tileset_t\r
bitmapLoadPcxTiles(char *filename, word twidth, word theight) {\r
tileset_t ts;\r
+ FILE *file;\r
+ bitmap_t result;\r
+ int i;\r
+\r
+ /* open the PCX file for reading */\r
+ file = fopen(filename, "rb");\r
+ if(!file) {\r
+ printf("Could not open %s for reading.\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* load the first part of the pcx file */\r
+ loadPcxStage1(file, &result);\r
+\r
+ /* get the number of tiles and set up the result structure */\r
+ ts.twidth = twidth;\r
+ ts.theight = theight;\r
+ ts.ntiles = (result.width/twidth) * (result.height/theight);\r
+ ts.palette = result.palette;\r
+\r
+ /* allocate the pixel storage for the tiles */\r
+ ts.data = malloc(sizeof(byte*) * ts.ntiles);\r
+ ts.data[0] = malloc(sizeof(byte) * ts.ntiles * twidth * theight);\r
+ for(i=1; i < ts.ntiles; i++) {\r
+ ts.data[i] = ts.data[i-1] + twidth * theight;\r
+ }\r
+ \r
+ /* finish off the file */\r
+ loadPcxPalette(file, &result);\r
+\r
+ fclose(file);\r
\r
return ts;\r
}\r
\r
static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
static byte tmppal[PAL_SIZE];\r
-static struct pcxHeader {\r
- byte id;\r
- byte version;\r
- byte encoding;\r
- byte bpp;\r
- word xmin;\r
- word ymin;\r
- word xmax;\r
- word ymax;\r
- word hres;\r
- word vres;\r
- byte pal16[48];\r
- byte res1;\r
- word bpplane;\r
- word palType;\r
- word hScreenSize;\r
- word vScreenSize;\r
- byte padding[54];\r
-};\r
-\r
\r
static void\r
vgaSetMode(byte mode)\r
/* spin */\r
}\r
}\r
-\r
-\r
-bitmap_t\r
-modexLoadPcx(char *filename) {\r
- FILE *file;\r
- bitmap_t result;\r
- struct pcxHeader head;\r
- long bufSize;\r
- int index;\r
- byte count, val;\r
-\r
- /* open the PCX file for reading */\r
- file = fopen(filename, "rb");\r
- if(!file) {\r
- printf("Could not open %s for reading.\n", filename);\r
- exit(-2);\r
- }\r
-\r
- /* read the header */\r
- fread(&head, sizeof(char), sizeof(struct pcxHeader), file);\r
-\r
- /* make sure this is 8bpp */\r
- if(head.bpp != 8) {\r
- printf("I only know how to handle 8bpp pcx files!\n");\r
- fclose(file);\r
- exit(-2);\r
- }\r
-\r
- /* allocate the buffer */\r
- result.width = head.xmax - head.xmin + 1;\r
- result.height = head.ymax - head.ymin + 1;\r
- bufSize = result.width * result.height;\r
- result.data = malloc(bufSize);\r
- if(!result.data) {\r
- printf("Could not allocate memory for bitmap data.");\r
- fclose(file);\r
- exit(-1);\r
- }\r
-\r
- /* read the buffer in */\r
- index = 0;\r
- do {\r
- /* get the run length and the value */\r
- count = fgetc(file);\r
- if(0xC0 == (count & 0xC0)) { /* this is the run count */\r
- count &= 0x3f;\r
- val = fgetc(file);\r
- } else {\r
- val = count;\r
- count = 1;\r
- }\r
-\r
- /* write the pixel the specified number of times */\r
- for(; count && index < bufSize; count--,index++) {\r
- result.data[index] = val;\r
- }\r
- } while(index < bufSize);\r
-\r
- /* handle the palette */\r
- fseek(file, -769, SEEK_END);\r
- val = fgetc(file);\r
- result.palette = modexNewPal();\r
- if(head.version == 5 && val == 12) {\r
- /* use the vga palette */\r
- for(index=0; !feof(file) && index < PAL_SIZE; index++) {\r
- val = fgetc(file);\r
- result.palette[index] = val >> 2;\r
- }\r
- } else {\r
- /* use the 16 color palette */\r
- for(index=0; index<48; index++) {\r
- result.palette[index] = head.pal16[index];\r
- }\r
- }\r
-\r
- fclose(file);\r
-\r
- return result;\r
-}\r