word quadwh; //preproccessed quad size of tilewidth and tileheight\r
} tile_dimention_t;\r
\r
-#define MAXSCROLLEDGES 2\r
+#define MAXSCROLLEDGES 6\r
typedef struct\r
{\r
unsigned panx,pany; // panning adjustments inside port in pixels\r
//from 16_mm\r
//==========================================================================\r
\r
-#define MAXBLOCKS 600//800 //kd=1300 wolf3d=700 cata=600\r
+#define MAXBLOCKS 800 //kd=1300 wolf3d=700 cata=600\r
\r
typedef struct mmblockstruct\r
{\r
\r
byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4\r
int mapon, mapnum;\r
- maptype _seg *mapheaderseg[NUMMAPS];\r
+// maptype _seg *mapheaderseg[NUMMAPS];\r
unsigned _seg *mapsegs[MAPPLANES];\r
void _seg *grsegs[NUMCHUNKS];\r
byte far grneeded[NUMCHUNKS];\r