printf("chkcolor end~\n");
free(pal);
}
+/*
+; on entry X,Y = location and C = color (0-15)
+putpixel proc near uses ax bx cx dx
+
+; byte offset = Y * (horz_res / 8) + int(X / 8)
+
+ mov ax,Y ; calculate offset
+ mov dx,80 ;
+ mul dx ; ax = y * 80
+ mov bx,X ;
+ mov cl,bl ; save low byte for below
+ shr bx,03 ; div by 8
+ add bx,ax ; bx = offset this group of 8 pixels
+
+ mov dx,03CEh ; set to video hardware controller
+
+ and cl,07h ; Compute bit mask from X-coordinates
+ xor cl,07h ; and put in ah
+ mov ah,01h ;
+ shl ah,cl ;
+ mov al,08h ; bit mask register
+ out dx,ax ;
+
+ mov ax,0205h ; read mode 0, write mode 2
+ out dx,ax ;
+
+ mov al,es:[bx] ; load to latch register
+ mov al,Color
+ mov es:[bx],al ; write to register
+
+ ret
+putpixel endp*/
void bputs(/*bmp_t *bmp, */unsigned x, unsigned y, const char *s)\r
{\r