//if(keypressed>1){ keypressed=0; return keypressed; }
if(k==0)
{
- if(keyp(75) && !keyp(77)){ player.d = 4; k--; }
- if(keyp(80) && !keyp(72)){ player.d = 3; k--; }
+ if(keyp(75) && !keyp(77)){ player.d = 4; k++; }
+ if(keyp(80) && !keyp(72)){ player.d = 3; k++; }
if(keyp(77) && !keyp(75)){ player.d = 2; k++; }\r
if(keyp(72) && !keyp(80)){ player.d = 1; k++; }
}
else
{
- if(keyp(72) && !keyp(80)){ player.d = 1; k++; }
- if(keyp(77) && !keyp(75)){ player.d = 2; k++; }
+ if(keyp(72) && !keyp(80)){ player.d = 1; k--; }
+ if(keyp(77) && !keyp(75)){ player.d = 2; k--; }
if(keyp(80) && !keyp(72)){ player.d = 3; k--; }
if(keyp(75) && !keyp(77)){ player.d = 4; k--; }
}
//printf("p2: %d\n", k);
- //if(k>1 || k<-1){ dpad(0); }
+ if(k>1/* || k<-1*/){ dpad(k); }
//return keypressed=0;
}
\r