modified: src/lib/16_in.c
global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=0;\r
+ testkeyin=1;\r
testcontrolnoisy=0;\r
- testctrltype=1;\r
+ testctrltype=0;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick1);\r
//while(!IN_KeyDown(sc_Escape))\r
if (INL_KeyHook && !special)\r
INL_KeyHook();\r
//#ifdef TESTKEYIN\r
- if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]);\r
+ if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
//endif\r
outp(0x20,0x20);\r
}\r