// setvideo() - This function Manages the video modes //\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, byte cm, global_game_variables_t *gv)\r
+void VGAmodeX(sword vq, boolean cm, global_game_variables_t *gv)\r
{\r
union REGS in, out;\r
\r
}\r
\r
/* -========================= Entry Points ==========================- */\r
-void\r
-modexEnter(sword vq, boolean cm, global_game_variables_t *gv)\r
+void modexEnter(sword vq, boolean cm, global_game_variables_t *gv)\r
{\r
word i;\r
dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
/* -============================ Functions =============================- */
/* mode switching, page, and plane functions */
-void VGAmodeX(sword vq, byte cm, global_game_variables_t *gv)
-void modexEnter(sword vq, byte cm, global_game_variables_t *gv);
+void VGAmodeX(sword vq, boolean cm, global_game_variables_t *gv);
+void modexEnter(sword vq, boolean cm, global_game_variables_t *gv);
long vgaGetMode();
void modexLeave();
void modexsetBaseXMode(page_t *page);