// DEBUG - there are more globals\r
//\r
\r
-#include "src/lib/16_in.h"\r
+#include "src/lib/16_in_1.h"\r
#pragma hdrstop\r
\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
JoystickDef JoyDefs[MaxJoys];\r
} inpu;*/\r
\r
-//inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
+//gvar->in.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
\r
/*\r
=============================================================================\r
//\r
///////////////////////////////////////////////////////////////////////////\r
/*static */void interrupt\r
-INL_KeyService(void)//!\r
+INL_KeyService(global_game_variables_t *gvar)//!\r
{\r
static boolean special;\r
byte k,c,\r
if (k == 0xe0) // Special key prefix\r
special = true;\r
else if (k == 0xe1) // Handle Pause key\r
- inpu.Paused = true;\r
+ gvar->in.Paused = true;\r
else\r
{\r
if (k & 0x80) // Break code\r
\r
// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
\r
- inpu.Keyboard[k] = false;\r
+ gvar->in.Keyboard[k] = false;\r
}\r
else // Make code\r
{\r
- inst.LastCode = inst.CurCode;\r
- inst.CurCode = inpu.LastScan = k;\r
- inpu.Keyboard[k] = true;\r
+ gvar->in.LastCode = gvar->in.CurCode;\r
+ gvar->in.CurCode = gvar->in.LastScan = k;\r
+ gvar->in.Keyboard[k] = true;\r
\r
if (special)\r
c = SpecialNames[k];\r
{\r
if (k == sc_CapsLock)\r
{\r
- inst.CapsLock ^= true;\r
+ gvar->in.CapsLock ^= true;\r
// DEBUG - make caps lock light work\r
}\r
\r
- if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift]) // If shifted\r
+ if (gvar->in.Keyboard[sc_LShift] || gvar->in.Keyboard[sc_RShift]) // If shifted\r
{\r
c = ShiftNames[k];\r
- if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
+ if ((c >= 'A') && (c <= 'Z') && gvar->in.CapsLock)\r
c += 'a' - 'A';\r
}\r
else\r
{\r
c = ASCIINames[k];\r
- if ((c >= 'a') && (c <= 'z') && inst.CapsLock)\r
+ if ((c >= 'a') && (c <= 'z') && gvar->in.CapsLock)\r
c -= 'a' - 'A';\r
}\r
}\r
if (c)\r
- inpu.LastASCII = c;\r
+ gvar->in.LastASCII = c;\r
}\r
\r
special = false;\r
\r
if (INL_KeyHook && !special)\r
INL_KeyHook();\r
-#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
+#ifdef __DEBUG_InputMgr2__\r
+ if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, gvar->in.Keyboard[k]);\r
#endif\r
outportb(0x20,0x20);\r
}\r
// joystick (from +/-127)\r
//\r
///////////////////////////////////////////////////////////////////////////\r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/)//!\r
+void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar)//!\r
{\r
word x,y;\r
word TimeCount = *clockw;\r
static word lasttime;\r
\r
IN_GetJoyAbs(joy,&x,&y);\r
- def = inpu.JoyDefs + joy;\r
+ def = gvar->in.JoyDefs + joy;\r
\r
if (x < def->threshMinX)\r
{\r
//\r
///////////////////////////////////////////////////////////////////////////\r
static void\r
-INL_StartKbd(void)\r
+INL_StartKbd(global_game_variables_t *gvar)\r
{\r
INL_KeyHook = NULL; // Clear key hook\r
\r
- IN_ClearKeysDown();\r
+ IN_ClearKeysDown(gvar);\r
\r
OldKeyVect = getvect(KeyInt);//IN_KbdLED();\r
setvect(KeyInt,INL_KeyService);\r
// INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
//\r
static void\r
-INL_SetJoyScale(word joy)\r
+INL_SetJoyScale(word joy, global_game_variables_t *gvar)\r
{\r
JoystickDef *def;\r
\r
- def = &(inpu.JoyDefs[joy]);\r
+ def = &(gvar->in.JoyDefs[joy]);\r
def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)//!\r
+IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy, global_game_variables_t *gvar)//!\r
{\r
word d,r;\r
JoystickDef *def;\r
\r
- def = &(inpu.JoyDefs[joy]);\r
+ def = &(gvar->in.JoyDefs[joy]);\r
\r
def->joyMinX = minx;\r
def->joyMaxX = maxx;\r
def->threshMinY = ((r / 2) - d) + miny;\r
def->threshMaxY = ((r / 2) + d) + miny;\r
\r
- INL_SetJoyScale(joy);\r
+ INL_SetJoyScale(joy, gvar);\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
static boolean\r
-INL_StartJoy(word joy)\r
+INL_StartJoy(word joy, global_game_variables_t *gvar)\r
{\r
word x,y;\r
\r
return(false);\r
else\r
{\r
- IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
+ IN_SetupJoy(joy,0,x * 2,0,y * 2, gvar);\r
return(true);\r
}\r
}\r
//\r
///////////////////////////////////////////////////////////////////////////\r
static void\r
-INL_ShutJoy(word joy)//!\r
+INL_ShutJoy(word joy, global_game_variables_t *gvar)//!\r
{\r
- inpu.JoysPresent[joy] = false;\r
+ gvar->in.JoysPresent[joy] = false;\r
}\r
\r
// Public routines\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_Startup()//!\r
+IN_Startup(global_game_variables_t *gvar)//!\r
{\r
boolean checkjoys,checkmouse;\r
word i;\r
\r
- if (inst.IN_Started)\r
+ if (gvar->in.IN_Started)\r
return;\r
\r
checkjoys = true;\r
}\r
}\r
\r
- INL_StartKbd();\r
- inpu.MousePresent = checkmouse? INL_StartMouse() : false;\r
+ INL_StartKbd(gvar);\r
+ gvar->in.MousePresent = checkmouse? INL_StartMouse() : false;\r
\r
for (i = 0;i < MaxJoys;i++)\r
- inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
+ gvar->in.JoysPresent[i] = checkjoys? INL_StartJoy(i, gvar) : false;\r
\r
- inst.IN_Started = true;\r
+ gvar->in.IN_Started = true;\r
\r
}\r
\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_Default(boolean gotit,player_t *player,ControlType nt)//!\r
+IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar)//!\r
{\r
int i;\r
if\r
(\r
(!gotit)\r
- || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
- || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
- || ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
+ || ((nt == ctrl_Joystick1) && !gvar->in.JoysPresent[0])\r
+ || ((nt == ctrl_Joystick2) && !gvar->in.JoysPresent[1])\r
+ || ((nt == ctrl_Mouse) && !gvar->in.MousePresent)\r
)\r
nt = ctrl_Keyboard1;\r
- inpu.KbdDefs[0].button0 = 0x1c;\r
- inpu.KbdDefs[0].button1 = 0x38;\r
+ gvar->in.KbdDefs[0].button0 = 0x1c;\r
+ gvar->in.KbdDefs[0].button1 = 0x38;\r
//in.KbdDefs[0].upleft = 0x47;\r
- inpu.KbdDefs[0].up = 0x48;\r
+ gvar->in.KbdDefs[0].up = 0x48;\r
//in.KbdDefs[0].upright = 0x49;\r
- inpu.KbdDefs[0].left = 0x4b;\r
- inpu.KbdDefs[0].right = 0x4d;\r
+ gvar->in.KbdDefs[0].left = 0x4b;\r
+ gvar->in.KbdDefs[0].right = 0x4d;\r
//in.KbdDefs[0].downleft = 0x4f;\r
- inpu.KbdDefs[0].down = 0x50;\r
+ gvar->in.KbdDefs[0].down = 0x50;\r
//in.KbdDefs[0].downright = 0x51;\r
IN_SetControlType(player,nt);\r
for(i=0; i>MaxPlayers;i++)\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_Shutdown(void)//!\r
+IN_Shutdown(global_game_variables_t *gvar)//!\r
{\r
word i;\r
\r
- if (!inst.IN_Started)\r
+ if (!gvar->in.IN_Started)\r
return;\r
\r
INL_ShutMouse();\r
for (i = 0;i < MaxJoys;i++)\r
- INL_ShutJoy(i);\r
+ INL_ShutJoy(i, gvar);\r
INL_ShutKbd();\r
\r
- inst.IN_Started = false;\r
+ gvar->in.IN_Started = false;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_ClearKeysDown(void)//!\r
+IN_ClearKeysDown(global_game_variables_t *gvar)//!\r
{\r
//int i;\r
\r
- inpu.LastScan = sc_None;\r
- inpu.LastASCII = key_None;\r
- memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));\r
+ gvar->in.LastScan = sc_None;\r
+ gvar->in.LastASCII = key_None;\r
+ memset (gvar->in.Keyboard,0,sizeof(gvar->in.Keyboard));\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_ReadCursor(CursorInfo *info)//!\r
+IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar)//!\r
{\r
word i,\r
buttons;\r
info->x = info->y = 0;\r
info->button0 = info->button1 = false;\r
\r
- if (inpu.MousePresent)\r
+ if (gvar->in.MousePresent)\r
{\r
buttons = INL_GetMouseButtons();\r
INL_GetMouseDelta(&dx,&dy);\r
\r
for (i = 0;i < MaxJoys;i++)\r
{\r
- if (!inpu.JoysPresent[i])\r
+ if (!gvar->in.JoysPresent[i])\r
continue;\r
\r
buttons = INL_GetJoyButtons(i);\r
- INL_GetJoyDelta(i,&dx,&dy/*,true*/);\r
+ INL_GetJoyDelta(i,&dx,&dy/*,true*/, gvar);\r
dx /= 64;\r
dy /= 64;\r
INL_AdjustCursor(info,buttons,dx,dy);\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_ReadControl(player_t *player)//!\r
+IN_ReadControl(player_t *player, global_game_variables_t *gvar)//!\r
{\r
boolean realdelta;\r
#if DEMO0\r
{\r
case ctrl_Keyboard1:\r
case ctrl_Keyboard2:\r
- def = &(inpu.KbdDefs[type - ctrl_Keyboard]);\r
+ def = &(gvar->in.KbdDefs[type - ctrl_Keyboard]);\r
\r
/* if (Keyboard[def->upleft])\r
mx = motion_Left,my = motion_Up;\r
//TODO: make this into a function that the joystick AND keyboard can use wwww\r
if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
{\r
- if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
+ if(!gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right]){\r
+ if((gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down]))\r
my = motion_Up;\r
- if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
+ if((gvar->in.Keyboard[def->down] && !gvar->in.Keyboard[def->up]))\r
my = motion_Down;\r
- }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
+ }else if(!gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down]){\r
+ if((gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right]))\r
mx = motion_Left;\r
- if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
+ if((gvar->in.Keyboard[def->right] && !gvar->in.Keyboard[def->left]))\r
mx = motion_Right;\r
}else{ //2 keys pressed\r
switch (player->pdir)\r
{\r
case 0:\r
case 4:\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
- else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
+ if((gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
+ else if((gvar->in.Keyboard[def->right] && !gvar->in.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
break;\r
case 1:\r
case 3:\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
- else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
+ if((gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
+ else if((gvar->in.Keyboard[def->down] && !gvar->in.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
break;\r
default:\r
break;\r
}\r
-#ifdef __DEBUG_InputMgr__\r
+#ifdef __DEBUG_InputMgr2__\r
//if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player->pdir)); }\r
#endif\r
}\r
}\r
//input from player\r
- if (inpu.Keyboard[def->button0])\r
+ if (gvar->in.Keyboard[def->button0])\r
buttons += 1 << 0;\r
- if (inpu.Keyboard[def->button1])\r
+ if (gvar->in.Keyboard[def->button1])\r
buttons += 1 << 1;\r
realdelta = false;\r
break;\r
case ctrl_Joystick1:\r
case ctrl_Joystick2:\r
- INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy/*,false*/);\r
+ INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy/*,false*/, gvar);\r
buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
realdelta = true;\r
break;\r
}\r
}\r
#endif\r
-#ifdef __DEBUG_InputMgr__\r
+#ifdef __DEBUG_InputMgr2__\r
if(dbg_testcontrolnoisy > 0)\r
-if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->enti.q>1)\r
+if(player->info.dir!=2/*(gvar->in.Keyboard[def->up] || gvar->in.Keyboard[def->down] || gvar->in.Keyboard[def->left] || gvar->in.Keyboard[def->right])*/ || player->enti.q>1)\r
{\r
//printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
//printf("q=%d ", player->enti.q);\r
//printf("cpee=%c ", dirchar(conpee));\r
printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir));\r
/*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
- //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
+ //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), gvar->in.Keyboard[def->up], dirchar(4), gvar->in.Keyboard[def->down], dirchar(1), gvar->in.Keyboard[def->left], dirchar(3), gvar->in.Keyboard[def->right]);\r
printf("\n");\r
}\r
#endif\r
//\r
///////////////////////////////////////////////////////////////////////////\r
ScanCode\r
-IN_WaitForKey(void)//!\r
+IN_WaitForKey(global_game_variables_t *gvar)//!\r
{\r
ScanCode result;\r
\r
- while (!(result = inpu.LastScan))\r
+ while (!(result = gvar->in.LastScan))\r
;\r
- inpu.LastScan = 0;\r
+ gvar->in.LastScan = 0;\r
return(result);\r
}\r
\r
//\r
///////////////////////////////////////////////////////////////////////////\r
char\r
-IN_WaitForASCII(void)//!\r
+IN_WaitForASCII(global_game_variables_t *gvar)//!\r
{\r
char result;\r
\r
- while (!(result = inpu.LastASCII))\r
+ while (!(result = gvar->in.LastASCII))\r
;\r
- inpu.LastASCII = '\0';\r
+ gvar->in.LastASCII = '\0';\r
return(result);\r
}\r
\r
\r
boolean btnstate[8];\r
\r
-void IN_StartAck(void)//!\r
+void IN_StartAck(global_game_variables_t *gvar)//!\r
{\r
unsigned i,buttons;\r
\r
//\r
// get initial state of everything\r
//\r
- IN_ClearKeysDown();\r
+ IN_ClearKeysDown(gvar);\r
memset (btnstate,0,sizeof(btnstate));\r
\r
buttons = IN_JoyButtons () << 4;\r
- if (inpu.MousePresent)\r
- buttons |= IN_MouseButtons ();\r
+ if (gvar->in.MousePresent)\r
+ buttons |= IN_MouseButtons (gvar);\r
\r
for (i=0;i<8;i++,buttons>>=1)\r
if (buttons&1)\r
}\r
\r
\r
-boolean IN_CheckAck (void)//!\r
+boolean IN_CheckAck (global_game_variables_t *gvar)//!\r
{\r
unsigned i,buttons;\r
\r
//\r
// see if something has been pressed\r
//\r
- if (inpu.LastScan)\r
+ if (gvar->in.LastScan)\r
return true;\r
\r
buttons = IN_JoyButtons () << 4;\r
- if (inpu.MousePresent)\r
- buttons |= IN_MouseButtons ();\r
+ if (gvar->in.MousePresent)\r
+ buttons |= IN_MouseButtons (gvar);\r
\r
for (i=0;i<8;i++,buttons>>=1)\r
if ( buttons&1 )\r
}\r
\r
\r
-void IN_Ack (void)\r
+void IN_Ack (global_game_variables_t *gvar)\r
{\r
- IN_StartAck ();\r
+ IN_StartAck (gvar);\r
\r
- while (!IN_CheckAck ())\r
+ while (!IN_CheckAck (gvar))\r
;\r
}\r
\r
//\r
///////////////////////////////////////////////////////////////////////////\r
boolean\r
-IN_IsUserInput()//!\r
+IN_IsUserInput(global_game_variables_t *gvar)//!\r
{\r
boolean result;\r
word i;\r
\r
- result = inpu.LastScan;\r
+ result = gvar->in.LastScan;\r
\r
- if (inpu.MousePresent)\r
+ if (gvar->in.MousePresent)\r
if (INL_GetMouseButtons())\r
result = true;\r
\r
for (i = 0;i < MaxJoys;i++)\r
- if (inpu.JoysPresent[i])\r
+ if (gvar->in.JoysPresent[i])\r
if (INL_GetJoyButtons(i))\r
result = true;\r
\r
// button up.\r
//\r
///////////////////////////////////////////////////////////////////////////\r
-boolean IN_UserInput(word delay)\r
+boolean IN_UserInput(word delay, global_game_variables_t *gvar)\r
{\r
word TimeCount = *clockw;\r
word lasttime;\r
\r
lasttime = TimeCount;\r
- IN_StartAck ();\r
+ IN_StartAck (gvar);\r
do\r
{\r
- if (IN_CheckAck())\r
+ if (IN_CheckAck(gvar))\r
return true;\r
} while (TimeCount - lasttime < delay);\r
return(false);\r
===================\r
*/\r
\r
-byte IN_MouseButtons (void)//!\r
+byte IN_MouseButtons (global_game_variables_t *gvar)//!\r
{\r
union REGS CPURegs;\r
- if (inpu.MousePresent)\r
+ if (gvar->in.MousePresent)\r
{\r
Mouse(MButtons);\r
return CPURegs.x.bx;\r
return joybits;\r
}\r
\r
-boolean IN_KeyDown(byte code)//!\r
+boolean IN_KeyDown(byte code, global_game_variables_t *gvar)//!\r
{\r
-#ifdef __DEBUG_InputMgr__\r
+#ifdef __DEBUG_InputMgr2__\r
+ if(gvar->in.Keyboard[code])\r
+ printf("IN_KeyDown(%c): %u\n", code, gvar->in.Keyboard[code]);\r
if(!dbg_nointest)\r
#endif\r
- return inpu.Keyboard[code];\r
-#ifdef __DEBUG_InputMgr__\r
+ return gvar->in.Keyboard[code];\r
+#ifdef __DEBUG_InputMgr2__\r
else\r
if(dbg_nointest && kbhit())\r
return 1;\r
#endif\r
}\r
\r
-void IN_ClearKey(byte code)//!\r
+void IN_ClearKey(byte code, global_game_variables_t *gvar)//!\r
{\r
- inpu.Keyboard[code] = false;\r
- if(code == inpu.LastScan)\r
- inpu.LastScan = sc_None;\r
+ gvar->in.Keyboard[code] = false;\r
+ if(code == gvar->in.LastScan)\r
+ gvar->in.LastScan = sc_None;\r
}\r
\r
-boolean IN_qb(byte kee)//!\r
+boolean IN_qb(byte kee, global_game_variables_t *gvar)//!\r
{\r
-#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin) printf("%u\n", inpu.Keyboard[kee]);\r
+#ifdef __DEBUG_InputMgr2__\r
+ if(dbg_testkeyin) if(gvar->in.Keyboard[kee]) printf("IN_qb(): %u\n", gvar->in.Keyboard[kee]);\r
#endif\r
- if(inpu.Keyboard[kee]==true) return 1;\r
+ if(gvar->in.Keyboard[kee]==true) return 1;\r
else return 0;\r
}\r
\r
-ScanCode IN_GetLastScan()//!\r
+ScanCode IN_GetLastScan(global_game_variables_t *gvar)//!\r
{\r
- return inpu.LastScan;\r
+ return gvar->in.LastScan;\r
}\r
\r
-ScanCode IN_GetCurCode()//!\r
+ScanCode IN_GetCurCode(global_game_variables_t *gvar)//!\r
{\r
- return inst.CurCode;\r
+ return gvar->in.CurCode;\r
}\r
\r
void IN_KbdLED()\r