void shinku(global_game_variables_t *gv)
{
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
+// vga_setup_wm1_block_copy();
+// vga_wm1_mem_block_copy(gv->video.page[3],gv->video.page[shinku_fps_indicator_page], 2);
+// vga_restore_rm0wm0();
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
{
word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen