printf("Total free @ before map load: %zu\n", GetFreeSize());
printf("Total far free @ before map load: %zu\n", GetFarFreeSize());
getch();
- fprintf(stderr, "testing~\n");
- loadmap("data/test.map", &map);
- fprintf(stderr, "yay map loaded~~\n");
+//0000 fprintf(stderr, "testing~\n");
+// loadmap("data/test.map", &map);
+//0000 fprintf(stderr, "yay map loaded~~\n");
//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());
//---- initMap(&map);
//++++ printf("Total free: %zu\n", GetFreeSize());
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("Screen: %d", screen.width); printf("%d\n", screen.height);
- printf("Screen2: %d", screen2.width); printf("%d\n", screen2.height);
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
//printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
//xmsfree(&map);
//xmsfree(bg);