\r
void\r
modexSelectPlane(byte plane) {\r
- outp(SC_INDEX, MAP_MASK); /* select plane */\r
+ outp(SC_INDEX, MAP_MASK); /* select plane */\r
outp(SC_DATA, plane);\r
}\r
\r
}\r
\r
__asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
- MOV DI, poffset ; go to the first pixel\r
- MOV DX, SC_INDEX ; point to the map mask\r
- MOV AL, MAP_MASK\r
- OUT DX, AL\r
- INC DX\r
- MOV AL, color ; get ready to write colors\r
- SCAN_START:\r
- MOV CX, scanCount ; count the line\r
- MOV BL, AL ; remember color\r
- MOV AL, left ; do the left clip\r
- OUT DX, AL ; set the left clip\r
- MOV AL, BL ; restore color\r
- STOSB ; write the color\r
- DEC CX\r
- JZ SCAN_DONE ; handle 1 group stuff\r
-\r
- ;-- write the main body of the scanline\r
- MOV BL, AL ; remember color\r
- MOV AL, 0x0f ; write to all pixels\r
- OUT DX, AL\r
- MOV AL, BL ; restore color\r
- REP STOSB ; write the color\r
- SCAN_DONE:\r
- MOV BL, AL ; remeber color\r
- MOV AL, right\r
- OUT DX, AL ; do the right clip\r
- MOV AL, BL ; restore color\r
- STOSB ; write pixel\r
- ADD DI, nextRow ; go to the next row\r
- DEC h\r
- JNZ SCAN_START\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV DX, SC_INDEX ; point to the map mask\r
+ MOV AL, MAP_MASK\r
+ OUT DX, AL\r
+ INC DX\r
+ MOV AL, color ; get ready to write colors\r
+ SCAN_START:\r
+ MOV CX, scanCount ; count the line\r
+ MOV BL, AL ; remember color\r
+ MOV AL, left ; do the left clip\r
+ OUT DX, AL ; set the left clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write the color\r
+ DEC CX\r
+ JZ SCAN_DONE ; handle 1 group stuff\r
+\r
+ ;-- write the main body of the scanline\r
+ MOV BL, AL ; remember color\r
+ MOV AL, 0x0f ; write to all pixels\r
+ OUT DX, AL\r
+ MOV AL, BL ; restore color\r
+ REP STOSB ; write the color\r
+ SCAN_DONE:\r
+ MOV BL, AL ; remeber color\r
+ MOV AL, right\r
+ OUT DX, AL ; do the right clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write pixel\r
+ ADD DI, nextRow ; go to the next row\r
+ DEC h\r
+ JNZ SCAN_START\r
}\r
}\r
\r
//memory management needs to be added\r
//void\r
//modexDrawBmpRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp)\r
-void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *p, boolean sprite)\r
+void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *p, boolean sprite)\r
{\r
- int plane;\r
- int px, py, i;\r
- px=x;\r
- py=y;\r
- for(plane=0; plane < 4; plane++) {\r
- i=(rx/4)+((rx/4)*ry);\r
- modexSelectPlane(PLANE(plane+x));\r
- for(; y < py+rh; y++) {\r
- //for(px=0; px < p->width; px++) {\r
- //printf("%02X ", (int) p->plane[plane][i++]);\r
-// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
-// printf("buff %u==%s\n", y, *buff);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=rw]), rw/4);\r
- //}\r
- }\r
- x=px;\r
- y=py;\r
- }\r
+ int plane;\r
+ int px, py, i;\r
+ px=x;\r
+ py=y;\r
+ for(plane=0; plane < 4; plane++) {\r
+ i=(rx/4)+((rx/4)*ry);\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(; y < py+rh; y++) {\r
+ //for(px=0; px < p->width; px++) {\r
+ //printf("%02X ", (int) p->plane[plane][i++]);\r
+// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+// printf("buff %u==%s\n", y, *buff);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=rw]), rw/4);\r
+ //}\r
+ }\r
+ x=px;\r
+ y=py;\r
+ }\r
}\r
\r
\r
\r
void\r
modexDrawBmpRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
word poffset = (word) page->data + y*(page->width/4) + x/4;\r
byte far *data = bmp->data;//+bmp->offset;\r
word bmpOffset = (word) data + ry * bmp->width + rx;\r
printf("*bmp->data=%Fp\n",*(bmp->data));\r
printf("&bmp->data=%Fp\n",&(bmp->data));*/\r
\r
- //code is a bit slow here\r
+ //code is a bit slow here\r
__asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- MOVSB ; copy the pixel\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+\r
+ MOV DX, SC_INDEX ; point at the map mask register\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+\r
+ PLANE_LOOP:\r
+ MOV DX, SC_DATA ; select the current plane\r
+ MOV AL, plane ;\r
+ OUT DX, AL ;\r
+\r
+ ;-- begin plane painting\r
+ MOV AX, height ; start the row counter\r
+ MOV rowCounter, AX ;\r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
+ ROW_LOOP:\r
+ MOV CX, width ; count the columns\r
+ SCAN_LOOP:\r
+ MOVSB ; copy the pixel\r
+ SUB CX, 3 ; we skip the next 3\r
+ ADD SI, 3 ; skip the bmp pixels\r
+ LOOP SCAN_LOOP ; finish the scan\r
+\r
+ MOV AX, nextPageRow\r
+ ADD DI, AX ; go to the next row on screen\r
+ MOV AX, nextBmpRow\r
+ ADD SI, AX ; go to the next row on bmp\r
+\r
+ DEC rowCounter\r
+ JNZ ROW_LOOP ; do all the rows\r
+ ;-- end plane painting\r
+\r
+ MOV AL, plane ; advance to the next plane\r
+ SHL AL, 1 ;\r
+ AND AL, 0x0f ; mask the plane properly\r
+ MOV plane, AL ; store the plane\r
+\r
+ INC bmpOffset ; start bmp at the right spot\r
+\r
+ DEC planeCounter\r
+ JNZ PLANE_LOOP ; do all 4 planes\r
}\r
}\r
\r
\r
void\r
modexDrawSpriteRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
word poffset = (word)page->data + y*(page->width/4) + x/4;\r
byte *data = bmp->data;//+bmp->offset;\r
word bmpOffset = (word) data + ry * bmp->width + rx;\r
byte planeCounter = 4;\r
\r
__asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- LODSB\r
- DEC SI\r
- CMP AL, 0\r
- JNE DRAW_PIXEL ; draw non-zero pixels\r
-\r
- INC DI ; skip the transparent pixel\r
- ADD SI, 1\r
- JMP NEXT_PIXEL\r
- DRAW_PIXEL:\r
- MOVSB ; copy the pixel\r
- NEXT_PIXEL:\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+\r
+ MOV DX, SC_INDEX ; point at the map mask register\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+\r
+ PLANE_LOOP:\r
+ MOV DX, SC_DATA ; select the current plane\r
+ MOV AL, plane ;\r
+ OUT DX, AL ;\r
+\r
+ ;-- begin plane painting\r
+ MOV AX, height ; start the row counter\r
+ MOV rowCounter, AX ;\r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
+ ROW_LOOP:\r
+ MOV CX, width ; count the columns\r
+ SCAN_LOOP:\r
+ LODSB\r
+ DEC SI\r
+ CMP AL, 0\r
+ JNE DRAW_PIXEL ; draw non-zero pixels\r
+\r
+ INC DI ; skip the transparent pixel\r
+ ADD SI, 1\r
+ JMP NEXT_PIXEL\r
+ DRAW_PIXEL:\r
+ MOVSB ; copy the pixel\r
+ NEXT_PIXEL:\r
+ SUB CX, 3 ; we skip the next 3\r
+ ADD SI, 3 ; skip the bmp pixels\r
+ LOOP SCAN_LOOP ; finish the scan\r
+\r
+ MOV AX, nextPageRow\r
+ ADD DI, AX ; go to the next row on screen\r
+ MOV AX, nextBmpRow\r
+ ADD SI, AX ; go to the next row on bmp\r
+\r
+ DEC rowCounter\r
+ JNZ ROW_LOOP ; do all the rows\r
+ ;-- end plane painting\r
+\r
+ MOV AL, plane ; advance to the next plane\r
+ SHL AL, 1 ;\r
+ AND AL, 0x0f ; mask the plane properly\r
+ MOV plane, AL ; store the plane\r
+\r
+ INC bmpOffset ; start bmp at the right spot\r
+\r
+ DEC planeCounter\r
+ JNZ PLANE_LOOP ; do all 4 planes\r
}\r
}\r
\r
*/\r
void\r
modexCopyPageRegion(page_t *dest, page_t *src,\r
- word sx, word sy,\r
- word dx, word dy,\r
- word width, word height)\r
+ word sx, word sy,\r
+ word dx, word dy,\r
+ word width, word height)\r
{\r
word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;\r
word soffset = (word)src->data + sy*(src->width/4) + sx/4;\r
byte right = rclip[(sx+width)&0x03];\r
\r
__asm {\r
- MOV AX, SCREEN_SEG ; work in the vga space\r
- MOV ES, AX ;\r
- MOV DI, doffset ;\r
- MOV SI, soffset ;\r
-\r
- MOV DX, GC_INDEX ; turn off cpu bits\r
- MOV AX, 0008h ;\r
- OUT DX, AX\r
-\r
- MOV AX, SC_INDEX ; point to the mask register\r
- MOV DX, AX ;\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
- INC DX ;\r
-\r
- ROW_START:\r
- PUSH DS\r
- MOV AX, ES\r
- MOV DS, AX\r
- MOV CX, scans ; the number of latches\r
-\r
- MOV AL, left ; do the left column\r
- OUT DX, AL ;\r
- MOVSB ;\r
- DEC CX ;\r
-\r
- MOV AL, 0fh ; do the inner columns\r
- OUT DX, AL\r
- REP MOVSB ; copy the pixels\r
-\r
- MOV AL, right ; do the right column\r
- OUT DX, AL\r
- MOVSB\r
- POP DS\r
-\r
- MOV AX, SI ; go the start of the next row\r
- ADD AX, nextSrcRow ;\r
- MOV SI, AX ;\r
- MOV AX, DI ;\r
- ADD AX, nextDestRow ;\r
- MOV DI, AX ;\r
-\r
- DEC height ; do the rest of the actions\r
- JNZ ROW_START ;\r
-\r
- MOV DX, GC_INDEX+1 ; go back to CPU data\r
- MOV AL, 0ffh ; none from latches\r
- OUT DX, AL ;\r
+ MOV AX, SCREEN_SEG ; work in the vga space\r
+ MOV ES, AX ;\r
+ MOV DI, doffset ;\r
+ MOV SI, soffset ;\r
+\r
+ MOV DX, GC_INDEX ; turn off cpu bits\r
+ MOV AX, 0008h ;\r
+ OUT DX, AX\r
+\r
+ MOV AX, SC_INDEX ; point to the mask register\r
+ MOV DX, AX ;\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+ INC DX ;\r
+\r
+ ROW_START:\r
+ PUSH DS\r
+ MOV AX, ES\r
+ MOV DS, AX\r
+ MOV CX, scans ; the number of latches\r
+\r
+ MOV AL, left ; do the left column\r
+ OUT DX, AL ;\r
+ MOVSB ;\r
+ DEC CX ;\r
+\r
+ MOV AL, 0fh ; do the inner columns\r
+ OUT DX, AL\r
+ REP MOVSB ; copy the pixels\r
+\r
+ MOV AL, right ; do the right column\r
+ OUT DX, AL\r
+ MOVSB\r
+ POP DS\r
+\r
+ MOV AX, SI ; go the start of the next row\r
+ ADD AX, nextSrcRow ;\r
+ MOV SI, AX ;\r
+ MOV AX, DI ;\r
+ ADD AX, nextDestRow ;\r
+ MOV DI, AX ;\r
+\r
+ DEC height ; do the rest of the actions\r
+ JNZ ROW_START ;\r
+\r
+ MOV DX, GC_INDEX+1 ; go back to CPU data\r
+ MOV AL, 0ffh ; none from latches\r
+ OUT DX, AL ;\r
}\r
}\r
\r
\r
/* handle the case where we just update */\r
if(iter == 0) {\r
- modexPalUpdate1(palette);\r
- return;\r
+ modexPalUpdate1(palette);\r
+ return;\r
}\r
\r
while(iter > 0) { /* FadeLoop */\r
- for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
- tmppal[i] = palette[i] - dim;\r
- if(tmppal[i] > 127) {\r
- tmppal[i] = 0;\r
- } else if(tmppal[i] > 63) {\r
- tmppal[i] = 63;\r
- }\r
- }\r
- modexPalUpdate1(tmppal);\r
- iter--;\r
- dim += fade;\r
+ for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
+ tmppal[i] = palette[i] - dim;\r
+ if(tmppal[i] > 127) {\r
+ tmppal[i] = 0;\r
+ } else if(tmppal[i] > 63) {\r
+ tmppal[i] = 63;\r
+ }\r
+ }\r
+ modexPalUpdate1(tmppal);\r
+ iter--;\r
+ dim += fade;\r
}\r
}\r
\r
\r
outp(PAL_READ_REG, 0); /* start at palette entry 0 */\r
for(i=0; i<PAL_SIZE; i++) {\r
- palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
+ palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
}\r
}\r
\r
\r
/* handle errors */\r
if(!ptr) {\r
- printf("Could not allocate palette.\n");\r
- exit(-1);\r
+ printf("Could not allocate palette.\n");\r
+ exit(-1);\r
}\r
\r
return ptr;\r
\r
/* free the palette if it exists */\r
if(*palette) {\r
- free(*palette);\r
+ free(*palette);\r
}\r
\r
/* allocate the new palette */\r
/* open the file */\r
file = fopen(filename, "rb");\r
if(!file) {\r
- printf("Could not open palette file: %s\n", filename);\r
- exit(-2);\r
+ printf("Could not open palette file: %s\n", filename);\r
+ exit(-2);\r
}\r
\r
/* read the file */\r
ptr = *palette;\r
while(!feof(file)) {\r
- *ptr++ = fgetc(file);\r
+ *ptr++ = fgetc(file);\r
}\r
\r
fclose(file);\r
/* open the file for writing */\r
file = fopen(filename, "wb");\r
if(!file) {\r
- printf("Could not open %s for writing\n", filename);\r
- exit(-2);\r
+ printf("Could not open %s for writing\n", filename);\r
+ exit(-2);\r
}\r
\r
/* write the data to the file */\r
void\r
modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset)\r
{\r
- byte *p = bmp->palette;\r
- word w=0;\r
- word q=0;\r
- word qq=0;\r
- static word a[PAL_SIZE]; //palette array of change values!\r
- word z=0, aq=0, aa=0, pp=0;\r
-\r
- modexWaitBorder();\r
- if((*i)==0)\r
- {\r
- memset(a, -1, sizeof(a));\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- }\r
- else if(qp==0)\r
- {\r
- q=(*i);\r
- }\r
- else\r
- {\r
- q=(*i);\r
- qq=(*i)/3;\r
-// printf("q: %02d\n", (q));\r
-// printf("qq: %02d\n", (qq));\r
- //printf(" (*i)-q=%02d\n", (*i)-q);\r
- outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */\r
- }\r
- if((*i)<PAL_SIZE/2 && w==0)\r
- {\r
- for(; (*i)<PAL_SIZE/2; (*i)++)\r
- {\r
- //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
-//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
- if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
- {\r
- w++;\r
- break;\r
- }\r
- else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
- {\r
- //printf("qp=%d\n", qp);\r
- //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
- printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
- //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
- if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
- }\r
- else\r
- {\r
- if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
- else\r
- if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
- else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
- printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
- }\r
- }\r
- //if(qp>0) printf("qp=%d\n", qp);\r
- //if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
- }\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
- if((*i)>=PAL_SIZE/2 && w==0)\r
- {\r
- for(; (*i)<PAL_SIZE; (*i)++)\r
- {\r
-//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
- if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
- {\r
- w++;\r
- break;\r
- }\r
- else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
- {\r
- //printf("qp=%d\n", qp);\r
- //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
- printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
- //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
- if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
- }\r
- else\r
- {\r
- if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
- else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
- printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
- }\r
- }\r
- //printf(" (*i)=%d\n", (*i)/3);\r
- }\r
+ byte *p = bmp->palette;\r
+ word w=0;\r
+ word q=0;\r
+ word qq=0;\r
+ static word a[PAL_SIZE]; //palette array of change values!\r
+ word z=0, aq=0, aa=0, pp=0;\r
+\r
+ modexWaitBorder();\r
+ if((*i)==0)\r
+ {\r
+ memset(a, -1, sizeof(a));\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ }\r
+ else if(qp==0)\r
+ {\r
+ q=(*i);\r
+ }\r
+ else\r
+ {\r
+ q=(*i);\r
+ qq=(*i)/3;\r
+// printf("q: %02d\n", (q));\r
+// printf("qq: %02d\n", (qq));\r
+ //printf(" (*i)-q=%02d\n", (*i)-q);\r
+ outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */\r
+ }\r
+ if((*i)<PAL_SIZE/2 && w==0)\r
+ {\r
+ for(; (*i)<PAL_SIZE/2; (*i)++)\r
+ {\r
+ //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+ if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+ {\r
+ w++;\r
+ break;\r
+ }\r
+ else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+ {\r
+ //printf("qp=%d\n", qp);\r
+ //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+ printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
+ //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+ if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+ }\r
+ else\r
+ {\r
+ if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
+ else\r
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+ else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+ printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+ }\r
+ }\r
+ //if(qp>0) printf("qp=%d\n", qp);\r
+ //if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ if((*i)>=PAL_SIZE/2 && w==0)\r
+ {\r
+ for(; (*i)<PAL_SIZE; (*i)++)\r
+ {\r
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+ if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+ {\r
+ w++;\r
+ break;\r
+ }\r
+ else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+ {\r
+ //printf("qp=%d\n", qp);\r
+ //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+ printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
+ //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+ if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+ }\r
+ else\r
+ {\r
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+ else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+ printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+ }\r
+ }\r
+ //printf(" (*i)=%d\n", (*i)/3);\r
+ }\r
\r
printf("\nqqqqqqqq\n\n");\r
\r
- //palette checker~\r
- if(q>0 && qp==0)\r
- {\r
- long lq;\r
- long bufSize = (bmp->width * bmp->height);\r
- pp = q;\r
- //printf("1(*i)=%02d\n", (*i)/3);\r
- //printf("1z=%02d\n", z/3);\r
- chkcolor(bmp, &q, &a, &aa, &z, i);\r
- //printf("2(*i)=%02d\n", (*i)/3);\r
- //printf("2z=%02d\n", z/3);\r
- aq=0;\r
+ //palette checker~\r
+ if(q>0 && qp==0)\r
+ {\r
+ long lq;\r
+ long bufSize = (bmp->width * bmp->height);\r
+ pp = q;\r
+ //printf("1(*i)=%02d\n", (*i)/3);\r
+ //printf("1z=%02d\n", z/3);\r
+ chkcolor(bmp, &q, &a, &aa, &z, i);\r
+ //printf("2(*i)=%02d\n", (*i)/3);\r
+ //printf("2z=%02d\n", z/3);\r
+ aq=0;\r
aqpee:\r
- while(aq<=aa)\r
- {\r
-// printf("a[%02d]=(%d)\n", aq, a[aq]);\r
- if(a[aq]==-1) aq++;\r
- else { aqoffset++; break; }\r
- }\r
+ while(aq<=aa)\r
+ {\r
+// printf("a[%02d]=(%d)\n", aq, a[aq]);\r
+ if(a[aq]==-1) aq++;\r
+ else { aqoffset++; break; }\r
+ }\r
//update the image data here!\r
- for(lq=0; lq<bufSize; lq++)\r
- {\r
- /*\r
- note to self\r
- use a[qp] instead of bmp->offset for this spot!\r
- NO! wwww\r
- */\r
-\r
- /*\r
- Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
- */\r
-\r
- //(offset/bmp->offset)*bmp->offset\r
-\r
-\r
- //printf("%02d ",bmp->data[lq]+bmp->offset);\r
- //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
- //printf("%02d_", bmp->data[lq]+bmp->offset);\r
- /*if(bmp->data[lq]+bmp->offset==aq)\r
- {\r
- //printf("%02d", bmp->data[lq]);\r
- //printf("\n%02d\n", bmp->offset);\r
- printf("aq=%02d ", aq);\r
- printf("a[aq]=%02d ", a[aq]);\r
- printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
- printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
- //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
-//++++ bmp->data[lq]=a[aq]-aqpp;\r
-// printf("_%d ", bmp->data[lq]);\r
- //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
- }\r
- else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
- {\r
- if(bmp->data[lq]+bmp->offset >= aq)\r
- {\r
- bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
- //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
- }\r
- else bmp->data[lq]+=(bmp->offset-aqpp);\r
- }*/\r
-\r
- //printf("%02d`", bmp->data[lq]);\r
- //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
- }\r
-\r
-//printf(" aq=%02d\n", aq);\r
-//printf(" aa=%02d\n", aa);\r
-\r
- //update the palette~\r
- modexPalUpdate(bmp, &pp, aq, aqoffset);\r
- (*i)=pp;\r
-\r
- if(aq<aa){ pp=q; aq++; goto aqpee; }\r
- }\r
+ for(lq=0; lq<bufSize; lq++)\r
+ {\r
+ /*\r
+ note to self\r
+ use a[qp] instead of bmp->offset for this spot!\r
+ NO! wwww\r
+ */\r
+\r
+ /*\r
+ Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
+ */\r
+\r
+ //(offset/bmp->offset)*bmp->offset\r
+\r
+\r
+ //printf("%02d ",bmp->data[lq]+bmp->offset);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ //printf("%02d_", bmp->data[lq]+bmp->offset);\r
+ /*if(bmp->data[lq]+bmp->offset==aq)\r
+ {\r
+ //printf("%02d", bmp->data[lq]);\r
+ //printf("\n%02d\n", bmp->offset);\r
+ printf("aq=%02d ", aq);\r
+ printf("a[aq]=%02d ", a[aq]);\r
+ printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
+ printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
+ //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
+//++++ bmp->data[lq]=a[aq]-aqpp;\r
+// printf("_%d ", bmp->data[lq]);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ }\r
+ else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
+ {\r
+ if(bmp->data[lq]+bmp->offset >= aq)\r
+ {\r
+ bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
+ //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
+ }\r
+ else bmp->data[lq]+=(bmp->offset-aqpp);\r
+ }*/\r
+\r
+ //printf("%02d`", bmp->data[lq]);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ }\r
+\r
+//printf(" aq=%02d\n", aq);\r
+//printf(" aa=%02d\n", aa);\r
+\r
+ //update the palette~\r
+ modexPalUpdate(bmp, &pp, aq, aqoffset);\r
+ (*i)=pp;\r
+\r
+ if(aq<aa){ pp=q; aq++; goto aqpee; }\r
+ }\r
}\r
\r
void\r
modexPalUpdate1(byte *p)\r
{\r
- int i;\r
- modexWaitBorder();\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- for(i=0; i<PAL_SIZE/2; i++)\r
- {\r
- outp(PAL_DATA_REG, p[i]);\r
- }\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
- for(; i<PAL_SIZE; i++)\r
- {\r
- outp(PAL_DATA_REG, p[(i)]);\r
- }\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++)\r
+ {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(; i<PAL_SIZE; i++)\r
+ {\r
+ outp(PAL_DATA_REG, p[(i)]);\r
+ }\r
}\r
\r
void\r
modexPalUpdate0(byte *p)\r
{\r
- int i;\r
- modexWaitBorder();\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- for(i=0; i<PAL_SIZE/2; i++)\r
- {\r
- outp(PAL_DATA_REG, rand());\r
- }\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
- for(; i<PAL_SIZE; i++)\r
- {\r
- outp(PAL_DATA_REG, rand());\r
- }\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++)\r
+ {\r
+ outp(PAL_DATA_REG, rand());\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(; i<PAL_SIZE; i++)\r
+ {\r
+ outp(PAL_DATA_REG, rand());\r
+ }\r
}\r
\r
void\r
//i want to make another vesion that checks the palette when the palette is being appened~\r
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
{\r
- byte *pal;\r
- word zz=0;\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
- //printf("q: %02d\n", (*q));\r
- printf("chkcolor start~\n");\r
- printf("1 (*z): %d\n", (*z)/3);\r
- printf("1 (*i): %d\n", (*i)/3);\r
-// printf("1 offset of color in palette (*q): %d\n", (*q)/3);\r
- printf("wwwwwwwwwwwwwwww\n");\r
- //check palette for dups\r
- for(; (*z)<PAL_SIZE; (*z)+=3)\r
- {\r
- //printf("\n z: %d\n", (*z));\r
- //printf(" q: %d\n", (*q));\r
- //printf(" z+q: %d\n\n", ((*z)+(*q)));\r
- //if((*z)%3==0)\r
- //{\r
-//---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
- if((*z)==(*i))\r
- {\r
-// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
-//0000 (*z)-=3;\r
- break;\r
- }\r
- else for(zz=0; zz<(*q); zz+=3)\r
- {\r
- //printf("zz: %02d\n", zz/3);\r
- if(zz%3==0)\r
- {\r
- if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5]) //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
- {\r
-// (*z)-=3;\r
-// (*i)-=3;\r
-// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
-// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
- break;\r
- }\r
- else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
- {\r
-// printf("\n\nwwwwwwwwwwwwwwww\n");\r
-// printf(" zq: %d [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
-// printf(" zz: %d [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
-// //printf(" zv: %d [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
-// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-//++++ (*i)--;\r
-// (*z)--;\r
- //expand dong here\r
+ byte *pal;\r
+ word zz=0;\r
+ pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ //printf("q: %02d\n", (*q));\r
+ printf("chkcolor start~\n");\r
+ printf("1 (*z): %d\n", (*z)/3);\r
+ printf("1 (*i): %d\n", (*i)/3);\r
+// printf("1 offset of color in palette (*q): %d\n", (*q)/3);\r
+ printf("wwwwwwwwwwwwwwww\n");\r
+ //check palette for dups\r
+ for(; (*z)<PAL_SIZE; (*z)+=3)\r
+ {\r
+ //printf("\n z: %d\n", (*z));\r
+ //printf(" q: %d\n", (*q));\r
+ //printf(" z+q: %d\n\n", ((*z)+(*q)));\r
+ //if((*z)%3==0)\r
+ //{\r
+//---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
+ if((*z)==(*i))\r
+ {\r
+// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
+//0000 (*z)-=3;\r
+ break;\r
+ }\r
+ else for(zz=0; zz<(*q); zz+=3)\r
+ {\r
+ //printf("zz: %02d\n", zz/3);\r
+ if(zz%3==0)\r
+ {\r
+ if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5]) //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
+ {\r
+// (*z)-=3;\r
+// (*i)-=3;\r
+// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
+// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
+ break;\r
+ }\r
+ else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
+ {\r
+// printf("\n\nwwwwwwwwwwwwwwww\n");\r
+// printf(" zq: %d [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+// printf(" zz: %d [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+// //printf(" zv: %d [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
+// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+//++++ (*i)--;\r
+// (*z)--;\r
+ //expand dong here\r
/*\r
planned features that i plan to implement~\r
image that has values on the pallete list!\r
wwww\r
no... wait.... no wwww\r
*/\r
- //for(zzii=0; zzii<3; zzii++)\r
- //{\r
- //printf("z+q: %d\n\n", ((*z)+(*q)));\r
- a[(((*z)+(*q)))]=zz;\r
- //}\r
- (*aa)=(((*z)+(*q)));\r
- printf("!! a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
-// printf("\n aa: %d\n\n", (*aa));\r
-// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
-// printf("wwwwwwwwwwwwwwww\n\n");\r
- }\r
- /*else\r
- {\r
- printf("================\n");\r
- printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
- printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
- printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
- printf("================\n");\r
- }*/\r
- //printf("[%d]", (zz+q));\r
- }\r
- }\r
- }\r
- printf("wwwwwwwwwwwwwwww\n");\r
- printf("2 (*z): %d\n", (*z)/3);\r
- printf("2 (*i): %d\n", (*i)/3);\r
-// printf("2 offset of color in palette (*q): %d\n", (*q)/3);\r
- printf("chkcolor end~\n");\r
- free(pal);\r
+ //for(zzii=0; zzii<3; zzii++)\r
+ //{\r
+ //printf("z+q: %d\n\n", ((*z)+(*q)));\r
+ a[(((*z)+(*q)))]=zz;\r
+ //}\r
+ (*aa)=(((*z)+(*q)));\r
+ printf("!! a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
+// printf("\n aa: %d\n\n", (*aa));\r
+// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
+// printf("wwwwwwwwwwwwwwww\n\n");\r
+ }\r
+ /*else\r
+ {\r
+ printf("================\n");\r
+ printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+ printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+ printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+ printf("================\n");\r
+ }*/\r
+ //printf("[%d]", (zz+q));\r
+ }\r
+ }\r
+ }\r
+ printf("wwwwwwwwwwwwwwww\n");\r
+ printf("2 (*z): %d\n", (*z)/3);\r
+ printf("2 (*i): %d\n", (*i)/3);\r
+// printf("2 offset of color in palette (*q): %d\n", (*q)/3);\r
+ printf("chkcolor end~\n");\r
+ free(pal);\r
}\r
\r
void modexputPixel(page_t *page, int x, int y, byte color)\r
{\r
word pageOff = (word) page->data;\r
- /* Each address accesses four neighboring pixels, so set\r
- Write Plane Enable according to which pixel we want\r
- to modify. The plane is determined by the two least\r
- significant bits of the x-coordinate: */\r
+ /* Each address accesses four neighboring pixels, so set\r
+ Write Plane Enable according to which pixel we want\r
+ to modify. The plane is determined by the two least\r
+ significant bits of the x-coordinate: */\r
modexSelectPlane(PLANE(x));\r
//outp(SC_INDEX, 0x02);\r
//outp(SC_DATA, 0x01 << (x & 3));\r
void\r
modexWaitBorder() {\r
while(inp(INPUT_STATUS_1) & 8) {\r
- /* spin */\r
+ /* spin */\r
}\r
\r
while(!(inp(INPUT_STATUS_1) & 8)) {\r
- /* spin */\r
+ /* spin */\r
}\r
}\r