### TODO not in particular order~:
What needs to be done
-* Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
-* tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
-* text box rendering
-* semi done text rendering
-* update map loading
-* map and item interation
-* item inventory~
-* ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested...
-* case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
-* masking layer! (i think this is not easy to accomplish!)
-
-* ==working== (very important!) optimize draw row and draw col
-
-* Study verge2's map system,
-* save feature!
-* (also important) interperator! and possibly custom map system
-* (also important) lua scripting system!
-* extend the map system!
-* engine core!
-* ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to
-* DONE to a degree MUSIC PLAYBACK!!!! WWWW
-* basic SFX from opl2 + pc speaker!
-* clean up repository after event 1.
-
-* script system for text and interaction
-
-* ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
+- [] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
+- [] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
+- [] text box rendering
+- [] semi done text rendering
+- [] update map loading
+- [] map and item interation
+- [] item inventory~
+- [] ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested...
+- [] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
+- [] masking layer! (i think this is not easy to accomplish!)
+
+- [] ==working== (very important!) optimize draw row and draw col
+
+- [] Study verge2's map system,
+- [] save feature!
+- [] (also important) interperator! and possibly custom map system
+- [] (also important) lua scripting system!
+- [] extend the map system!
+- [] engine core!
+- [] ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to
+- [x] DONE to a degree MUSIC PLAYBACK!!!! WWWW
+- [] basic SFX from opl2 + pc speaker!
+- [] clean up repository after event 1.
+
+- [] script system for text and interaction
+
+- [] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
* Use a little database to keep track of the images loaded and have manipulated the display pallette.
-* fix any bugs found
-* make the game wwww
+- [] fix any bugs found
+- [] make the game wwww