+++ /dev/null
-/* Catacomb Apocalypse Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-// ID Engine\r
-// ID_IN.c - Input Manager\r
-// v1.0d1w\r
-// By Jason Blochowiak\r
-// Open Watcom port by sparky4\r
-//\r
-\r
-//\r
-// This module handles dealing with the various input devices\r
-//\r
-// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
-// User Mgr (for command line parms)\r
-//\r
-// Globals:\r
-// LastScan - The keyboard scan code of the last key pressed\r
-// LastASCII - The ASCII value of the last key pressed\r
-// DEBUG - there are more globals\r
-//\r
-\r
-#include "src/lib/16_in.h"\r
-\r
-#ifdef __DEBUG_InputMgr__\r
-boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0;\r
-#endif\r
-\r
-static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
-/*\r
-=============================================================================\r
-\r
- GLOBAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-struct inconfig\r
-{\r
- boolean MousePresent;\r
- boolean JoysPresent[MaxJoys];\r
- boolean Keyboard[NumCodes];\r
- boolean Paused;\r
- char LastASCII;\r
- ScanCode LastScan;\r
-\r
- KeyboardDef KbdDefs[MaxKbds];\r
- JoystickDef JoyDefs[MaxJoys];\r
-} inpu;\r
-\r
-//extern inconfig inpu;\r
-//inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
-\r
-/*\r
-=============================================================================\r
-\r
- LOCAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-\r
-#ifdef __cplusplus /* Function must be declared C style */\r
-extern "C" {\r
-#endif\r
-\r
-static struct instat {\r
- boolean IN_Started;\r
- boolean CapsLock;\r
- ScanCode CurCode,LastCode;\r
-} inst;\r
-\r
-static void (*INL_KeyHook)(void);\r
-static void interrupt (*OldKeyVect)(void);\r
-static char *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
-\r
-static byte far ASCIINames[] = // Unshifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0\r
- 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1\r
- 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2\r
- 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far ShiftNames[] = // Shifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0\r
- 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1\r
- 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2\r
- 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far SpecialNames[] = // ASCII for 0xe0 prefixed codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2\r
- 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- *ScanNames[] = // Scan code names with single chars\r
- {\r
- "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
- "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
- "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
- "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
- "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
- "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
- "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
- "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
- }, // DEBUG - consolidate these\r
- far ExtScanCodes[] = // Scan codes with >1 char names\r
- {\r
- 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
- 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
- 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
- 0x50,0x4b,0x4d,0x00\r
- },\r
- *ExtScanNames[] = // Names corresponding to ExtScanCodes\r
- {\r
- "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
- "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
- "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
- "Down","Left","Right",""\r
- };\r
-\r
-static Direction DirTable[] = // Quick lookup for total direction\r
- {\r
- //dir_Nortinest,\r
- dir_North,\r
- dir_West,\r
- dir_None,\r
- dir_East,\r
- dir_South\r
- //dir_NorthEast,\r
- //dir_Soutinest,\r
- //,dir_SouthEast\r
- };\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-// Internal routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void interrupt\r
-INL_KeyService()\r
-{\r
-static boolean special;\r
- byte k,c;\r
- register byte temp;\r
-\r
- k = inp(0x60); // Get the scan code\r
-\r
- // Tell the XT keyboard controller to clear the key\r
- outp(0x61,(temp = inp(0x61)) | 0x80);\r
- outp(0x61,temp);\r
-\r
- if (k == 0xe0) // Special key prefix\r
- special = true;\r
- else if (k == 0xe1) // Handle Pause key\r
- inpu.Paused = true;\r
- else\r
- {\r
- if (k & 0x80) // Break code\r
- {\r
- k &= 0x7f;\r
-\r
-// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
-\r
- inpu.Keyboard[k] = false;\r
- }\r
- else // Make code\r
- {\r
- inst.LastCode = inst.CurCode;\r
- inst.CurCode = inpu.LastScan = k;\r
- inpu.Keyboard[k] = true;\r
-\r
- if (special)\r
- c = SpecialNames[k];\r
- else\r
- {\r
- if (k == sc_CapsLock)\r
- {\r
- inst.CapsLock ^= true;\r
- // DEBUG - make caps lock light work\r
- }\r
-\r
- if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift]) // If shifted\r
- {\r
- c = ShiftNames[k];\r
- if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
- c += 'a' - 'A';\r
- }\r
- else\r
- {\r
- c = ASCIINames[k];\r
- if ((c >= 'a') && (c <= 'z') && inst.CapsLock)\r
- c -= 'a' - 'A';\r
- }\r
- }\r
- if (c)\r
- inpu.LastASCII = c;\r
- }\r
-\r
- special = false;\r
- }\r
-\r
- if (INL_KeyHook && !special)\r
- INL_KeyHook();\r
-#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
-#endif\r
- outp(0x20,0x20);\r
-}\r
-\r
-void\r
-Mouse(int x)\r
-{\r
- //union REGS CPURegs;\r
- //x = CPURegs.x.ax;\r
- __asm {\r
- mov ax,x\r
- int MouseInt\r
- }\r
- //int86(MouseInt,&CPURegs,&CPURegs);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
-// mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetMouseDelta(int *x,int *y)\r
-{\r
- union REGS CPURegs;\r
- Mouse(MDelta);\r
- *x = CPURegs.x.cx;\r
- *y = CPURegs.x.dx;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
-// mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetMouseButtons(void)\r
-{\r
- union REGS CPURegs;\r
- word buttons;\r
-\r
- Mouse(MButtons);\r
- buttons = CPURegs.x.bx;\r
- return(buttons);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_GetJoyAbs(word joy,word *xp,word *yp)\r
-{\r
- byte xb,yb,\r
- xs,ys;\r
- word x,y;\r
-\r
- x = y = 0;\r
- xs = joy? 2 : 0; // Find shift value for x axis\r
- xb = 1 << xs; // Use shift value to get x bit mask\r
- ys = joy? 3 : 1; // Do the same for y axis\r
- yb = 1 << ys;\r
-\r
-// Read the absolute joystick values\r
- __asm {\r
- pushf // Save some registers\r
- push si\r
- push di\r
- cli // Make sure an interrupt doesn't screw the timings\r
-\r
-\r
- mov dx,0x201\r
- in al,dx\r
- out dx,al // Clear the resistors\r
-\r
- mov ah,[xb] // Get masks into registers\r
- mov ch,[yb]\r
-\r
- xor si,si // Clear count registers\r
- xor di,di\r
- xor bh,bh // Clear high byte of bx for later\r
-\r
- push bp // Don't mess up stack frame\r
- mov bp,MaxJoyValue\r
-#ifdef __BORLANDC__\r
- }\r
-#endif\r
-loo:\r
-#ifdef __BORLANDC__\r
- __asm {\r
-#endif\r
- in al,dx // Get bits indicating whether all are finished\r
-\r
- dec bp // Check bounding register\r
- jz done // We have a silly value - abort\r
-\r
- mov bl,al // Duplicate the bits\r
- and bl,ah // Mask off useless bits (in [xb])\r
- add si,bx // Possibly increment count register\r
- mov cl,bl // Save for testing later\r
-\r
- mov bl,al\r
- and bl,ch // [yb]\r
- add di,bx\r
-\r
- add cl,bl\r
- jnz loo // If both bits were 0, drop out\r
-#ifdef __BORLANDC__\r
- }\r
-#endif\r
-done:\r
-#ifdef __BORLANDC__\r
- __asm {\r
-#endif\r
- pop bp\r
-\r
- mov cl,[xs] // Get the number of bits to shift\r
- shr si,cl // and shift the count that many times\r
-\r
- mov cl,[ys]\r
- shr di,cl\r
-\r
- mov [x],si // Store the values into the variables\r
- mov [y],di\r
-\r
- pop di\r
- pop si\r
- popf // Restore the registers\r
- }\r
-\r
- *xp = x;\r
- *yp = y;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetJoyDelta() - Returns the relative movement of the specified\r
-// joystick (from +/-127, scaled adaptively)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
-{\r
- word x,y;\r
- word time;\r
- word TimeCount = *clockw;\r
- JoystickDef *def;\r
-static word lasttime;\r
-\r
- IN_GetJoyAbs(joy,&x,&y);\r
- def = inpu.JoyDefs + joy;\r
-\r
- if (x < def->threshMinX)\r
- {\r
- if (x < def->joyMinX)\r
- x = def->joyMinX;\r
-\r
- x = -(x - def->threshMinX);\r
- x *= def->joyMultXL;\r
- x >>= JoyScaleShift;\r
- *dx = (x > 127)? -127 : -x;\r
- }\r
- else if (x > def->threshMaxX)\r
- {\r
- if (x > def->joyMaxX)\r
- x = def->joyMaxX;\r
-\r
- x = x - def->threshMaxX;\r
- x *= def->joyMultXH;\r
- x >>= JoyScaleShift;\r
- *dx = (x > 127)? 127 : x;\r
- }\r
- else\r
- *dx = 0;\r
-\r
- if (y < def->threshMinY)\r
- {\r
- if (y < def->joyMinY)\r
- y = def->joyMinY;\r
-\r
- y = -(y - def->threshMinY);\r
- y *= def->joyMultYL;\r
- y >>= JoyScaleShift;\r
- *dy = (y > 127)? -127 : -y;\r
- }\r
- else if (y > def->threshMaxY)\r
- {\r
- if (y > def->joyMaxY)\r
- y = def->joyMaxY;\r
-\r
- y = y - def->threshMaxY;\r
- y *= def->joyMultYH;\r
- y >>= JoyScaleShift;\r
- *dy = (y > 127)? 127 : y;\r
- }\r
- else\r
- *dy = 0;\r
-\r
- if (adaptive)\r
- {\r
- time = (TimeCount - lasttime) / 2;\r
- if (time)\r
- {\r
- if (time > 8)\r
- time = 8;\r
- *dx *= time;\r
- *dy *= time;\r
- }\r
- }\r
- lasttime = TimeCount;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetJoyButtons() - Returns the button status of the specified\r
-// joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetJoyButtons(word joy)\r
-{\r
-register word result;\r
-\r
- result = inp(0x201); // Get all the joystick buttons\r
- result >>= joy? 6 : 4; // Shift into bits 0-1\r
- result &= 3; // Mask off the useless bits\r
- result ^= 3;\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
-// specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-word\r
-IN_GetJoyButtonsDB(word joy)\r
-{\r
- word TimeCount = *clockw;\r
- word lasttime;\r
- word result1,result2;\r
-\r
- do\r
- {\r
- result1 = INL_GetJoyButtons(joy);\r
- lasttime = TimeCount;\r
- while(TimeCount == lasttime)\r
- result2 = INL_GetJoyButtons(joy);\r
- } while(result1 != result2);\r
- return(result1);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_StartKbd() - Sets up my keyboard stuff for use\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_StartKbd()\r
-{\r
- INL_KeyHook = 0; // Clear key hook\r
-\r
- IN_ClearKeysDown();\r
-\r
- OldKeyVect = _dos_getvect(KeyInt);\r
- _dos_setvect(KeyInt,INL_KeyService);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_ShutKbd() - Restores keyboard control to the BIOS\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutKbd(void)\r
-{\r
- pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags\r
-\r
- _dos_setvect(KeyInt,OldKeyVect);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_StartMouse() - Detects and sets up the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartMouse(void)\r
-{\r
- union REGS CPURegs;\r
- if(_dos_getvect(MouseInt))\r
- {\r
- Mouse(MReset);\r
- if(CPURegs.x.ax == 0xffff)\r
- return(true);\r
- }\r
- return(false);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_ShutMouse() - Cleans up after the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutMouse(void)\r
-{\r
-}\r
-\r
-//\r
-// INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
-//\r
-static void\r
-INL_SetJoyScale(word joy)\r
-{\r
- JoystickDef *def;\r
-\r
- def = &(inpu.JoyDefs[joy]);\r
- def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
- def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
- def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
- def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
-// to set up scaling values\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
-{\r
- word d,r;\r
- JoystickDef *def;\r
-\r
- def = &(inpu.JoyDefs[joy]);\r
-\r
- def->joyMinX = minx;\r
- def->joyMaxX = maxx;\r
- r = maxx - minx;\r
- d = r / 3;\r
- def->threshMinX = ((r / 2) - d) + minx;\r
- def->threshMaxX = ((r / 2) + d) + minx;\r
-\r
- def->joyMinY = miny;\r
- def->joyMaxY = maxy;\r
- r = maxy - miny;\r
- d = r / 3;\r
- def->threshMinY = ((r / 2) - d) + miny;\r
- def->threshMaxY = ((r / 2) + d) + miny;\r
-\r
- INL_SetJoyScale(joy);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_StartJoy() - Detects & auto-configures the specified joystick\r
-// The auto-config assumes the joystick is centered\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartJoy(word joy)\r
-{\r
- word x,y;\r
-\r
- IN_GetJoyAbs(joy,&x,&y);\r
-\r
- if\r
- (\r
- ((x == 0) || (x > MaxJoyValue - 10))\r
- || ((y == 0) || (y > MaxJoyValue - 10))\r
- )\r
- return(false);\r
- else\r
- {\r
- IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
- return(true);\r
- }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_ShutJoy() - Cleans up the joystick stuff\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutJoy(word joy)\r
-{\r
- inpu.JoysPresent[joy] = false;\r
-}\r
-\r
-// Public routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Startup() - Starts up the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Startup()\r
-{\r
- boolean checkjoys,checkmouse;\r
- word i;\r
-\r
- if (inst.IN_Started)\r
- return;\r
-\r
- checkjoys = true;\r
- checkmouse = true;\r
- for (i = 1;i < _argc;i++)\r
- {\r
- switch (US_CheckParm(_argv[i],ParmStringsIN))\r
- {\r
- case 0:\r
- checkjoys = false;\r
- break;\r
- case 1:\r
- checkmouse = false;\r
- break;\r
- }\r
- }\r
-\r
- INL_StartKbd();\r
- inpu.MousePresent = checkmouse? INL_StartMouse() : false;\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
-\r
- inst.IN_Started = true;\r
-\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Default() - Sets up default conditions for the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Default(boolean gotit,player_t *player,ControlType nt)\r
-{\r
- int i;\r
- if\r
- (\r
- (!gotit)\r
- || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
- || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
- || ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
- )\r
- nt = ctrl_Keyboard1;\r
- inpu.KbdDefs[0].button0 = 0x1c;\r
- inpu.KbdDefs[0].button1 = 0x38;\r
- //in.KbdDefs[0].upleft = 0x47;\r
- inpu.KbdDefs[0].up = 0x48;\r
- //in.KbdDefs[0].upright = 0x49;\r
- inpu.KbdDefs[0].left = 0x4b;\r
- inpu.KbdDefs[0].right = 0x4d;\r
- //in.KbdDefs[0].downleft = 0x4f;\r
- inpu.KbdDefs[0].down = 0x50;\r
- //in.KbdDefs[0].downright = 0x51;\r
- IN_SetControlType(0,player,nt);\r
- for(i=0; i>MaxPlayers;i++)\r
- player[i].d=2;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Shutdown() - Shuts down the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Shutdown()\r
-{\r
- word i;\r
-\r
- if (!inst.IN_Started)\r
- return;\r
-\r
- INL_ShutMouse();\r
- for (i = 0;i < MaxJoys;i++)\r
- INL_ShutJoy(i);\r
- INL_ShutKbd();\r
-\r
- inst.IN_Started = false;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
-// everytime a real make/break code gets hit\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetKeyHook(void (*hook)())\r
-{\r
- INL_KeyHook = hook;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_ClearKeyDown() - Clears the keyboard array\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ClearKeysDown()\r
-{\r
- //int i;\r
-\r
- inpu.LastScan = sc_None;\r
- inpu.LastASCII = key_None;\r
- memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
-{\r
- if (buttons & (1 << 0))\r
- info->button0 = true;\r
- if (buttons & (1 << 1))\r
- info->button1 = true;\r
-\r
- info->x += dx;\r
- info->y += dy;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
-// struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadCursor(CursorInfo *info)\r
-{\r
- word i,\r
- buttons;\r
- int dx,dy;\r
-\r
- info->x = info->y = 0;\r
- info->button0 = info->button1 = false;\r
-\r
- if (inpu.MousePresent)\r
- {\r
- buttons = INL_GetMouseButtons();\r
- INL_GetMouseDelta(&dx,&dy);\r
- INL_AdjustCursor(info,buttons,dx,dy);\r
- }\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- {\r
- if (!inpu.JoysPresent[i])\r
- continue;\r
-\r
- buttons = INL_GetJoyButtons(i);\r
- INL_GetJoyDelta(i,&dx,&dy,true);\r
- dx /= 64;\r
- dy /= 64;\r
- INL_AdjustCursor(info,buttons,dx,dy);\r
- }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_ReadControl() - Reads the device associated with the specified\r
-// player and fills in the control info struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void near\r
-IN_ReadControl(int pn,player_t *player)\r
-{\r
- boolean realdelta;\r
-#if DEMO0\r
- byte dbyte;\r
-#endif\r
- word buttons;\r
- int dx,dy;\r
- Motion mx,my;\r
- ControlType type;\r
- sword conpee;\r
- byte dir=DirTable[2];\r
-register KeyboardDef *def;\r
-\r
- dx = dy = 0;\r
- mx = my = motion_None;\r
- buttons = 0;\r
-\r
-#if DEMO0\r
- if (DemoMode == demo_Playback)\r
- {\r
- dbyte = DemoBuffer[DemoOffset + 1];\r
- my = (dbyte & 3) - 1;\r
- mx = ((dbyte >> 2) & 3) - 1;\r
- buttons = (dbyte >> 4) & 3;\r
-\r
- if (!(--DemoBuffer[DemoOffset]))\r
- {\r
- DemoOffset += 2;\r
- if (DemoOffset >= DemoSize)\r
- DemoMode = demo_PlayDone;\r
- }\r
-\r
- realdelta = false;\r
- }\r
- else if (DemoMode == demo_PlayDone)\r
- Quit("Demo playback exceeded");\r
- else\r
- {\r
-#endif\r
- switch (type = player[pn].Controls)\r
- {\r
- case ctrl_Keyboard1:\r
- case ctrl_Keyboard2:\r
- def = &(inpu.KbdDefs[type - ctrl_Keyboard]);\r
-\r
-/* if (Keyboard[def->upleft])\r
- mx = motion_Left,my = motion_Up;\r
- else if (Keyboard[def->upright])\r
- mx = motion_Right,my = motion_Up;\r
- else if (Keyboard[def->downleft])\r
- mx = motion_Left,my = motion_Down;\r
- else if (Keyboard[def->downright])\r
- mx = motion_Right,my = motion_Down;*/\r
-//TODO: make this into a function that the joystick AND keyboard can use wwww\r
- if(DIRECTIONIFELSE)//(player[pn].info.dir == 2)\r
- {\r
- if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
- my = motion_Up;\r
- if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
- my = motion_Down;\r
- }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
- mx = motion_Left;\r
- if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
- mx = motion_Right;\r
- }else{ //2 keys pressed\r
- switch (player[pn].pdir)\r
- {\r
- case 0:\r
- case 4:\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
- else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
- break;\r
- case 1:\r
- case 3:\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
- else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
- break;\r
- default:\r
- break;\r
- }\r
-#ifdef __DEBUG_InputMgr__\r
- //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }\r
-#endif\r
- }\r
- }\r
- //input from player\r
- if (inpu.Keyboard[def->button0])\r
- buttons += 1 << 0;\r
- if (inpu.Keyboard[def->button1])\r
- buttons += 1 << 1;\r
- realdelta = false;\r
- break;\r
- case ctrl_Joystick1:\r
- case ctrl_Joystick2:\r
- INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
- buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
- realdelta = true;\r
- break;\r
- case ctrl_Mouse:\r
- INL_GetMouseDelta(&dx,&dy);\r
- buttons = INL_GetMouseButtons();\r
- realdelta = true;\r
- break;\r
- }\r
-#ifdef DEMO0\r
- }\r
-#endif\r
-\r
- if (realdelta)\r
- {\r
- mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
- my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
- }\r
- else\r
- {\r
- dx = mx;// * 127;\r
- dy = my;// * 127;\r
- }\r
-\r
- player[pn].info.x = dx;\r
- player[pn].info.xaxis = mx;\r
- player[pn].info.y = dy;\r
- player[pn].info.yaxis = my;\r
- player[pn].info.button0 = buttons & (1 << 0);\r
- player[pn].info.button1 = buttons & (1 << 1);\r
- player[pn].info.button2 = buttons & (1 << 2);\r
- player[pn].info.button3 = buttons & (1 << 3);\r
-// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
- conpee=(((my + 1) * 2) + (mx + 1))-1;\r
- player[pn].info.dir = DirTable[conpee];\r
-\r
- if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
- if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
- {\r
- if(dir==2) player[pn].d = player[pn].info.dir;\r
- else player[pn].d = DirTable[dir];\r
- }\r
-\r
-#if DEMO0\r
- if (DemoMode == demo_Record)\r
- {\r
- // Pack the control info into a byte\r
- dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
-\r
- if\r
- (\r
- (DemoBuffer[DemoOffset + 1] == dbyte)\r
- && (DemoBuffer[DemoOffset] < 255)\r
- )\r
- (DemoBuffer[DemoOffset])++;\r
- else\r
- {\r
- if (DemoOffset || DemoBuffer[DemoOffset])\r
- DemoOffset += 2;\r
-\r
- if (DemoOffset >= DemoSize)\r
- Quit("Demo buffer overflow");\r
-\r
- DemoBuffer[DemoOffset] = 1;\r
- DemoBuffer[DemoOffset + 1] = dbyte;\r
- }\r
- }\r
-#endif\r
-#ifdef __DEBUG_InputMgr__\r
-if(dbg_testcontrolnoisy > 0)\r
-if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1)\r
-{\r
- //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3);\r
- //printf("q=%d ", player[pn].q);\r
- //printf("cpee=%c ", dirchar(conpee));\r
- printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));\r
- /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
- //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
- printf("\n");\r
-}\r
-#endif\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_SetControlType() - Sets the control type to be used by the specified\r
-// player\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetControlType(word pn,player_t *player,ControlType type)\r
-{\r
- // DEBUG - check that requested type is present?\r
- player[pn].Controls = type;\r
-}\r
-\r
-#if DEMO0\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
-// size passed. Returns if the buffer allocation was successful\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_StartDemoRecord(word bufsize)\r
-{\r
- if (!bufsize)\r
- return(false);\r
-\r
- MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
- DemoMode = demo_Record;\r
- DemoSize = bufsize & ~1;\r
- DemoOffset = 0;\r
- DemoBuffer[0] = DemoBuffer[1] = 0;\r
-\r
- return(true);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)\r
-{\r
- DemoBuffer = buffer;\r
- DemoMode = demo_Playback;\r
- DemoSize = bufsize & ~1;\r
- DemoOffset = 0;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_StopDemo() - Turns off demo mode\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StopDemo(void)\r
-{\r
- if ((DemoMode == demo_Record) && DemoOffset)\r
- DemoOffset += 2;\r
-\r
- DemoMode = demo_Off;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_FreeDemoBuffer(void)\r
-{\r
- if (DemoBuffer)\r
- MM_FreePtr((memptr *)&DemoBuffer);\r
-}\r
-#endif\r
-\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_GetScanName() - Returns a string containing the name of the\r
-// specified scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-byte *\r
-IN_GetScanName(ScanCode scan)\r
-{\r
- byte **p;\r
- ScanCode far *s;\r
-\r
- for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
- if (*s == scan)\r
- return(*p);\r
-\r
- return(ScanNames[scan]);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
-// returns the scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-ScanCode\r
-IN_WaitForKey()\r
-{\r
- ScanCode result;\r
-\r
- while (!(result = inpu.LastScan))\r
- ;\r
- inpu.LastScan = 0;\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
-// returns the ASCII value\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-char\r
-IN_WaitForASCII()\r
-{\r
- char result;\r
-\r
- while (!(result = inpu.LastASCII))\r
- ;\r
- inpu.LastASCII = '\0';\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_AckBack() - Waits for either an ASCII keypress or a button press\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_AckBack()\r
-{\r
- word i;\r
-\r
- while (!inpu.LastScan)\r
- {\r
- if (inpu.MousePresent)\r
- {\r
- if (INL_GetMouseButtons())\r
- {\r
- while (INL_GetMouseButtons())\r
- ;\r
- return;\r
- }\r
- }\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- {\r
- if (inpu.JoysPresent[i])\r
- {\r
- if (IN_GetJoyButtonsDB(i))\r
- {\r
- while (IN_GetJoyButtonsDB(i))\r
- ;\r
- return;\r
- }\r
- }\r
- }\r
- }\r
-\r
- IN_ClearKey(inpu.LastScan);\r
- inpu.LastScan = sc_None;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Ack() - Clears user input & then calls IN_AckBack()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Ack()\r
-{\r
- word i;\r
-\r
- if (!inst.IN_Started)\r
- return;\r
-\r
- IN_ClearKey(inpu.LastScan);\r
- inpu.LastScan = sc_None;\r
-\r
- if (inpu.MousePresent)\r
- while (INL_GetMouseButtons())\r
- ;\r
- for (i = 0;i < MaxJoys;i++)\r
- if (inpu.JoysPresent[i])\r
- while (IN_GetJoyButtonsDB(i))\r
- ;\r
-\r
- IN_AckBack();\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_IsUserInput() - Returns true if a key has been pressed or a button\r
-// is down\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_IsUserInput()\r
-{\r
- boolean result;\r
- word i;\r
-\r
- result = inpu.LastScan;\r
-\r
- if (inpu.MousePresent)\r
- if (INL_GetMouseButtons())\r
- result = true;\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- if (inpu.JoysPresent[i])\r
- if (INL_GetJoyButtons(i))\r
- result = true;\r
-\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
-// user pressing a key or a mouse button. If the clear flag is set, it\r
-// then either clears the key or waits for the user to let the mouse\r
-// button up.\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_UserInput(dword delay,boolean clear)\r
-{\r
- word TimeCount = *clockw;\r
- word lasttime;\r
-\r
- lasttime = TimeCount;\r
- do\r
- {\r
- if (IN_IsUserInput())\r
- {\r
- if (clear)\r
- IN_AckBack();\r
- return(true);\r
- }\r
- } while (TimeCount - lasttime < delay);\r
- return(false);\r
-}\r
-\r
-boolean IN_KeyDown(byte code)\r
-{\r
- return inpu.Keyboard[code];\r
-}\r
-\r
-void IN_ClearKey(byte code)\r
-{\r
- inpu.Keyboard[code] = false;\r
- if(code == inpu.LastScan)\r
- inpu.LastScan = sc_None;\r
- }\r
-\r
-boolean IN_qb(byte kee)\r
-{\r
-#ifdef __DEBUG_InputMgr__\r
-// if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
-#endif\r
- if(inpu.Keyboard[kee]==true) return 1;\r
- else return 0;\r
-}\r
-\r
-//init player!\r
-void IN_initplayer(player_t *player, word pn)\r
-{\r
- player[pn].x = player[pn].tx*TILEWH;\r
- player[pn].y = player[pn].ty*TILEWH;\r
- player[pn].triggerx = player[pn].tx;\r
- player[pn].triggery = player[pn].ty+1;\r
-/* player[0].info.x = player[0].tx;\r
- player[0].info.xaxis = player[0].tx*TILEWH;\r
- player[0].info.y = player[0].ty;\r
- player[0].info.yaxis = player[0].ty*TILEWH;*/\r
- player[pn].q=1;\r
- player[pn].d=2;\r
- player[pn].hp=4;\r
- player[pn].speed=4;\r
- player[pn].persist_aniframe=0;\r
- player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww\r
-}\r
+++ /dev/null
-/* Catacomb Apocalypse Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-// ID Engine\r
-// ID_IN.h - Header file for Input Manager\r
-// v1.0d1w\r
-// By Jason Blochowiak\r
-// Open Watcom port by sparky4\r
-//\r
-\r
-#ifndef __16_IN__\r
-#define __16_IN__\r
-\r
-#include <string.h>\r
-#include "src/lib/16_head.h"\r
-#include "src/lib/16_timer.h"\r
-#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
-#include "src/lib/16_dbg.h"\r
-#include "src/lib/16_sprit.h"\r
-//#include "src/lib/bitmap.h" //old format\r
-#endif\r
-#ifdef __DEBUG__\r
-#define __DEBUG_InputMgr__\r
-extern boolean dbg_testkeyin,dbg_testcontrolnoisy;\r
-#endif\r
-\r
-//if else for gfxtesting and direction\r
-//player[pn].d == 2 ||\r
-//player[pn].d != 2 ||\r
-#define DIRECTIONIFELSE (player[pn].info.dir == 2)\r
-//#define NDIRECTIONIFELSE (player[pn].info.dir != 2)\r
-\r
-#define KeyInt 9 // The keyboard ISR number\r
-\r
-// Stuff for the joystick\r
-#define JoyScaleMax 32768\r
-#define JoyScaleShift 8\r
-#define MaxJoyValue 5000\r
-\r
-#define MaxPlayers 4\r
-#define MaxKbds 2\r
-#define MaxJoys 2\r
-#define MaxPads 2\r
-#define NumCodes 128\r
-\r
-typedef byte ScanCode;\r
-#define sc_None 0\r
-#define sc_Bad 0xff\r
-#define sc_Return 0x1c\r
-#define sc_Enter sc_Return\r
-#define sc_Escape 0x01\r
-#define sc_Space 0x39\r
-#define sc_BackSpace 0x0e\r
-#define sc_Tab 0x0f\r
-#define sc_Alt 0x38\r
-#define sc_Control 0x1d\r
-#define sc_CapsLock 0x3a\r
-#define sc_LShift 0x2a\r
-#define sc_RShift 0x36\r
-#define sc_UpArrow 0x48\r
-#define sc_DownArrow 0x50\r
-#define sc_LeftArrow 0x4b\r
-#define sc_RightArrow 0x4d\r
-#define sc_Insert 0x52\r
-#define sc_Delete 0x53\r
-#define sc_Home 0x47\r
-#define sc_End 0x4f\r
-#define sc_PgUp 0x49\r
-#define sc_PgDn 0x51\r
-#define sc_F1 0x3b\r
-#define sc_F2 0x3c\r
-#define sc_F3 0x3d\r
-#define sc_F4 0x3e\r
-#define sc_F5 0x3f\r
-#define sc_F6 0x40\r
-#define sc_F7 0x41\r
-#define sc_F8 0x42\r
-#define sc_F9 0x43\r
-#define sc_F10 0x44\r
-#define sc_F11 0x57\r
-#define sc_F12 0x59\r
-\r
-#define sc_1 0x02\r
-#define sc_2 0x03\r
-#define sc_3 0x04\r
-#define sc_4 0x05\r
-#define sc_5 0x06\r
-#define sc_6 0x07\r
-#define sc_7 0x08\r
-#define sc_8 0x09\r
-#define sc_9 0x0a\r
-#define sc_0 0x0b\r
-\r
-#define sc_A 0x1e\r
-#define sc_B 0x30\r
-#define sc_C 0x2e\r
-#define sc_D 0x20\r
-#define sc_E 0x12\r
-#define sc_F 0x21\r
-#define sc_G 0x22\r
-#define sc_H 0x23\r
-#define sc_I 0x17\r
-#define sc_J 0x24\r
-#define sc_K 0x25\r
-#define sc_L 0x26\r
-#define sc_M 0x32\r
-#define sc_N 0x31\r
-#define sc_O 0x18\r
-#define sc_P 0x19\r
-#define sc_Q 0x10\r
-#define sc_R 0x13\r
-#define sc_S 0x1f\r
-#define sc_T 0x14\r
-#define sc_U 0x16\r
-#define sc_V 0x2f\r
-#define sc_W 0x11\r
-#define sc_X 0x2d\r
-#define sc_Y 0x15\r
-#define sc_Z 0x2c\r
-\r
-#define key_None 0\r
-#define key_Return 0x0d\r
-#define key_Enter key_Return\r
-#define key_Escape 0x1b\r
-#define key_Space 0x20\r
-#define key_BackSpace 0x08\r
-#define key_Tab 0x09\r
-#define key_Delete 0x7f\r
-\r
-#define key_LSuper 0x5b\r
-#define key_RSuper 0x5c\r
-#define key_Menu 0x5d\r
-\r
-// Stuff for the mouse\r
-#define MReset 0\r
-#define MButtons 3\r
-#define MDelta 11\r
-\r
-#define MouseInt 0x33\r
-#ifdef DEMO0\r
-typedef enum {\r
- demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
- } Demo;\r
-#endif\r
-typedef enum {\r
- //ctrl_None, // MDM (GAMERS EDGE) - added\r
- ctrl_Keyboard,\r
- ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
- ctrl_Joystick,\r
- ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
- ctrl_Mouse,\r
- } ControlType;\r
-typedef enum {\r
- motion_Left = -1,motion_Up = -1,\r
- motion_None = 0,\r
- motion_Right = 1,motion_Down = 1\r
- } Motion;\r
-typedef enum {\r
- dir_North,//dir_NorthEast,\r
- dir_West,//dir_Nortinest,\r
- dir_None,\r
- dir_East,//,dir_SouthEast,\r
- dir_South,//dir_Soutinest,\r
- } Direction;\r
-typedef struct {\r
- boolean near button0,button1,button2,button3;\r
- int near x,y;\r
- Motion near xaxis,yaxis;\r
- Direction near dir;\r
- } CursorInfo;\r
-\r
-typedef struct {\r
- ScanCode near button0,button1,\r
- //upleft,\r
- up,\r
- down,\r
- left,\r
- right\r
- //upright,\r
- //downleft,\r
- //,downright\r
- ;\r
- } KeyboardDef;\r
-typedef struct {\r
- word near joyMinX,joyMinY,\r
- threshMinX,threshMinY,\r
- threshMaxX,threshMaxY,\r
- joyMaxX,joyMaxY,\r
- joyMultXL,joyMultYL,\r
- joyMultXH,joyMultYH;\r
- } JoystickDef;\r
-\r
-typedef struct\r
-{\r
- int x; //player exact position on the viewable map\r
- int y; //player exact position on the viewable map\r
- int tx; //player tile position on the viewable map\r
- int ty; //player tile position on the viewable map\r
- int triggerx; //player's trigger box tile position on the viewable map\r
- int triggery; //player's trigger box tile position on the viewable map\r
- int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
- int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
- byte d; //direction to render sprite!! wwww\r
- byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
- byte near pdir; //previous direction~\r
- //byte near kd[2]; //array of arrow key pressed\r
- word speed; //player speed!\r
- word spt; //speed per tile\r
-//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
-// planar_buf_t data; //supposively the sprite sheet data\r
-////0000----\r
-#ifdef __WATCOMC__\r
- struct sprite *spri; //supposively the sprite sheet data\r
- memptr gr;\r
-#endif\r
- bitmap_t *data; //supposively the sprite sheet data//old format\r
- sword hp; //hitpoints of the player\r
- int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
- CursorInfo info;\r
- ControlType Controls;\r
-} player_t;\r
-\r
-/*\r
-=============================================================================\r
-\r
- GLOBAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-/*extern struct inconfig\r
-{\r
- boolean MousePresent;\r
- boolean JoysPresent[MaxJoys];\r
- boolean Keyboard[NumCodes];\r
- boolean Paused;\r
- char LastASCII;\r
- ScanCode LastScan;\r
-\r
- KeyboardDef KbdDefs[MaxKbds];\r
- JoystickDef JoyDefs[MaxJoys];\r
-} inpu;*/\r
-\r
-#ifdef DEMO0\r
- static Demo DemoMode = demo_Off;\r
- static byte /*_seg*/ *DemoBuffer;\r
- static word DemoOffset,DemoSize;\r
-#endif\r
-\r
-// Internal routines\r
-extern void interrupt INL_KeyService();\r
-extern void Mouse(int x);\r
-//static void INL_GetMouseDelta(int *x,int *y);\r
-//static word INL_GetMouseButtons(void);\r
-extern void IN_GetJoyAbs(word joy,word *xp,word *yp);\r
-//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);\r
-//static word INL_GetJoyButtons(word joy);\r
-extern word IN_GetJoyButtonsDB(word joy);\r
-//static void INL_StartKbd(void);\r
-//static void INL_ShutKbd(void);\r
-//static boolean INL_StartMouse(void);\r
-//static void INL_ShutMouse(void);\r
-//static void INL_SetJoyScale(word joy);\r
-extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);\r
-//static boolean INL_StartJoy(word joy);\r
-//static void INL_ShutJoy(word joy);\r
-extern void IN_Startup();\r
-extern void IN_Default(boolean gotit,player_t *player,ControlType nt);\r
-extern void IN_Shutdown();\r
-extern void IN_SetKeyHook(void (*hook)());\r
-extern void IN_ClearKeysDown();\r
-//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);\r
-extern void IN_ReadCursor(CursorInfo *info);\r
-extern void near IN_ReadControl(int pn,player_t *player);\r
-extern void IN_SetControlType(word pn,player_t *player,ControlType type);\r
-#if DEMO0\r
-extern boolean IN_StartDemoRecord(word bufsize);\r
-extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);\r
-extern void IN_StopDemo(void);\r
-extern void IN_FreeDemoBuffer(void);\r
-#endif\r
-extern byte *IN_GetScanName(ScanCode scan);\r
-extern ScanCode IN_WaitForKey();\r
-extern char IN_WaitForASCII();\r
-extern void IN_AckBack();\r
-extern void IN_Ack();\r
-extern boolean IN_IsUserInput();\r
-extern boolean IN_UserInput(dword delay,boolean clear);\r
-extern boolean IN_KeyDown(byte code);\r
-extern void IN_ClearKey(byte code);\r
-extern boolean IN_qb(byte kee);\r
-void IN_initplayer(player_t *player, word pn);\r
-\r
-#endif\r
#include "src/lib/16_dbg.h"\r
\r
#define MODEXZ\r
-boolean dbg_noplayerinpu=1;\r
+//boolean dbg_noplayerinpu=1;\r
\r
//TODO: known issues the array dependent mv stuff and player arrays\r
global_game_variables_t gvar;\r
static map_t map;\r
-player_t *player;\r
-map_view_t *mv;\r
+player_t player[MaxPlayers];\r
+map_view_t mv[4];\r
float t;\r
sword bakapee;\r
pan_t pan;\r
pan.pn=0;\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
//TODO: USE MM AND CA AND PM WWWWWWWW\r
- player = malloc(sizeof(player_t));\r
- player->ent = malloc(sizeof(entity_t));\r
- player->ent->spri = malloc(sizeof(struct sprite));\r
- player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
+ player[0].ent = malloc(sizeof(entity_t));\r
+ player[0].ent->spri = malloc(sizeof(struct sprite));\r
+ player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
fprintf(stderr, "testing map load~ ");\r
\r
// data\r
printf("loading sprite\n");\r
- read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); printf("sprite loaded\n");\r
+ read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); printf("sprite loaded\n");\r
\r
// input!\r
if(!dbg_noplayerinpu)\r
{\r
- IN_Default(0, player,ctrl_Joystick); printf("IN_defaulted\n");\r
+ IN_Default(0, &player,ctrl_Keyboard1); printf("IN_defaulted\n");\r
}\r
\r
// save the palette\r
{\r
//sprintf(&gvar.pee, "press a key for video setup");\r
strcpy(global_temp_status_text, "press a key for video setup");\r
- modexprint(mv->page, 0, 64, 1, 7, 0, global_temp_status_text);\r
+ modexprint(mv[0].page, 0, 64, 1, 7, 0, global_temp_status_text);\r
getch();\r
}\r
modexHiganbanaPageSetup(&gvar.video);\r
- mv->page = &gvar.video.page[0];\r
- mv->map = ↦\r
- mv->video = &gvar.video;\r
- mv->pan = &pan;\r
- player->ent->spri->x = player->ent->spri->y = 20;\r
+ mv[0].page = &gvar.video.page[0];\r
+ mv[0].map = ↦\r
+ mv[0].video = &gvar.video;\r
+ mv[0].pan = &pan;\r
+ player[0].ent->spri->x = player[0].ent->spri->y = 20;\r
\r
// set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(mv, 0, 0);\r
+ mapGoTo(&mv, 0, 0);\r
#endif\r
\r
//TODO: put player in starting position of spot\r
//default player position on the viewable map\r
- player->tx = mv->tx + mv->page->tilemidposscreenx;\r
- player->ty = mv->ty + mv->page->tilemidposscreeny;\r
- IN_initplayer(player); printf("player inited\n");\r
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
+ IN_initplayer(&player, 0); printf("player inited\n");\r
\r
- i = set_anim_by_id(player->ent->spri, 11);\r
- print_anim_ids(player->ent->spri);\r
+ i = set_anim_by_id(player[0].ent->spri, 11);\r
+ print_anim_ids(player[0].ent->spri);\r
if (i == -1)\r
{\r
#ifdef FADE\r
#endif\r
exit(-4);\r
}\r
- //animate_spri(&(player->ent->spri));\r
+ //animate_spri(&(player[0].ent->spri));\r
printf("spri ok\n");\r
\r
- modexShowPage(mv->page);//!(gvar.video.p)\r
+ modexShowPage(mv[0].page);//!(gvar.video.p)\r
shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
printf("LOOP\n");\r
if(!dbg_noplayerinpu)\r
- while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(player);\r
+ IN_ReadControl(0, &player);\r
if(!panswitch){\r
- walk(player->ent, mv);\r
+ walk(player[0].ent, mv);\r
+ //walk(mv, &player, 0);\r
}\r
\r
//the scripting stuff....\r
-/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
+/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
*/ //debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
- if(IN_KeyDown(25)){ modexpdump(mv->page);\r
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
IN_UserInput(1,1);\r
} //p\r
#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); }\r
if(IN_KeyDown(22)){\r
printf("2paloffset = %d\n", paloffset/3);\r
IN_UserInput(1,1);\r
}\r
if(IN_KeyDown(67)) //f9\r
{\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);\r
}\r
if(IN_KeyDown(66)) //f8\r
{\r
- // modexDrawSprite(mv->page, 16, 16, p);\r
- modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
+ // modexDrawSprite(mv[0].page, 16, 16, p);\r
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
}\r
//TODO fmemtest into page\r
/*if(IN_KeyDown(4+1)) //4\r
if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
//if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
#endif\r
- if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync!\r
- player->hp = 0;\r
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
+ player[0].hp = 0;\r
}\r
\r
else\r
Shutdown16(&gvar);\r
printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
- printf("tx: %d ", mv->tx);\r
- printf("ty: %d\n", mv->ty);\r
+ printf("tx: %d ", mv[0].tx);\r
+ printf("ty: %d\n", mv[0].ty);\r
printf("\n");\r
printf("player vars:\n");\r
- printf(" x: %d", player->x); printf(" y: %d\n", player->y);\r
- //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
- //else printf("\nplayer->y: %d\n", player->y);\r
- printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty);\r
- printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery);\r
- printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d);\r
- printf(" pdir=%d\n", player->pdir);\r
- printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
+ printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);\r
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);\r
+ //else printf("\nplayer[0].y: %d\n", player[0].y);\r
+ printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);\r
+ printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);\r
+ printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);\r
+ printf(" pdir=%d\n", player[0].pdir);\r
+ printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);\r
printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\r
printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\r
printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\r
//0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
//0000printf("gvar.video.clk=%f", gvar.video.clk);\r
printf("\n");\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
\r
printf("\n");\r
switch(detectcpu())\r