//end of doslib origi vars\r
boolean __near rss; //render sprite switch\r
sword __near sprifilei; //player file's i\r
- nibble __near p,sp; //render page number //show page number(for showpage)\r
+ nibble __near p; //render page number\r
+ nibble __near sp; //show page number(for showpage)\r
boolean __near r; //page flip, showpage, or render if true\r
word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
\r
word dyThresh; //Threshold for physical tile switch\r
video_t *video; //pointer to game variables of the video\r
nibble __near *p; // pointer to video's render page num\r
+ nibble __near *sp; // pointer to video's show page num\r
int dx, dy; // draw row and col var\r
//newer vars!\r
int delta, d;\r