size_t oldfreemem=GetFreeSize();\r
long emmhandle;\r
long emsavail;\r
- char teststr[80];\r
+ char teststr[80];
+ word panswitch=0, panq=1, pand=0; //for panning!\r
int i;\r
static word paloffset=0;\r
bitmap_t ptmp;//, npctmp; // player sprite\r
*/\r
\r
//player movement\r
- //TODO: make movement into a function!\r
+ //TODO: make movement into a function!
+ if(!panswitch){\r
//right movement\r
if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
{\r
player.triggery = player.ty-1;\r
}\r
//modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
-
-
+}else{
//88 switch!
-/* //right movement\r
- if((keyp(32) && !keyp(30) && player.d == 0) || player.d == 2)\r
+ //right movement\r
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
{\r
- if(player.d == 0){ player.d = 2; }\r
- if(bg->tx >= 0 && bg->tx+20 < map.width)\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
+ if(pand == 0){ pand = 2; }\r
+ if(panq<=(TILEWH/SPEED))\r
{
bg->page->dx++;
+ spri->page->dx++;
modexShowPage(bg->page);
- player.q++;\r
- } else { player.q = 1; player.d = 0; }\r
- }\r
-// player.triggerx = player.tx+1;\r
-// player.triggery = player.ty;\r
+ modexShowPage(spri->page);
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
}\r
-\r
//left movement\r
- if((keyp(30) && !keyp(32) && player.d == 0) || player.d == 4)\r
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
{\r
- if(player.d == 0){ player.d = 4; }\r
- if(bg->tx > 0 && bg->tx+20 <= map.width)\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
+ if(pand == 0){ pand = 4; }\r
+ if(panq<=(TILEWH/SPEED))\r
{\r
bg->page->dx--;
+ spri->page->dx--;
modexShowPage(bg->page);
- player.q++;\r
- } else { player.q = 1; player.d = 0; }\r
- }\r
- //player.triggerx = player.tx-1;\r
- //player.triggery = player.ty;\r
+ modexShowPage(spri->page);
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
}\r
-\r
//down movement\r
- if((keyp(31) && !keyp(17) && player.d == 0) || player.d == 3)\r
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
{\r
- if(player.d == 0){ player.d = 3; }\r
- if(bg->ty >= 0 && bg->ty+15 < map.height)\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
+ if(pand == 0){ pand = 3; }\r
+ if(panq<=(TILEWH/SPEED))\r
{\r
bg->page->dy--;
- modexShowPage(bg->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; }\r
- }\r
- //player.triggerx = player.tx;\r
- //player.triggery = player.ty+1;\r
+ spri->page->dy--;
+ modexShowPage(bg->page);
+ modexShowPage(spri->page);
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
}\r
-\r
//up movement\r
- if((keyp(17) && !keyp(31) && player.d == 0) || player.d == 1)\r
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
{\r
- if(player.d == 0){ player.d = 1; }\r
- if(bg->ty > 0 && bg->ty+15 <= map.height)\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
+ if(pand == 0){ pand = 1; }\r
+ if(panq<=(TILEWH/SPEED))\r
{\r
bg->page->dy++;
- modexShowPage(bg->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; }\r
- }\r
- //player.triggerx = player.tx;\r
- //player.triggery = player.ty-1;\r
- }*/
-\r
+ spri->page->dy++;
+ modexShowPage(bg->page);
+ modexShowPage(spri->page);\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }
+}\r
if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
{\r
short i;\r
printf("1paloffset = %d\n", paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
printf("2paloffset = %d\n", paloffset/3);\r
- pdump(bg); pdump(spri); }\r
+ pdump(bg); pdump(spri); }
\r
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
if(keyp(87))\r
{\r
modexLeave();\r
//system("mem /E /P");\r
printf("Project 16 scroll.exe\n");\r
printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d", player.x);\r
- if(player.hp==0) printf("%d wwww\n", player.y+8);\r
- else printf("\nplayer.y: %d\n", player.y);\r
- printf("player.tx: %d\n", player.tx);\r
- printf("player.ty: %d\n", player.ty);\r
- printf("player.triggx: %d\n", player.triggerx);\r
- printf("player.triggy: %d\n", player.triggery);\r
- printf("player.hp: %d\n", player.hp);\r
- printf("player.q: %d\n", player.q);\r
- printf("player.d: %d\n", player.d);
- printf("tile data value at player pos: %d\n", player.tx+(player.tx*player.ty));//bg->map->data[]);\r
+ printf("ty: %d\n", bg->ty);
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);\r
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+ //else printf("\nplayer.y: %d\n", player.y);\r
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);\r
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);\r
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("tile data value at player pos: %d\n", bg->map->data[(player.tx-1)+(map.width*(player.ty-1))]);\r
printf("palette offset: %d\n", paloffset/3);\r
printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
printf("Total free: %zu\n", GetFreeSize());\r