word width = rw;\r
+ word height = rh;\r
+ byte plane = 1 << ((byte) x & 0x03);\r
+ word scanCount = width/4 + (width%4 ? 1 :0);\r
+ word nextPageRow = page->width/4 - scanCount;\r
+ word nextBmpRow = (word) bmp->width - width;\r
+ word rowCounter;\r
+ byte planeCounter = 4;\r
+\r
+ __asm {\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+\r
+ MOV DX, SC_INDEX ; point at the map mask register\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+\r
+ PLANE_LOOP:\r
+ MOV DX, SC_DATA ; select the current plane\r
+ MOV AL, plane ;\r
+ OUT DX, AL ;\r
+\r
+ ;-- begin plane painting\r
+ MOV AX, height ; start the row counter\r
+ MOV rowCounter, AX ; \r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
+ ROW_LOOP:\r
+ MOV CX, width ; count the columns\r
+ SCAN_LOOP:\r
+ LODSB\r
+ DEC SI\r
+ CMP AL, 0\r
+ JNE DRAW_PIXEL ; draw non-zero pixels\r
+\r
+ INC DI ; skip the transparent pixel\r
+ ADD SI, 1\r
+ JMP NEXT_PIXEL\r
+ DRAW_PIXEL:\r
+ MOVSB ; copy the pixel\r
+ NEXT_PIXEL:\r
+ SUB CX, 3 ; we skip the next 3\r
+ ADD SI, 3 ; skip the bmp pixels\r
+ LOOP SCAN_LOOP ; finish the scan\r
+\r
+ MOV AX, nextPageRow\r
+ ADD DI, AX ; go to the next row on screen\r
+ MOV AX, nextBmpRow\r
+ ADD SI, AX ; go to the next row on bmp\r
+\r
+ DEC rowCounter\r
+ JNZ ROW_LOOP ; do all the rows\r
+ ;-- end plane painting\r
+\r
+ MOV AL, plane ; advance to the next plane\r
+ SHL AL, 1 ;\r
+ AND AL, 0x0f ; mask the plane properly\r
+ MOV plane, AL ; store the plane\r
+\r
+ INC bmpOffset ; start bmp at the right spot\r
+\r
+ DEC planeCounter\r
+ JNZ PLANE_LOOP ; do all 4 planes\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexCopyPageRegion(page_t *dest, page_t src,\r
+ word sx, word sy,\r
+ word dx, word dy,\r
+ word width, word height)\r
+{\r
+ /* todo */\r
+}\r
+\r
+\r
+/* fade and flash */\r
+void\r
+modexFadeOn(word fade, byte *palette) {\r
+ fadePalette(-fade, 64, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFadeOff(word fade, byte *palette) {\r
+ fadePalette(fade, 0, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFlashOn(word fade, byte *palette) {\r
+ fadePalette(fade, -64, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFlashOff(word fade, byte *palette) {\r
+ fadePalette(-fade, 0, 64/fade+1, palette);\r
+}\r
+\r
+\r
+static void\r
+fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {\r
+ word i;\r
+ byte dim = start;\r
+\r
+ /* handle the case where we just update */\r
+ if(iter == 0) {\r
+ modexPalUpdate(palette);\r
+ return;\r
+ }\r
+\r
+ while(iter > 0) { /* FadeLoop */\r
+ for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
+ tmppal[i] = palette[i] - dim;\r
+ if(tmppal[i] > 127) {\r
+ tmppal[i] = 0;\r
+ } else if(tmppal[i] > 63) {\r
+ tmppal[i] = 63;\r
+ }\r
+ }\r
+ modexPalUpdate(tmppal);\r
+ iter--;\r
+ dim += fade;\r
+ }\r
+}\r
+\r
+\r
+/* save and load */\r
+void\r
+modexPalSave(byte *palette) {\r
+ int i;\r
+\r
+ outp(PAL_READ_REG, 0); /* start at palette entry 0 */\r
+ for(i=0; i<PAL_SIZE; i++) {\r
+ palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
+ }\r
+}\r
+\r
+\r
+byte *\r
+modexNewPal() {\r
+ byte *ptr;\r
+ ptr = malloc(PAL_SIZE);\r
+\r
+ /* handle errors */\r
+ if(!ptr) {\r
+ printf("Could not allocate palette.\n");\r
+ exit(-1);\r
+ }\r
+\r
+ return ptr;\r
+}\r
+\r
+\r
+void\r
+modexLoadPalFile(byte *filename, byte **palette) {\r
+ FILE *file;\r
+ byte *ptr;\r
+\r
+ /* free the palette if it exists */\r
+ if(*palette) {\r
+ free(*palette);\r
+ }\r
+\r
+ /* allocate the new palette */\r
+ *palette = modexNewPal();\r
+\r
+ /* open the file */\r
+ file = fopen(filename, "rb");\r
+ if(!file) {\r
+ printf("Could not open palette file: %s\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* read the file */\r
+ ptr = *palette;\r
+ while(!feof(file)) {\r
+ *ptr++ = fgetc(file);\r
+ }\r
+\r
+ fclose(file);\r
+}\r
+\r
+\r
+void\r
+modexSavePalFile(char *filename, byte *pal) {\r
+ unsigned int i;\r
+ FILE *file;\r
+\r
+ /* open the file for writing */\r
+ file = fopen(filename, "wb");\r
+ if(!file) {\r
+ printf("Could not open %s for writing\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* write the data to the file */\r
+ fwrite(pal, 1, PAL_SIZE, file);\r
+ fclose(file);\r
+}\r
+\r
+\r
+/* blanking */\r
+void\r
+modexPalBlack() {\r
+ fadePalette(-1, 64, 1, tmppal);\r
+}\r
+\r
+\r
+void\r
+modexPalWhite() {\r
+ fadePalette(-1, -64, 1, tmppal);\r
+}\r
+\r
+\r
+/* utility */\r
+void\r
+modexPalUpdate(byte *p) {\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++) {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(i=PAL_SIZE/2; i<PAL_SIZE; i++) {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexWaitBorder() {\r
+ while(inp(INPUT_STATUS_1) & 8) {\r
+ /* spin */\r
+ }\r
+\r
+ while(!(inp(INPUT_STATUS_1) & 8)) {\r
+ /* spin */\r
+ }\r
+}\r
+\r
+\r
+bitmap_t\r
+modexLoadPcx(char *filename) {\r
+ FILE *file;\r
+ bitmap_t result;\r
+ struct pcxHeader head;\r
+ long bufSize;\r
+ int index;\r
+ byte count, val;\r
+\r
+ /* open the PCX file for reading */\r
+ file = fopen(filename, "rb");\r
+ if(!file) {\r
+ printf("Could not open %s for reading.\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* read the header */\r
+ fread(&head, sizeof(char), sizeof(struct pcxHeader), file);\r
+\r
+ /* make sure this is 8bpp */\r
+ if(head.bpp != 8) {\r
+ printf("I only know how to handle 8bpp pcx files!\n");\r
+ fclose(file);\r
+ exit(-2);\r
+ }\r
+\r
+ /* allocate the buffer */\r
+ result.width = head.xmax - head.xmin + 1;\r
+ result.height = head.ymax - head.ymin + 1;\r
+ bufSize = result.width * result.height;\r
+ result.data = malloc(bufSize);\r
+ if(!result.data) {\r
+ printf("Could not allocate memory for bitmap data.");\r
+ fclose(file);\r
+ exit(-1);\r
+ }\r
+\r
+ /* read the buffer in */\r
+ index = 0;\r
+ do {\r
+ /* get the run length and the value */\r
+ count = fgetc(file);\r
+ if(0xC0 == (count & 0xC0)) { /* this is the run count */\r
+ count &= 0x3f;\r
+ val = fgetc(file);\r
+ } else {\r
+ val = count;\r
+ count = 1;\r
+ }\r
+\r
+ /* write the pixel the specified number of times */\r
+ for(; count && index < bufSize; count--,index++) {\r
+ result.data[index] = val;\r
+ }\r
+ } while(index < bufSize);\r
+\r
+ /* handle the palette */\r
+ fseek(file, -769, SEEK_END);\r
+ val = fgetc(file);\r
+ result.palette = modexNewPal();\r
+ if(head.version == 5 && val == 12) {\r
+ /* use the vga palette */\r
+ for(index=0; !feof(file) && index < PAL_SIZE; index++) {\r
+ val = fgetc(file);\r
+ result.palette[index] = val >> 2;\r
+ }\r
+ } else {\r
+ /* use the 16 color palette */\r
+ for(index=0; index<48; index++) {\r
+ result.palette[index] = head.pal16[index];\r
+ }\r
+ }\r
+\r
+ fclose(file);\r
+\r
+ return result;\r
+}\r
--- /dev/null
+/*\r
+ * Functions for handling modex and doing other basic graphics stuff.\r
+ */\r
+#ifndef MODEX16_H\r
+#define MODEX16_H\r
+#include <conio.h>\r
+#include "types.h"\r
+\r
+/* -========================== Types & Macros ==========================- */\r
+#define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))\r
+#define PLANE(x) (1<< (x&3))\r
+#define SELECT_ALL_PLANES() outpw(0x03c4, 0xff02)\r
+typedef struct {\r
+ byte *data;\r
+ word width;\r
+ word height;\r
+ byte *palette;\r
+} bitmap_t;\r
+\r
+typedef struct {\r
+ byte far* data; /* the data for the page */\r
+ word dx; /* col we are viewing on the virtual screen */\r
+ word dy; /* row we are viewing on the virtual screen */\r
+ word width; /* virtual width of the page */\r
+ word height; /* virtual height of the page */\r
+} page_t;\r
+\r
+/* -============================ Functions =============================- */\r
+/* mode switching, page, and plane functions */\r
+void modexEnter();\r
+void modexLeave();\r
+page_t modexDefaultPage();\r
+page_t modexNextPage(page_t *p);\r
+void modexShowPage(page_t *page);\r
+void modexPanPage(page_t *page, int dx, int dy);\r
+void modexSelectPlane(byte plane);\r
+void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color);\r
+void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);\r
+void modexDrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
+void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+\r
+/* Palette fade and flash effects */\r
+void modexFadeOn(word fade, byte *palette);\r
+void modexFadeOff(word fade, byte *palette);\r
+void modexFlashOn(word fade, byte *palette);\r
+void modexFlashOff(word fade, byte *palette);\r
+\r
+/* palette loading and saving */\r
+void modexPalSave(byte *palette);\r
+byte *modexNewPal();\r
+void modexLoadPalFile(char *filename, byte **palette);\r
+void modexSavePalFile(char *filename, byte *palette);\r
+\r
+/* fixed palette functions */\r
+void modexPalBlack();\r
+void modexPalWhite();\r
+\r
+/* utility functions */\r
+void modexPalUpdate(byte *p);\r
+void modexWaitBorder();\r
+\r
+/* bitmap functions */\r
+bitmap_t modexLoadPcx(char *filename);\r
+\r
+/* -======================= Constants & Vars ==========================- */\r
+extern byte far* VGA; /* The VGA Memory */\r
+#define SCREEN_SEG 0xa000\r
+#define VIDEO_INT 0x10\r
+#define SET_MODE 0x00\r
+#define VGA_256_COLOR_MODE 0x13\r
+#define TEXT_MODE 0x03\r
+#define SCREEN_WIDTH 320\r
+#define SCREEN_HEIGHT 240\r
+#define PAGE_SIZE (word)(SCREEN_WIDTH/4 * SCREEN_HEIGHT)\r
+\r
+#define AC_INDEX 0x03c0\r
+#define SC_INDEX 0x03c4\r
+#define SC_DATA 0x03c5\r
+#define CRTC_INDEX 0x03d4\r
+#define CRTC_DATA 0x03d5\r
+#define MISC_OUTPUT 0x03c2\r
+#define HIGH_ADDRESS 0x0C\r
+#define LOW_ADDRESS 0x0D\r
+#define VRETRACE 0x08\r
+#define INPUT_STATUS_1 0x03da\r
+#define DISPLAY_ENABLE 0x01\r
+#define MAP_MASK 0x02\r
+#define PAL_READ_REG 0x03C7 /* Color register, read address */\r
+#define PAL_WRITE_REG 0x03C8 /* Color register, write address */\r
+#define PAL_DATA_REG 0x03C9 /* Color register, data port */\r
+#define PAL_SIZE (256 * 3)\r
+#endif\r
+++ /dev/null
-/*\r
- * File: PALETTE.C\r
- * Purpose: This file contains routines for manipulating the VGA palette.\r
- */\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <conio.h>\r
-#include "palette.h"\r
-\r
-static void fadePalette(byte fade, byte start, word iter, byte *palette);\r
-static byte tmppal[PAL_SIZE];\r
-\r
-/* fade and flash */\r
-void\r
-fadeOn(word fade, byte *palette) {\r
- fadePalette(-fade, 64, 64/fade+1, palette);\r
-}\r
-\r
-\r
-void\r
-fadeOff(word fade, byte *palette) {\r
- fadePalette(fade, 0, 64/fade+1, palette);\r
-}\r
-\r
-\r
-void\r
-flashOn(word fade, byte *palette) {\r
- fadePalette(fade, -64, 64/fade+1, palette);\r
-}\r
-\r
-\r
-void\r
-flashOff(word fade, byte *palette) {\r
- fadePalette(-fade, 0, 64/fade+1, palette);\r
-}\r
-\r
-\r
-static void\r
-fadePalette(byte fade, byte start, word iter, byte *palette) {\r
- word i;\r
- byte dim = start;\r
-\r
- /* handle the case where we just update */\r
- if(iter == 0) {\r
- palUpdate(palette);\r
- return;\r
- }\r
-\r
- while(iter > 0) { /* FadeLoop */\r
- for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
- tmppal[i] = palette[i] - dim;\r
- if(tmppal[i] > 127) {\r
- tmppal[i] = 0;\r
- } else if(tmppal[i] > 63) {\r
- tmppal[i] = 63;\r
- }\r
- }\r
- palUpdate(tmppal);\r
- iter--;\r
- dim += fade;\r
- }\r
-}\r
-\r
-\r
-/* save and load */\r
-void\r
-palSave(byte *palette) {\r
- int i;\r
-\r
- outp(PEL_READ_REG, 0); /* start at palette entry 0 */\r
- for(i=0; i<PAL_SIZE; i++) {\r
- palette[i] = inp(PEL_DATA_REG); /* read the palette data */\r
- }\r
-}\r
-\r
-\r
-byte *\r
-newPal() {\r
- byte *ptr;\r
- ptr = malloc(PAL_SIZE);\r
-\r
- /* handle errors */\r
- if(!ptr) {\r
- printf("Could not allocate palette.\n");\r
- exit(-1);\r
- }\r
-\r
- return ptr;\r
-}\r
-\r
-\r
-void\r
-loadPaletteFile(byte *filename, byte **palette) {\r
- FILE *file;\r
- byte *ptr;\r
-\r
- /* free the palette if it exists */\r
- if(*palette) {\r
- free(*palette);\r
- }\r
-\r
- /* allocate the new palette */\r
- *palette = newPal();\r
-\r
- /* open the file */\r
- file = fopen(filename, "rb");\r
- if(!file) {\r
- printf("Could not open palette file: %s\n", filename);\r
- exit(-2);\r
- }\r
-\r
- /* read the file */\r
- ptr = *palette;\r
- while(!feof(file)) {\r
- *ptr++ = fgetc(file);\r
- }\r
-\r
- fclose(file);\r
-}\r
-\r
-\r
-/* blanking */\r
-void\r
-palBlack() {\r
- fadePalette(-1, 64, 1, tmppal);\r
-}\r
-\r
-\r
-void\r
-palWhite() {\r
- fadePalette(-1, -64, 1, tmppal);\r
-}\r
-\r
-\r
-/* utility */\r
-void\r
-palUpdate(byte *p) {\r
- int i;\r
- waitborder();\r
- outp(PEL_WRITE_REG, 0); /* start at the beginning of palette */\r
- for(i=0; i<PAL_SIZE/2; i++) {\r
- outp(PEL_DATA_REG, p[i]);\r
- }\r
- waitborder(); /* waits one retrace -- less flicker */\r
- for(i=PAL_SIZE/2; i<PAL_SIZE; i++) {\r
- outp(PEL_DATA_REG, p[i]);\r
- }\r
-}\r
-\r
-\r
-void\r
-waitborder() {\r
- while(inp(INPUT_STATUS_1) & 8) {\r
- /* spin */\r
- }\r
-\r
- while(!(inp(INPUT_STATUS_1) & 8)) {\r
- /* spin */\r
- }\r
-}\r
+++ /dev/null
-/*\r
- * Headers and definitions for the palette routines.\r
- */\r
-#include "constant.h"\r
-\r
-/* fade and flash */\r
-void fadeOn(word fade, byte *palette);\r
-void fadeOff(word fade, byte *palette);\r
-void flashOn(word fade, byte *palette);\r
-void flashOff(word fade, byte *palette);\r
-\r
-/* save and load */\r
-void palSave(byte *palette);\r
-byte *newPal();\r
-void loadPaletteFile(char *filename, byte **palette);\r
-\r
-/* blanking */\r
-void palBlack();\r
-void palWhite();\r
-\r
-/* utility */\r
-void palUpdate();\r
-void waitborder();\r
-\r
--- /dev/null
+#include "modex16.h"\r
+\r
+void\r
+main() {\r
+ byte *pal;\r
+\r
+ modexEnter();\r
+\r
+ pal = modexNewPal();\r
+ modexPalSave(pal);\r
+\r
+ modexSavePalFile("gfx.pal", pal);\r
+\r
+ modexLeave();\r
+\r
+}\r
--- /dev/null
+#include <stdio.h>\r
+#include "modex16.h"\r
+\r
+word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+void\r
+oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) {\r
+ byte plane;\r
+ word px, py;\r
+ word offset;\r
+\r
+ /* TODO Make this fast. It's SLOOOOOOW */\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(px = plane; px < bmp->width; px+=4) {\r
+ offset=px;\r
+ for(py=0; py<bmp->height; py++) {\r
+ if(!sprite || bmp->data[offset])\r
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+ offset+=bmp->width;\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+void main() {\r
+ bitmap_t bmp;\r
+ int i;\r
+ float t1, t2, t3, t4;\r
+ word start;\r
+ page_t page;\r
+\r
+ page=modexDefaultPage();\r
+\r
+ bmp = modexLoadPcx("ed.pcx");\r
+ modexEnter();\r
+\r
+ /* fix up the palette and everything */\r
+ modexPalUpdate(bmp.palette);\r
+\r
+ /* clear and draw one sprite and one bitmap */\r
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+\r
+ /* non sprite comparison */\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
+ }\r
+ t1 = (*clock-start) / 18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ modexDrawBmp(&page, 20, 20, &bmp);\r
+ }\r
+ t2 = (*clock-start) / 18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
+ }\r
+ t3 = (*clock-start) / 18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ modexDrawSprite(&page, 20, 20, &bmp);\r
+ }\r
+ t4 = (*clock-start) / 18.2;\r
+ modexLeave();\r
+\r
+ printf("Old non-sprite: %f\n", t1);\r
+ printf("New non-sprite: %f\n", t2);\r
+ printf("Old Sprite: %f\n", t3);\r
+ printf("New Sprite: %f\n", t4);\r
+\r
+ return;\r
+}\r
--- /dev/null
+#include "modex16.h"\r
+#include <stdio.h>\r
+\r
+word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+void main() {\r
+ int i, j;\r
+ word start, end;\r
+ page_t page, page2;\r
+ float elapsed;\r
+ byte *pal, *pal2=NULL;\r
+\r
+ /* load our palette */\r
+ modexLoadPalFile("gfx.pal", &pal2);\r
+\r
+ /* save the palette */\r
+ pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ modexFadeOff(1, pal);\r
+ modexPalBlack();\r
+\r
+ modexEnter();\r
+ modexPalBlack();\r
+\r
+ /* set up the page, but with 16 pixels on all borders in offscreen mem */\r
+ page=modexDefaultPage();\r
+ page2 = modexNextPage(&page);\r
+ page.width += 32;\r
+ page.height += 32;\r
+\r
+\r
+ /* fill the page with one color, but with a black border */\r
+ modexShowPage(&page2);\r
+ modexClearRegion(&page, 16, 16, SCREEN_WIDTH, SCREEN_HEIGHT, 128);\r
+ modexClearRegion(&page, 32, 32, SCREEN_WIDTH-32, SCREEN_HEIGHT-32, 42);\r
+ modexClearRegion(&page, 48, 48, SCREEN_WIDTH-64, SCREEN_HEIGHT-64, 128);\r
+ modexShowPage(&page);\r
+\r
+ /* fade in */\r
+ modexFadeOn(1, pal2);\r
+\r
+\r
+ start = *clock;\r
+ for(i=0; i<5; i++) {\r
+ /* go right */\r
+ for(j=0; j<32; j++) {\r
+ page.dx++;\r
+ modexShowPage(&page);\r
+ }\r
+ /* go left */\r
+ for(j=0; j<32; j++) {\r
+ page.dx--;\r
+ modexShowPage(&page);\r
+ }\r
+ /* go up */\r
+ for(j=0; j<32; j++) {\r
+ page.dy++;\r
+ modexShowPage(&page);\r
+ }\r
+\r
+ /* go down */\r
+ for(j=0; j<32; j++) {\r
+ page.dy--;\r
+ modexShowPage(&page);\r
+ }\r
+ }\r
+\r
+ end = *clock;\r
+\r
+ /* fade back to text mode */\r
+ modexFadeOff(1, pal2);\r
+ modexPalBlack();\r
+ modexLeave();\r
+ modexPalBlack();\r
+ modexFadeOn(1, pal);\r
+}\r
--- /dev/null
+64 x 64 Pixels\r
+\r
+0 0 0 \r
+20 0 0 \r
+0 20 0 \r
+20 20 0 \r
+0 0 20 \r
+20 0 20 \r
+0 20 20 \r
+30 30 30 \r
+30 37 30 \r
+29 32 3c \r
+3f 3f 33 \r
+3f 3f 26 \r
+3f 3f 19 \r
+3f 3f c \r
+3f 33 3f \r
+3f 33 33 \r
+3f 33 26 \r
+3f 33 19 \r
+3f 33 c \r
+3f 33 0 \r
+3f 26 3f \r
+3f 26 33 \r
+3f 26 26 \r
+3f 26 19 \r
+3f 26 c \r
+3f 26 0 \r
+3f 19 3f \r
+3f 19 33 \r
+3f 19 26 \r
+3f 19 19 \r
+3f 19 c \r
+3f 19 0 \r
+3f c 3f \r
+3f c 33 \r
+3f c 26 \r
+3f c 19 \r
+3f c c \r
+3f c 0 \r
+3f 0 33 \r
+3f 0 26 \r
+3f 0 19 \r
+3f 0 c \r
+33 3f 3f \r
+33 3f 33 \r
+33 3f 26 \r
+33 3f 19 \r
+33 3f c \r
+33 3f 0 \r
+33 33 3f \r
+33 33 33 \r
+33 33 26 \r
+33 33 19 \r
+33 33 c \r
+33 33 0 \r
+33 26 3f \r
+33 26 33 \r
+33 26 26 \r
+33 26 19 \r
+33 26 c \r
+33 26 0 \r
+33 19 3f \r
+33 19 33 \r
+33 19 26 \r
+33 19 19 \r
+33 19 c \r
+33 19 0 \r
+33 c 3f \r
+33 c 33 \r
+33 c 26 \r
+33 c 19 \r
+33 c c \r
+33 c 0 \r
+33 0 3f \r
+33 0 33 \r
+33 0 26 \r
+33 0 19 \r
+33 0 c \r
+33 0 0 \r
+26 3f 3f \r
+26 3f 33 \r
+26 3f 26 \r
+26 3f 19 \r
+26 3f c \r
+26 3f 0 \r
+26 33 3f \r
+26 33 33 \r
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+26 33 19 \r
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+26 26 26 \r
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+26 26 0 \r
+26 19 3f \r
+26 19 33 \r
+26 19 26 \r
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+26 19 c \r
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+26 c c \r
+26 c 0 \r
+26 0 3f \r
+26 0 33 \r
+26 0 26 \r
+26 0 19 \r
+26 0 c \r
+26 0 0 \r
+19 3f 3f \r
+19 3f 33 \r
+19 3f 26 \r
+19 3f 19 \r
+19 3f c \r
+19 3f 0 \r
+19 33 3f \r
+19 33 33 \r
+19 33 26 \r
+19 33 19 \r
+19 33 c \r
+19 33 0 \r
+19 26 3f \r
+19 26 33 \r
+19 26 26 \r
+19 26 19 \r
+19 26 c \r
+19 26 0 \r
+19 19 3f \r
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+19 19 19 \r
+19 19 c \r
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+19 c 3f \r
+19 c 33 \r
+19 c 26 \r
+19 c 19 \r
+19 c c \r
+19 c 0 \r
+19 0 3f \r
+19 0 33 \r
+19 0 26 \r
+19 0 19 \r
+19 0 c \r
+19 0 0 \r
+c 3f 3f \r
+c 3f 33 \r
+c 3f 26 \r
+c 3f 19 \r
+c 3f c \r
+c 3f 0 \r
+c 33 3f \r
+c 33 33 \r
+c 33 26 \r
+c 33 19 \r
+c 33 c \r
+c 33 0 \r
+c 26 3f \r
+c 26 33 \r
+c 26 26 \r
+c 26 19 \r
+c 26 c \r
+c 26 0 \r
+c 19 3f \r
+c 19 33 \r
+c 19 26 \r
+c 19 19 \r
+c 19 c \r
+c 19 0 \r
+c c 3f \r
+c c 33 \r
+c c 26 \r
+c c 19 \r
+c c c \r
+c c 0 \r
+c 0 3f \r
+c 0 33 \r
+c 0 26 \r
+c 0 19 \r
+c 0 c \r
+c 0 0 \r
+0 3f 33 \r
+0 3f 26 \r
+0 3f 19 \r
+0 3f c \r
+0 33 3f \r
+0 33 33 \r
+0 33 26 \r
+0 33 19 \r
+0 33 c \r
+0 33 0 \r
+0 26 3f \r
+0 26 33 \r
+0 26 26 \r
+0 26 19 \r
+0 26 c \r
+0 26 0 \r
+0 19 3f \r
+0 19 33 \r
+0 19 26 \r
+0 19 19 \r
+0 19 c \r
+0 19 0 \r
+0 c 3f \r
+0 c 33 \r
+0 c 26 \r
+0 c 19 \r
+0 c c \r
+0 c 0 \r
+0 0 33 \r
+0 0 26 \r
+0 0 19 \r
+0 0 c \r
+20 3f 3f \r
+10 20 20 \r
+20 3f 0 \r
+10 10 0 \r
+3f 3f 20 \r
+3f 20 0 \r
+3f 20 20 \r
+20 10 0 \r
+20 0 3f \r
+20 0 10 \r
+10 20 3f \r
+0 10 20 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+0 0 0 \r
+3f 3e 3c \r
+28 28 29 \r
+20 20 20 \r
+3f 0 0 \r
+0 3f 0 \r
+3f 3f 0 \r
+0 0 3f \r
+3f 0 3f \r
+0 3f 3f \r
+3f 3f 3f
\ No newline at end of file
--- /dev/null
+#include "modex16.h"\r
+\r
+word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+void main() {\r
+ int i;\r
+ word start;\r
+ float t1, t2;\r
+ page_t page;\r
+\r
+ page=modexDefaultPage();\r
+\r
+ modexEnter();\r
+ start = *clock;\r
+ for(i=0; i<500; i++) {\r
+ modexShowPage(&page);\r
+ }\r
+ t1 = (*clock - start)/18.2;\r
+ modexLeave();\r
+\r
+ printf("Time: %f\n", t1);\r
+}\r
--- /dev/null
+/*\r
+ * Just some handy typedefs that make it easier to think about the low\r
+ * level code\r
+ */\r
+\r
+typedef unsigned char byte;\r
+typedef unsigned short word;\r
+typedef unsigned long dword;\r
+typedef signed char sbyte;\r
+typedef signed short sword;\r
+typedef signed long sdword;\r
-wcl /0 test modex xprim xpal xblitbuf\r
-rem fixed32\r
+wcl386 test modex xprim xpal xblitbuf fixed32\r
erase *.obj\r
#include <stdlib.h>\r
#include <time.h>\r
\r
-//#include "fixed32.hpp"\r
+#include "fixed32.hpp"\r
#include "modex.hpp"\r
#include "xprim.hpp"\r
#include "xpal.hpp"\r
unsigned char pal[768];\r
COORD x1, y1, x2, y2;\r
Iangle theta1, theta2;\r
- //----Fixed32 trigSin, trigCos;\r
+ Fixed32 trigSin, trigCos;\r
blitbuf blit_image, sprite_image;\r
clock_t begin, end;\r
short int x, y, temp, done;\r
aligned_bitblitX(84, 36, &sprite_image);\r
getch();\r
\r
- //----initFixed32();\r
+ initFixed32();\r
\r
theta1=0;\r
count=0;\r