-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
#include "src/lib/16_sprit.h"
char* get_curr_anim_name(struct sprite *spri)
uint32_t huge *anim_lists_offsets = (uint32_t huge *)
((byte huge *)vrs +
vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_LIST]);
- struct vrs_animation_list_entry_t *anim_list = (struct vrs_animation_list_entry_t huge *)
- ((byte huge *)vrs +
- anim_lists_offsets[anim_index]);
+ struct vrs_animation_list_entry_t huge *anim_list = (struct vrs_animation_list_entry_t huge *)
+ ((byte huge *)vrs +
+ anim_lists_offsets[anim_index]);
// Upon new animation, start from the first sprite in it
spri->curr_anim = anim_index;
{
// Return on successful match
new_anim_index++;
- printf("%d, ", iter_id);
}
}
void animate_spri(struct sprite *spri)
{
+ int i;
// Events go here
// Draw sprite
- get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);
+ i = get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);
+ if(i < 0)
+ {
+ printf("Error retriving required sprite");
+ exit(-1);
+ }
draw_vrl1_vgax_modex( spri->x, spri->y,
spri->sprite_vrl_cont->vrl_header, spri->sprite_vrl_cont->line_offsets,
spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),
word w=0;
+
+ // DOSLIB: check our environment
+ probe_dos();
+
+ // DOSLIB: what CPU are we using?
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+ // the CPU to carry out tasks. --J.C.
+ cpu_probe();
+
+ // DOSLIB: check for VGA
+ if (!probe_vga()) {
+ printf("VGA probe failed\n");
+ return;
+ }
+ // hardware must be VGA or higher!
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+ printf("This program requires VGA or higher graphics hardware\n");
+ return;
+ }
+
+ //bmp = bitmapLoadPcx("data/chikyuu.pcx");
+ gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
+
mm.mmstarted=0;
MM_Startup(&mm, &mmi);
CA_Startup(&gvar);
+ // What should be done by read_vrs:
+ sega = (mm.bufferseg);
if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;
-// fd = open("data/spri/chikyuu.vrs", O_RDONLY|O_BINARY);
-// size = lseek(fd, 0, SEEK_END);
-// lseek(fd, 0, SEEK_SET);
-// close(fd);
+ fd = open("data/spri/chikyuu.vrs", O_RDONLY|O_BINARY);
+ size = lseek(fd, 0, SEEK_END);
+ lseek(fd, 0, SEEK_SET);
+ close(fd);
// Insert sanity cheks later
vrs.buffer = bigbuffer;
vrs.data_size = size - sizeof(struct vrl1_vgax_header);
}
vrs.vrl_line_offsets = vrl_line_offsets;
+
//read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);
spri.spritesheet = &vrs;
spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));
spri.y = 100;
// Uncomment to see broken sprites
- //if(CA_ReadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm)) baka=1; else baka=0;
- //if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bbuffer, &mm, &mmi)) baka=1; else baka=0;
-
- // DOSLIB: check our environment
- probe_dos();
-
- // DOSLIB: what CPU are we using?
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
- // the CPU to carry out tasks. --J.C.
- cpu_probe();
-
- // DOSLIB: check for VGA
- if (!probe_vga()) {
- printf("VGA probe failed\n");
- return;
- }
- // hardware must be VGA or higher!
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {
- printf("This program requires VGA or higher graphics hardware\n");
- return;
- }
-
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
-
+/* sega = mm.bufferseg;
+ if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/
/* clear and draw one sprite and one bitmap */
VGAmodeX(1, 1, &gvar);