case 0:\r
#endif\r
#ifndef TILERENDER\r
- if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
- sprintf(global_temp_status_text2, "%d", i);\r
- modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
+ if(/*!*/pagenorendermap)\r
+ {\r
+ sprintf(global_temp_status_text2, "%d", i);\r
+ modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
+ }\r
#else\r
modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r