mv[0].video->page[id].dx += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx >= mv[id].dxThresh )
- {
+ //if(mv[0].video->page[id].dx >= mv[0].dxThresh )
+ //{
/* Snap the origin forward */
mv[0].video->page[id].data += 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
- }
+ //}
}
mv[0].video->page[id].dx -= player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx == 0)
- {
+ //if(mv[0].video->page[id].dx == 0)
+ //{
/* Snap the origin backward */
mv[0].video->page[id].data -= 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
- }
+ //}
}
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
mv[0].video->page[id].dy -= player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy == 0)
- {
+ //if(mv[0].video->page[id].dy == 0)
+ //{
/* Snap the origin backward */
mv[0].video->page[id].data -= 4;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
- }
+ //}
}
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
mv[0].video->page[id].dy += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy >= mv[id].dxThresh )
- {
+ //if(mv[0].video->page[id].dy >= mv[id].dxThresh )
+ //{
/* Snap the origin forward */
mv[0].video->page[id].data += 4;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
- }
-// modexClearRegion(&(mv[0].video->page[id]), 0, 0,
-// mv[0].video->page[id].width-1,
-// mv[0].video->page[id].height-1, id*2);
+ //}
}
sword chkmap(map_t *map, word q)
gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
IN_UserInput(1,1);
}
+ if(IN_KeyDown(67)) //f9
+ {
+ modexClearRegion(mv[3].page, 0, 128, 28, 36, 15);
+ IN_UserInput(1,1);
+ }
//TODO fmemtest into page
/*if(IN_KeyDown(4+1)) //4
{