]> 4ch.mooo.com Git - 16.git/commitdiff
modified: 16/modex16/scroll.c
authorsparky4 <sparky4@cock.li>
Sat, 22 Nov 2014 21:33:54 +0000 (15:33 -0600)
committersparky4 <sparky4@cock.li>
Sat, 22 Nov 2014 21:33:54 +0000 (15:33 -0600)
modified:   16/modex16/scroll.exe
Seriously we need to render the player and animate it and load maps and have map tata triggers and unwalkable spaces and null spaces and such

16/modex16/scroll.c
16/modex16/scroll.exe

index 55ca2cedc07bab235cc820f4f0500a1c2b104e1d..6f44f399d8846d04e4124bdcc0153650bdc6f03f 100644 (file)
@@ -150,7 +150,7 @@ void main() {
                        }
                        player.tx--;\r
                }
-               else if(player.tx > 0)
+               else if(player.tx > 1)
                {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
@@ -202,7 +202,7 @@ void main() {
                        }
                        player.ty--;
                }
-               else if(player.ty > 0)// && player.ty <= draw->ty + 8)// && player.ty >= draw->ty+8)
+               else if(player.ty > 1)
                {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
index 3ff2034bbd348f0e0d51be264170846ab6d17334..fff217e53f0050c6becee79657ac8f1e89f66e42 100755 (executable)
Binary files a/16/modex16/scroll.exe and b/16/modex16/scroll.exe differ