}
/* We may want to do strtol() here to get numeric value */
if (t->type == JSMN_PRIMITIVE) {
- //if(w)
if(js_sv == "data")
{
/*
FUCK well i am stuck.... wwww
*/
- //bgdata[q] = strtol(js+t->start, (char **)js+t->end, 10);
- //if(strtol(js+t->start, (char **)js+t->end, 10)==0){ /*printf("%d\n", sizeof(map->tiles->data->data));*/ fprintf(stderr, "\nFACK! %d\n", errno); exit(-1); }
- //printf("%.*s", (t-1)->end - (t-1)->start, js+(t-1)->start);
- map->tiles->data->data[q] = (byte)strtol(js+t->start, &(char *)t->end, 0);
- printf("[%d]", map->tiles->data->data[q]);
+ map->data[q] = (byte)strtol(js+t->start, &(char *)t->end, 10);
+// printf("%d[%d]", q, map->data[q]);
}
else
if(js_sv == "height")
//printf("h:[%d]\n", map->height);
}else if(js_sv == "width")
{
- //map->width = (int)malloc(sizeof(int));
map->width = (int)strtol(js+t->start, (char **)js+t->end, 10);
- printf("w:[%d]\n", map->width);
+// printf("w:[%d]\n", map->width);
}
return 1;
/* We may use strndup() to fetch string value */
} else if (t->type == JSMN_STRING) {
- //printf("'%.*s'", t->end - t->start, js+t->start);
- //if(w)
if(jsoneq(js, t, "data") == 0 )
{
// printf("[[[[%d|%d]]]]\n", &(t+1)->size, (t+1)->size);
- printf("\n%.*s[xx[%d|%d]xx]\n", (t+1)->end - (t+1)->start, js+(t+1)->start, &(t+1)->size, (t+1)->size);
+// printf("\n%.*s[xx[%d|%d]xx]\n", (t+1)->end - (t+1)->start, js+(t+1)->start, &(t+1)->size, (t+1)->size);
map->data = malloc(sizeof(byte) * (t+1)->size);
map->tiles = malloc(sizeof(tiles_t));
map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (16*2);
- map->tiles->data->height= 16;
- map->tiles->data->data = malloc((16*2)*16);
+ map->tiles->data->data = malloc((16/**2*/)*16);
js_sv="data";//strdup(js+t->start);//, t->end - t->start);
- //printf("%s\n", js_sv);
}
else
if (jsoneq(js, t, "height") == 0 && indent==1)
{
js_sv="height";//strdup(js+t->start);//, t->end - t->start);
- //printf("%s\n", js_sv);
}else if (jsoneq(js, t, "width") == 0 && indent==1)
{
js_sv="width";//strdup(js+t->start);//, t->end - t->start);
- //printf("%s\n", js_sv);
}else js_sv=NULL;
return 1;
} else if (t->type == JSMN_OBJECT) {
j = 0;
//printf("==\n");
for (i = 0; i < t->size; i++) {
- //if(bgdata==NULL) bgdata=malloc(sizeof(char)*t->size);
//for (k = 0; k < indent-1; k++) printf("\t");
//printf("\t-");
j += dump(js, t+1+j, count-j, indent+1, map, i/*, &t->size*/);
return 3;
}
strncpy(js + jslen, buf, r);
-// printf("%s\n\n", js);
jslen = jslen + r;
again:
- //printf("================================================================================%s================================================================================", js);
r = jsmn_parse(&p, js, jslen, tok, tokcount);
- //printf("================================================================================%s================================================================================", js);
if (r < 0) {
if (r == JSMN_ERROR_NOMEM) {
tokcount = tokcount * 2;
goto again;
}
} else {
- //printf("================================================================================%s================================================================================", js);
- //js_sv=malloc(sizeof(char)*10);
dump(js, tok, p.toknext, 0, map, 0);
eof_expected = 1;
}
}*/\r
\r
/* create the map */
- loadmap("data/test.map", &map/*, 0*/);\r
- //map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
+ loadmap("data/test.map", &map/*, 0*/);
+// map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
- //++++
initMap(&map);\r
mv.map = ↦\r
mv2.map = ↦\r
/* draw the tiles */\r
ptr = map.data;\r
/* data */\r
-//++++ ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite\r
+ ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite\r
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
-printf("\nwwww\n");\r
/* create the planar buffer */\r
-//++++ p = planar_buf_from_bitmap(&ptmp);\r
+ p = planar_buf_from_bitmap(&ptmp);\r
\r
/*if(isEMS())\r
{\r
printf("player.triggy: %d\n", player.triggery);\r
printf("player.hp: %d\n", player.hp);\r
printf("player.q: %d\n", player.q);\r
- printf("player.d: %d\n", player.d);\r
+ printf("player.d: %d\n", player.d);
+ printf("%d\n", map.data[0]);\r
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
printf("\n");\r
void\r
initMap(map_t *map) {\r
/* just a place holder to fill out an alternating pattern */\r
- int x, y;\r
- int i;\r
- int tile = 1;\r
+ int x, y, xx, yy;\r
+ int i, q;\r
+// int tile = 1;\r
//if(!isEMS() || !checkEMS())\r
// map->tiles = malloc(sizeof(tiles_t));\r
//else\r
// map->tiles->data = malloc(sizeof(bitmap_t));\r
//else\r
// map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-// map->tiles->data->width = (TILEWH*2);\r
-// map->tiles->data->height= TILEWH;\r
+ map->tiles->data->width = (TILEWH/**2*/);\r
+ map->tiles->data->height= TILEWH;\r
//if(!isEMS() || !checkEMS())\r
// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
//else\r
map->tiles->tileHeight = TILEWH;\r
map->tiles->tileWidth =TILEWH;\r
map->tiles->rows = 1;\r
- map->tiles->cols = 2;\r
+ map->tiles->cols = 1;//2;\r
\r
- /*i=0;\r
- for(y=0; y<TILEWH; y++) {\r
- for(x=0; x<(TILEWH*2); x++) {\r
- if(x<TILEWH)\r
- map->tiles->data->data[i] = 28;//0x24;\r
- else\r
- map->tiles->data->data[i] = 0;//0x34;\r
+ /*q=0;
+ //for(y=0; y<map->height; y++) {\r
+ //for(x=0; x<map->width; x++) {
+ i=0;\r
+ for(yy=0; yy<TILEWH; yy++) {\r
+ for(xx=0; xx<(TILEWH); xx++) {\r
+ //if(x<TILEWH){\r
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+// printf("[%d]", map->tiles->data->data[i]);\r
+ //}else{\r
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+ //}\r
i++;\r
- }\r
- }*/\r
+ }
+// printf("\n");
+ }
+// printf("[%d]", map->data[q]);
+ q++;
+// }
+ //printf("\n\n");\r
+// }*/\r
\r
- i=0;\r
+ /*i=0;\r
for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
- map->data[i] = tile;\r
- tile = tile ? 0 : 1;\r
+ for(x=0; x<map->width; x++) {
+// map->data[i]=255;\r
+ printf("[%d]", map->data[i]);\r
+ //tile = tile ? 0 : 1;\r
i++;\r
}\r
- tile = tile ? 0 : 1;\r
- }\r
+ //tile = tile ? 0 : 1;\r
+ }*/\r
}\r
\r
\r