player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
testkeyin=1;\r
- testcontrolnoisy=1;\r
+ testcontrolnoisy=0;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
//while(!IN_KeyDown(sc_Escape))\r
\r
#include "src/lib/16_in.h"\r
\r
-word testkeyin=1,testcontrolnoisy=0;\r
+word testkeyin=0,testcontrolnoisy=0;\r
\r
/*\r
=============================================================================\r
boolean IN_qb(byte kee)\r
{\r
//#ifdef TESTKEYIN\r
-// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
+ if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
//#endif\r
if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r