//mappalptr = map.tiles->btdata->palette;
/* data */
- p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
- printf("load pee!! ");
+ /*++++printf("load pee!! ");
pp = planar_buf_from_bitmap(&p);
- printf("done!\n");
+ printf("done!\n");*/
#endif
/* input! */