#include "modex16.h"\r
\r
void main() {\r
- bitmap_t bmp;
- bitmap_t bmp2;
- bitmap_t bmp3;\r
+ bitmap_t bmp;\r
+ bitmap_t bmp2;\r
+ bitmap_t bmp3;
+ bitmap_t bmp4;\r
int index;\r
int ch=0x0;\r
\r
- bmp = modexLoadPcx("ed.pcx");
- bmp2 = modexLoadPcx("ed2.pcx");
- bmp3 = modexLoadPcx("koishi^^.pcx");\r
+ //bmp = modexLoadPcx("ed.pcx");\r
+ //bmp2 = modexLoadPcx("ed2.pcx");\r
+ bmp4 = modexLoadPcx("koishi^^.pcx");\r
modexEnter();\r
\r
/* fix up the palette and everything */\r
- //modexPalUpdate(bmp.palette);
- modexPalUpdate(bmp2.palette);\r
+ //modexPalUpdate(bmp2.palette);\r
+ modexPalUpdate(bmp4.palette);\r
\r
/* don't show the drawing page */\r
modexShowPage(VGA + PAGE_SIZE);\r
modexClearRegion(VGA, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);\r
modexDrawBmp(VGA, 20, 20, &bmp2, 0);\r
modexDrawBmp(VGA, 180, 20, &bmp, 1);
- modexDrawBmp(VGA, 170, 100, &bmp3, 0);\r
+ modexDrawBmp(VGA, 0, 0, &bmp3, 1);\r
+ //modexDrawBmp(VGA, 170, 100, &bmp3, 0);\r
+ modexDrawBmp(VGA, 100, 100, &bmp4, 1);\r
+ //modexDrawBmp(VGA, 0, 0, &bmp, 2);\r
modexShowPage(VGA);\r
// for(index = 0; index<500; index++) {\r
- while(!kbhit()){ // conditions of screen saver\r
+ while(1/*!kbhit()*/){ // conditions of screen saver\r
modexWaitBorder();\r
ch=getch();\r
if(ch==0x71)break; // 'q'\r
if(ch==0x1b)break; // 'ESC'\r
}
+ free();\r
modexLeave();\r
\r
return;\r